
Glencaer wrote:Well, we haven't announced winners yet, JP. Your patience would be very appreciated.
We will be doing this sometime this week or next - all of the admins have sent in their grades and now it is just about adding up the scores and updating the contest page.
-Lenny
The Yeti wrote:Um, what exactly is playability. im kind of new here so does it mean the more guys and the more stuff they have on such as sheaths and the like give it playability, or does it mean the easier and less combersoome or easier to play witht it is?
rogue27 wrote:Not that this applies to me, but I was actually wondering how a Vignette can have playability since they are meant to be static scenes.
The Yeti wrote:but its hard to know what it is because if you put more stuff on the guy, theres more to play with but its also harder to play with. left me sort of in the dark in the contest as to how to make my entries
The Yeti wrote:Um, what exactly is playability. im kind of new here so does it mean the more guys and the more stuff they have on such as sheaths and the like give it playability, or does it mean the easier and less combersoome or easier to play witht it is?
Glencaer wrote:A good Vignette looks like a moment frozen in time, that could start again at any moment. A bad vignette looks like some guy just sitting there or standing there, not doing anything, not participating in world around him.
Glencaer wrote:Sheesh, how many times do I need to ask for patience?
Well, the grades have been tabulated and now I know the winners - and Ben is going to be turning the tabulations into some nifty-keen html and we'll be announcing winners within a few days!
-Lenny
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