Shardon keep

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Graynar
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Shardon keep

Post by Graynar »

Hey guys.

This is Shardon keep;

Image

A larger image; http://static.flickr.com/26/45726632_d985fd6dca.jpg

How it opens and seperates;

Image

It also appears in my story; http://www.geocities.com/dead2eat/chap8.html

Comments and criticism are welcome.
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Azaghal
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Post by Azaghal »

I like it. :D I especially liked the black "log" doors and the way you made the second floor come off easily. Is there a way to get up there, stairs or a ladder or something?
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Graynar
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Post by Graynar »

Is there a way to get up there, stairs or a ladder or something?
The picture doesn't show it, but there are stairs on the left section of the keep.

If you want to see more pictures just ask. :D

Graynar
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Damien
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Post by Damien »

Yes.. more pictures. It's quite a nice keep.
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ottoatm
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Post by ottoatm »

It does look good - much more solid than King Leo's castle or Morcia - and I'm guessing you used many of the same parts of one or the other... very well!

I remember in the story you say that there are a few weaknesses to the castle... are they real weaknesses (in the structure of the castle, the way you built it) or just imaginary for the sake of the story?
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Recluce
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Post by Recluce »

That's a decent little keep.... it's got the KK2 feel to it, but the building style is certainly better than that line. Nice job on making a good playable keep!
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Graynar
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Post by Graynar »

Hey guys.

Thanks for the comments.

Here is a few more pictures;

http://static.flickr.com/28/46245214_ba950de339.jpg the keep.

http://static.flickr.com/26/46245215_0b92d37561.jpg The inside. (note the stairs)


ottoatm wrote:
I remember in the story you say that there are a few weaknesses to the castle... are they real weaknesses (in the structure of the castle, the way you built it) or just imaginary for the sake of the story?
There are real weaknesses. The gate for example, but besides the keep being small, I think it's pretty defencive.

Graynar
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Sir Dillon
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Post by Sir Dillon »

That's nice, I think your improving with your MOCs. The one thing I would suggest is to make the top tower a little thicker, right now it looks pretty flimsy.

Keep up the good work. :D
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Post by The Hordesman »

Graynar wrote:The gate for example, but besides the keep being small, I think it's pretty defencive.
... And it can be used by enemies to climb upon, I made the same mistake with my Keirrod. :wink:

Who designed that gate anyway?
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Mini-hijacking aside, I like it. Its a cool fantasy structure and the arrow-slits (well castle windows, little too big for arrow-slits) are cool. Is there a black cross on the wall or is it just a cross made by mere coincidence? :)
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Graynar
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Post by Graynar »

The Hordesman wrote:
Is there a black cross on the wall or is it just a cross made by mere coincidence?
Hahaha, I think it looks cool. It is a black cross, it adds a bit of drama to the keep.

Graynar
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ottoatm
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Post by ottoatm »

wow - thats a nice little interior you have there! I like the tile flooring and the furnishings you put in - very good indeed.

I see now what you mean about the gate... there may be an easy fix for that, although I'm not sure... maybe you cut put spears or something like that, built into the castle/gate?

Oh, but I think you already put it in the story, so I'd say go with what you have - looking forward to some of the interior battle scenes.

Well done, well done.
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Post by Lord Mikal »

Ooh, accessability. I like it.

The overall design is pretty darn good, equaling Black Monarch sets. The only defensive hole I see is that the left gate's too narrow. The big wooden doors are pretty sturdy and wide, so having a flimsy gate seems... odd. But there's a great chance to put a phalanx of pikemen behind it and a pot of hot tar above it, so you've made it into a great setup for a trap. See, it took me so long to think of that, if I were attacking your castle I'd already be dead. :D
There seems to be a section missing a roof...? Beside that, nice building. I'd buy something that looked like this, if I had any money.
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