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LCC [Garheim] - Brama Point

PostPosted: Sun Oct 07, 2012 12:49 am
by RichardAM
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Leaving first-mate Thrinn in charge of trading the goods back at the port, Lodi Windrun decides to explore and wander the town of Skraborg. Though familiar, he rediscovers the geography and landmarks of the town, before visiting Brama Point north of the town. Once the entrance to The Great Driftplains, it is now seen by many as the point of no return, the fallen columns lying in ruin a reminder to all would-be adventurers not to venture any further forward. It is here that Garhims stop and remember those fallen fleets and pioneers of times long past.

More experiments in snowscaping, built for the Garheim LC7. Seemed odd to me that there was the Great Driftplains pretty d-a-m-n close to Skraborg port without any warning so built this beacon and included it into my character's story :wink:

Presumably there would be a lot more ruins like these around and on the plains, but for now I don't think my character's going anywhere near them :P

Re: LCC [Garheim] - Brama Point

PostPosted: Sun Oct 07, 2012 2:59 am
by Mark of Falworth
Very cool build! (pun intended.) Has a spooky, ruined vibe to it. :)

Re: LCC [Garheim] - Brama Point

PostPosted: Sun Oct 07, 2012 5:34 am
by Thomas Arrowford
Lovely build and a great story around it.

Re: LCC [Garheim] - Brama Point

PostPosted: Mon Oct 08, 2012 7:19 pm
by AK_Brickster
I assume that since Skraborg is part of a sheltered port town, and is built very close to the foot of a mountain, that the mountain must provide some sort of natural wind shelter from the howling driftplains. Great story with the ruins though. It definitely works and makes sense that inhabitants would need some sort of reminder not to venture any further north.

Re: LCC [Garheim] - Brama Point

PostPosted: Wed Oct 10, 2012 1:20 am
by Sir Tharkin
Very nice!I like the slanted pillar in the middle. :D