by Handar » Sun Nov 16, 2008 10:31 am
To pick up on what Robin Hood said, it's important to distinguish between a set that has conflict and a set that is militarily based. I'm going to push what he said a little further, however, and argue that conflict is nearly essential to a good set.
That might seem like a grand claim, but hear me out first. The goal of every set, I think, is to encourage play; that seems pretty uncontroversial. Play is largely acting out a story (or, if you prefer, creating and acting out a story). But, as I learned way back in elementary school, a story necessarily involves conflict. That conflict can take many forms, e.g. human vs human, human vs himself or herself, human vs nature (and a couple more that I would remember if I actually did a good job of learning this way back in elementary school), but a story rests on conflict. Because play is essentially acting out a story and stories necessarily involve conflict, a set will need to involve conflict if it's going to do its job well.
I think that this is why LEGO has focused on fire fighters and police officers in the Town series; both have built in sources of conflict, i.e. fire and criminals respectively. But even the new civilian sets can be seen as having an element of conflict. In the contruction sets, the workers are trying to control the world around them by building something. Similarly, the farm sets are, at least in a way, focused on human control of the land. In both of these, we see a form of conflict between humans and nature. It would be interesting to see how children play with these sets. I'm going to propose that if they can't find a source of conflict within them, then they're not going to be able to tell a good story and they'll quickly grow tired of the sets.
To quickly sum this all up, conflict is a necessary part of a story because it's the driving force behind the story. Sets are meant to allow children to act out stories; I think this is fundamentally what play is. Thus, a set needs to include an element of conflict.