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Silmeria

PostPosted: Sun Sep 16, 2012 10:07 pm
by soccerkid6
This is a possible 5th guild for GoH. It's located on a jungle island and the most of the citizens live underground.
This build shows one of the smaller entrances/exits to the underground. And there is mining is the main occupation.
Image



C&C welcome :D

Re: Silmeria

PostPosted: Sun Sep 16, 2012 10:10 pm
by Ryclen
Cool build, I really like the mottling and the squareness of the tower. :D The caves are also well done.

Re: Silmeria

PostPosted: Sun Sep 16, 2012 11:08 pm
by Mark of Falworth
Great build! You're becoming a real expert! :D

I recognize Diego Dandolo. :wink:

Re: Silmeria

PostPosted: Mon Sep 17, 2012 1:36 am
by soccerkid6
@Ryclen: Thanks, I was originally going to do some angled walls, or a round tower for the second section but because of the size decided against it :D

@Mark of Falworth: Thanks, though I don't think I'm an expert.
The Green Archer is my favorite character in the books and I'm not very good at coming up with brand new names :roll:

Re: Silmeria

PostPosted: Mon Sep 17, 2012 3:53 pm
by Azaghal
What a neat idea. I can see a lot of potential in a setting like this, even if it doesn't get added to the GoH (I almost hope it doesn't, so that we can poach it for the LCC! :lol: )

And you've communicated the idea really well - I like the "double decker" underground look, and the caves and buildings all look solid. I particularly liked the mine carts, and the idea of building normal buildings underground as opposed to using a cave chamber = room paradigm.

If I had one criticism, it's a small one: on some of the minifigures, the blue and green elements aren't quite as integrated as I would prefer - but on some of the others (particularly the leader), it looks great.

Re: Silmeria

PostPosted: Mon Sep 17, 2012 6:17 pm
by soccerkid6
Azaghal wrote:What a neat idea. I can see a lot of potential in a setting like this, even if it doesn't get added to the GoH (I almost hope it doesn't, so that we can poach it for the LCC! :lol: )

And you've communicated the idea really well - I like the "double decker" underground look, and the caves and buildings all look solid. I particularly liked the mine carts, and the idea of building normal buildings underground as opposed to using a cave chamber = room paradigm.

If I had one criticism, it's a small one: on some of the minifigures, the blue and green elements aren't quite as integrated as I would prefer - but on some of the others (particularly the leader), it looks great.


Thanks Azaghal :D

Re: Silmeria

PostPosted: Tue Sep 18, 2012 9:58 pm
by Brother Steven
Sweet job! the stonework an that tower is very nice! :)