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LCC GC3 - Navigating to the Dark Isle

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LCC GC3 - Navigating to the Dark Isle

Postby AK_Brickster » Mon Feb 04, 2013 4:02 pm

Here is my entry to the "Lands of Classic Castle - Global Challenge III" in which we are supposed to show our character preparing for war which will occur on a island inhabited by all manner of magical and nasty things. My character's name is "Rayth Wulfsbayne", and he is a trapper and wilderness survival expert, so he has been asked to navigate the route to the island.

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GC3 - Navigating to the Dark Isle

Though not particularly keen on participating in an attempt to conquer of the Isle of Lost Souls, Rayth's navigation services were quickly sought out once news of the invasion hit the northern lands. So Rayth loyally agreed and made his way to Grahnhaven along with a contingent of troops from Mikithdar. The Grahnhaven town garrison is helping to load the ship with supplies for the trip, and Jhirian Eindrik has come down from the capital to give some last-minute instruction to his captains before they set sail.


Rock detail shot:
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Overview shot:
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I built the majority of this in just a day, and had to take photos in a bit of a hurry, but I'm pretty happy with how the close-up shot turned out.

Special thanks to Dave Ingraham of "Cape Madness" for all of the capes and for letting me borrow one of his blue base plates! :)

Comments and Critiques welcome as always!
Last edited by AK_Brickster on Wed Feb 06, 2013 3:13 pm, edited 2 times in total.
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Justin M » Mon Feb 04, 2013 4:33 pm

Fantastic build Jordan! Nice job on the castle in the backround.
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Sir Ronald » Mon Feb 04, 2013 6:25 pm

Good Work AK! I like how you tiled to deck on the ship.
Its a good build for being put together so fast!
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Re: LCC GC3 - Navigating to the Dark Isle

Postby soccerkid6 » Mon Feb 04, 2013 8:54 pm

Very cool :tasty:
The wall in the back ground is great, very neat design with the windows on the second floor.
The back of the ship could use some work but I definitely understand the time constraints.
Great figs, dock, and supplies aboard the ship :mrgreen:
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Caelan » Mon Feb 04, 2013 11:47 pm

Wow, all this in one day! Kicks my slow butt! Great work AK and excellent story line.
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Re: LCC GC3 - Navigating to the Dark Isle

Postby friskywhiskers » Tue Feb 05, 2013 2:04 am

Nice last minute entry. I love the arcade that you built into thee wall, it really provides some great eye-candy! :)
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Fraslund » Tue Feb 05, 2013 2:43 am

I think you did a fantastic job and I love this ship, but personally I would never use so many brown tiles in a single moc. :D
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Re: LCC GC3 - Navigating to the Dark Isle

Postby AK_Brickster » Tue Feb 05, 2013 5:54 am

Hahahahaha David!
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Ryclen » Wed Feb 06, 2013 2:11 am

Wow, that's really good for a speed build. :D
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Re: LCC GC3 - Navigating to the Dark Isle

Postby AK_Brickster » Wed Feb 06, 2013 3:15 pm

Thanks for the feedback, guys. I added a few more pics to Flickr that show the details and figs, including a better view of the rock work (also in first post above), which in my opinion is some of the best I've ever done. :)
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Eklund » Thu Feb 07, 2013 12:47 am

Yes, the rockwork is quite nice! I especially like the the addition of the trans-clear cheeses.
You would rather be building right now.
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Re: LCC GC3 - Navigating to the Dark Isle

Postby Aeridian » Thu Feb 07, 2013 2:04 am

Cool stuff Jordan! I like the rough cobblestone path and the wall.
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Re: LCC GC3 - Navigating to the Dark Isle

Postby mencot » Thu Feb 07, 2013 4:34 am

An awesome job on this one, I commented already on flickr and I agree with the commenters above :D
Those cliffs really rock :tasty:
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