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LCC - Outlaws - GC2/Part 1 - "Seeking the Sword of Karlamac"

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LCC - Outlaws - GC2/Part 1 - "Seeking the Sword of Karlamac"

Postby Highwayman » Mon Jul 16, 2012 9:34 pm

This is the first build out of two for the LCC's second global challenge.

Story in brief: Arlis Wolfstar has come before three powerful wizards to try and find the location of the lost sword of Karlamac. If you are interested in the full story, you may read it HERE.

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Thanks for looking. C&C is most welcome.
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Re: LCC - Outlaws - GC2/Part 1 - "Seeking the Sword of Karla

Postby krzyzak » Mon Jul 16, 2012 11:45 pm

I like the way you made the place look evil with the skeleton. I like this. :D
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Re: LCC - Outlaws - GC2/Part 1 - "Seeking the Sword of Karla

Postby Azaghal » Wed Jul 18, 2012 4:36 am

Very cool - I see a bunch of interesting things here, such as the beards as dripping wax and the horns exaggerating the skull. You also did a great job suggesting a ruined hall with only a few well-placed (and well-tipped-over) arches. The red tiles I'm not quite as keen on - I think I get that you were going for a jumbled tiles look, but at first glance it just looks like a so-so attempt at lava pools. Still, overall I think it looks pretty good - I know I'd hate to be in that guy's situation! :lol:
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Re: LCC - Outlaws - GC2/Part 1 - "Seeking the Sword of Karla

Postby Highwayman » Wed Jul 18, 2012 1:46 pm

krzyzak wrote:I like the way you made the place look evil with the skeleton. I like this. :D

Thanks! I had a couple of those skulls laying around so I thought I'd put one to use. Nothing says bad news like a skull with gleaming red eyes. Oh, and flames.

Azaghal wrote:Very cool - I see a bunch of interesting things here, such as the beards as dripping wax and the horns exaggerating the skull. You also did a great job suggesting a ruined hall with only a few well-placed (and well-tipped-over) arches. The red tiles I'm not quite as keen on - I think I get that you were going for a jumbled tiles look, but at first glance it just looks like a so-so attempt at lava pools. Still, overall I think it looks pretty good - I know I'd hate to be in that guy's situation! :lol:

Thanks for your comments! You are correct about the tiles. I intended it to look like broken up tiles mixed in with the rubble of the floor. Looking back it may have been more effective without them, but it seemed like a good idea at the time!

The idea for using the beards as dripping wax came from a recent build by konze. I knew after seeing the effect he achieved with it I would have to use it as well. But, yeah, Arlis is in a tight spot to be certain. ;)
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