Gid617,
Guildhall feast

The room itself, the table and the figs are fairly standard - the highlights IMO are the chimney and the stained glass window. Very cool use of a shield as a food tray, btw. I'm a little confused as to the architecture - from the chimney, I'm assuming that this is a one-story building and that the chimney goes up through the not-shown ceiling. However, those two guys at the top look like they're on a balcony running around the interior of a two-story room - I think you need to think about the structure of this room, including the not-shown parts. If it were a large hall with sort of a cathedral ceiling, as might be appropriate for a guild-hall, that chimney makes no sense, as it just moves the smoke up a bit, but it would presumably still fill the room with smoke. You obviously know that the lack of two more trans-green cheese slopes makes the window look odd. It's a great pattern, and really deserves to be completed with the right pieces. If you can't get a hold of those (though, with a two month window you should have been able to), you perhaps should have considered a different pattern.
Jediknight219,
Curved staircase 
First up, this was an 'honorable mention' entry, by which you can infer it scored very well with the judges. You already know the one minor quibble with this MOC, since you fixed the gaps both at the top and the bottom in your
improved version (though I think you got a better curve in the original - the newer version doesn't curve as smoothly). I suppose I would have been tempted to add a fig walking up the staircase just to give some 'action', but the focus of the category was supposed to be the architecture, so that would have been superfluous to the judging. One suggestion would be to make the floor a different color, which would help highlight the curve of the wall.
Soccerkid6,
In-N-Out

This was a really good entry. I liked the first scene particularly, though I've noted above that having a really busy color scheme and a really busy texture at the same time get messy - perhaps if this had been largely in light bley it might have been better. OTOH, you've got fairly simple things on top of that, so it doesn't get too obscured. I did think the cell seemed over-large. I'd think a cell would be quite small, and this looked larger than some apartments I've lived in. Very nice fig posing in the tunnel scene, and I appreciate that the glimpse of the jail on the left definitely evokes the walls in the first pic. My only complaint here is the very thin layer of 'roof' along the top of the tunnel. The old man is going to collapse through to the tunnel below if he so much as sneezes. In the 'recapture' scene I very much like the home of the wealthy merchant - not so much the smaller house to the right. In particular I thought the checkerboard pattern of light and dark bley on the stone part looked odd. One question I had was it seemed that the merchant's house was built with the door not going onto the street, but onto this narrow passage a few feet from the next building over. On second look, though, I suppose it would be fair to say that we're only seeing a small part of the merchant's house, and this might be a side-door for the help or something. On all of the buildings I did think the eaves came across as very heavy and too fat.
Bruce