Dwarves are short, orcs are green, elves are fleshie. It seems like a natural step for me.
Not a natural step at all. Orcs are green because they have a completely inhuman skin tone. In non-licensed LEGO universe, ALL human skintones are represented with yellow. LEGO people have no inherent real-world ethnicity. That's, in my opinion, one of the things that made LEGO such a great toy.
Making the Elves fleshie does one of two things:
1.) Implies that Elves do not have a 'human-like' skin colour, as fleshie would be abnormal in the regular LEGO themes, since everyone is yellow-skinned. Everyone.
2.) Introduces the concept of human-type beings having different skin colours. This opens so many horrible doors that should have remained closed. Those doors may have been opened for LEGO's licensed sets, but I will outright stop buying LEGO product if they make the miserable mistake of allowing skin tones to creep into non-licensed sets.
Again, Elves aren't 'aliens' (in that manner, at least) or inhuman (ditto). Orc/Trolls certainly are. They're monsters - hence the different colour used to represent their skin. But humans in real life are 'flesh-tone.' So are most concepts of fantasy Elves. Thus, the actual 'natural step' is that if Elves are flesh-tone, humans must be too. See above.
No Fleshy in Castle. Love or hate the fleshtones, they were a mistake on more than just 'incompatibility' or 'personal likes and dislikes' grounds, and never should have happened. Let's not hope for LEGO doing anything so stupid as to expand their use outside the abyss they've created of their licensed sets.
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