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Provincial Castles for Knights Kingdom 2...

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Provincial Castles for Knights Kingdom 2...

Postby medib » Sun Jun 20, 2004 4:34 pm

What would be neat to see the different "lands" the different knights came from.

Also to see the different armies each "Knight" would lead.

Rascus with the monkey "clan"...

(seeing Lego monkeys with swords and crossbows attacking on the battlefield, joining the other men-at-arms.

:D

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Postby Formendacil » Sun Jun 20, 2004 4:59 pm

Any new Castle stuff would be good, especially if it featured common soldiers and not more Power Puff Rangers. (Who are good for parts, but their story has no realistic grounding in its current form.)
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Postby kajo163 » Sun Jun 20, 2004 5:12 pm

Hmm, provincial armys hey?
That would be cool but I do'nt it's possible, this is the heroes story and they are individualists, they will kick Vladeks behind on their own:)

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Re: Provincial Castles for Knights Kingdom 2...

Postby rogue27 » Sun Jun 20, 2004 5:47 pm

medib wrote:What would be neat to see the different "lands" the different knights came from.

Also to see the different armies each "Knight" would lead.

Rascus with the monkey "clan"...

(seeing Lego monkeys with swords and crossbows attacking on the battlefield, joining the other men-at-arms.

:D

Benjamin Medinets


Yeah, that would be great.
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Postby the_Rascal_King » Sun Jun 20, 2004 11:48 pm

Actually, I was on the website today, reading the backstory section. There's a great flash map of the lands ands such, and small teaser pictures of each knight's own castle, which look pretty awesome!
I don't particularly like the look of the knights sets, but they can be salvaged.
Judging from the pictures of the Castle of Morcia and the Citadel of Orlan, the translation is actually pretty close, albeit juniorized significantly. But the 'look' is there, the underlying potential of some of the new peices shine through, like the gray wall element, which I'm still unsure is all one hunk of plastic or a couple parts.
Perhaps I'm just resentful of TLC for letting Bionicle-like hype and marketing seep into the Castle line... :cry: but I'm still shakey on whether I should spend my money on these.
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Postby Troy T. Moore » Mon Jun 21, 2004 7:55 am

If you go to http://www.lego.com/eng/knights/morcia.asp?x=x you will see in the Book of Morcia, under general populace, that the persons of each province dress to support the knight of their province. Yeah, purple and barbie blue peasants would be something to look forward to *pukeing emoticon goes here*

It would be cool if it was done well. Provinvial castles and soldiers that had these colours AS ACCENTS would be tolerable. Any further expansion of the line will, sadly, depend on the sucess of the original releases. I, for one, will not be buying much of this stuff. Probably only Vladek's Encounter at full price (x1) to check it out when it hits stores here, any of the rest at discount.
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Postby architect » Mon Jun 21, 2004 8:08 am

It would be cool if it was done well. Provinvial castles and soldiers that had these colours AS ACCENTS would be tolerable.


I completely agree. The new sets could have plumes, flags, shields, bardings, etc in new colors and left armor and weapons in greys. This would look excellent. There are tons of colors of plumes, etc that I would love to have which arent available (such as green, tan, orange, dark red, light blue, etc.) <----- BIG HINT to LEGO :wink:

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Postby Snoopy » Mon Jun 21, 2004 10:43 am

More quantity would be great. Now....if they could just improve the quality.
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Postby Green Fox » Mon Jun 21, 2004 11:09 am

I can imagine it now...

Sir Purple: A Roman-style village with rich people and scholars.
Sir Red: A town of barbarians, wooden houses and castles.
Sir Blue: Sava's elves. Smooth buildings with spires.
Sir Green: A town of people who live in carts and a large market...
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Postby davee123 » Tue Jun 22, 2004 10:23 am

So, I was looking at the backstory last night as well-- I found it odd that Vladek was once the king's top advisor, considering that I remember reading somewhere that Cederick (the leader of the Bulls) was similarly King Leo's most trusted knight in the original KK. I guess they just like to reuse the same idea... ('course, IIRC, that rings a familiar bell in Ikros, too...)

Mental note: do not trust high-level knights.

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Knight's Kingdom 2

Postby The Wolfpack Boss » Tue Jun 22, 2004 10:02 pm

If you ask me ... it seems a little Legend of Zelda-ish. But anyway...

I love all this plot stuff ... I can see it tying up a whole lot of loose threads in Classic LEGO sets.

For instance ... Mallakee ... who was a more Black Monarch? So it makes sense that after his terrible actions, and his terrible fate, and a whole lot of factioning and strife, the guy is a ghost now. (Black Monarch's Ghost ... #6034).

Anyway ... some factions are about to become provincial, while others are neighbors to Morcia. (I always liked sticking to LEGO's small, free-to-work-with concepts). Royal Knights, KK1, neighbors.

Crusaders will be King Mathias army ... Black Falcons led by Lord Talonjay, perhaps ... and so forth.

The Great Sorceror ... Willa the Witch ... ties that bind, it'll go together nicely.
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Re: Knight's Kingdom 2

Postby the_Rascal_King » Tue Jun 22, 2004 10:24 pm

The Wolfpack Boss wrote:If you ask me ... it seems a little Legend of Zelda-ish. But anyway...

I love all this plot stuff ... I can see it tying up a whole lot of loose threads in Classic LEGO sets.

For instance ... Mallakee ... who was a more Black Monarch? So it makes sense that after his terrible actions, and his terrible fate, and a whole lot of factioning and strife, the guy is a ghost now. (Black Monarch's Ghost ... #6034).

Anyway ... some factions are about to become provincial, while others are neighbors to Morcia. (I always liked sticking to LEGO's small, free-to-work-with concepts). Royal Knights, KK1, neighbors.

Crusaders will be King Mathias army ... Black Falcons led by Lord Talonjay, perhaps ... and so forth.

The Great Sorceror ... Willa the Witch ... ties that bind, it'll go together nicely.


Wow! I had NO idea the previous classic castle lines had that much backstory!
Where was all this information distributed? Or, am I just not connecting enough dots?
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Re: Knight's Kingdom 2

Postby davee123 » Wed Jun 23, 2004 12:39 am

the_Rascal_King wrote:Wow! I had NO idea the previous classic castle lines had that much backstory!
Where was all this information distributed? Or, am I just not connecting enough dots?


I think KK2 has the most published backstory of any of the castle sets to date... The only info I know about KK1 came from (IIRC) a S@H catalog with a paragraph blurb about some of the characters. There might have also been a bit on the individual set descriptions. As for the rest, I suppose there were the occasional blurbs on the box flaps and catalogs, but they didn't usually have much in the way of story... Often it was just a tidbit about "Only *you* can decide" or whatnot. Would be interesting to collect all the text on the castle themes... Hmm...

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Postby rogue27 » Wed Jun 23, 2004 1:48 am

I think all that is made up. I know none of my castle sets have any of that stuff on them anywhere.

What we did back in the 80s was use our imaginations. Apparently TLC doesn't believe today's kids can do that.
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Postby Snoopy » Wed Jun 23, 2004 1:59 am

I don't know about castle sets but the boxes of my larger pirate sets all have stories that explain the history of the particular set.
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