LCC [Garheim] - Brama Point

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RichardAM
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LCC [Garheim] - Brama Point

Post by RichardAM »

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Leaving first-mate Thrinn in charge of trading the goods back at the port, Lodi Windrun decides to explore and wander the town of Skraborg. Though familiar, he rediscovers the geography and landmarks of the town, before visiting Brama Point north of the town. Once the entrance to The Great Driftplains, it is now seen by many as the point of no return, the fallen columns lying in ruin a reminder to all would-be adventurers not to venture any further forward. It is here that Garhims stop and remember those fallen fleets and pioneers of times long past.
More experiments in snowscaping, built for the Garheim LC7. Seemed odd to me that there was the Great Driftplains pretty d-a-m-n close to Skraborg port without any warning so built this beacon and included it into my character's story :wink:

Presumably there would be a lot more ruins like these around and on the plains, but for now I don't think my character's going anywhere near them :P
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Mark of Falworth
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Re: LCC [Garheim] - Brama Point

Post by Mark of Falworth »

Very cool build! (pun intended.) Has a spooky, ruined vibe to it. :)
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Thomas Arrowford
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Re: LCC [Garheim] - Brama Point

Post by Thomas Arrowford »

Lovely build and a great story around it.
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AK_Brickster
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Re: LCC [Garheim] - Brama Point

Post by AK_Brickster »

I assume that since Skraborg is part of a sheltered port town, and is built very close to the foot of a mountain, that the mountain must provide some sort of natural wind shelter from the howling driftplains. Great story with the ruins though. It definitely works and makes sense that inhabitants would need some sort of reminder not to venture any further north.
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Sir Tharkin
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Re: LCC [Garheim] - Brama Point

Post by Sir Tharkin »

Very nice!I like the slanted pillar in the middle. :D
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