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Lands of Classic Castle - Discussion Thread

LEGO gaming, including group role playing games

Re: Lands of Classic Castle - Discussion Thread

Postby mencot » Thu Feb 07, 2013 9:18 am

AK_Brickster wrote:
Lord Mercat wrote:

I agree on many points what Lord Mercat said, because when we last year planned LCC and started makeing up the Lore the points between the 3 factions where not this friendly. But glad to hear that the KC have some changes in mind :D (really don´t like war, but conflict and drama and comedy is great entertainment) And I like to see more conflict inside the factions also, I have some ideas myself for my character, that I know would make some conflict with other characters (nothing too bad though) :raiseone:
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Re: Lands of Classic Castle - Discussion Thread

Postby Sir Bragallot » Thu Feb 07, 2013 2:02 pm

Well, Princess Lorreaine is secretly training mages (which, as I understand it, is forbidden?), and the backstory of the Iron Scorpions (one of her regiments) is that they were once outlaws and everyone else detests them, so there you have it, inner conflict. She doesn't mind war, either, though ^^
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Re: Lands of Classic Castle - Discussion Thread

Postby Mark of Falworth » Thu Feb 07, 2013 4:10 pm

Don't worry guys, :)

Trouble is on the horizon...
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Re: Lands of Classic Castle - Discussion Thread

Postby royalbrickcustoms » Thu Feb 07, 2013 5:05 pm

Also in one of my upcoming MOCs, Lord Tathann is going to be betrayed by Lord Falcus (Garhiem) causing unrest and conflict between Garhiem and Loreos.

Upcoming MOCs (planned):

GC3: phase 2

Merchant's Guild: A1, A2 & A3

Free Build(s): Febuary (x 2)

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Re: Lands of Classic Castle - Discussion Thread

Postby Aeridian » Thu Feb 07, 2013 7:06 pm

I have some plans for twists meself. And with the GC3 and the big ol' war coming out of it, it seemed like the best time for things to happen. I also hope to do some actually story writing of my characters to blend with what's going on in Roawia and whatnot. Fun stuff indeed. :D
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Re: Lands of Classic Castle - Discussion Thread

Postby royalbrickcustoms » Fri Feb 08, 2013 2:13 pm

Hey guys,

Quick question:

I know that none of our characters can be the sole ruler of a city in LCC, but can my character Lord Tathann be the High Lord and ruler of the city of Fangroth (at least until Fangroth gets added to the LCC global map)? Because as of now Fangroth isn't on the map and is therefore not considered an official city of Loreos and LCC.

Let me know.

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Re: Lands of Classic Castle - Discussion Thread

Postby Caelan » Fri Feb 08, 2013 10:06 pm

Mark of Falworth wrote:Don't worry guys, :)

Trouble is on the horizon...
Hmmmmm....methinks you have either said too much or too little!?

Hopefully not between Lenfald and Loreos :o
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Re: Lands of Classic Castle - Discussion Thread

Postby Bentoft » Thu Mar 07, 2013 2:37 pm

I have made a small page to keep track of your scores:
http://bentoft.dk/lego/LCC/scores

Feel free to add yourself and your builds and give feedback.

I will try to update the page with delete/edit funtionallity.
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Re: Lands of Classic Castle - Discussion Thread

Postby Burlogh » Thu Mar 07, 2013 7:36 pm

I've just finished the upload. It is a great tool, only need edit function (I've set wrong points two times and a broken link >.>). Oh, and don't use special characters in names (got error message because of a '). Thanks for the page Bentoft!
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Re: Lands of Classic Castle - Discussion Thread

Postby AK_Brickster » Thu Mar 07, 2013 7:44 pm

I just want to remind everyone that Bentoft's scoring page, while very helpful, is not the official way to keep your scores updated. Please continue to use the methods established by your individual factions until instructed otherwise by your FOs.

Thanks for the great site, Bentoft! :)
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Re: Lands of Classic Castle - Discussion Thread

Postby Bentoft » Thu Mar 07, 2013 8:18 pm

It should also be pointed out that you cannot compare personal scores across fractions, since the amounts / points of local challenges are not equal (as far as I know). But apart from that ..... everybody like a highscore :-D
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Re: Lands of Classic Castle - Discussion Thread

Postby AK_Brickster » Thu Mar 07, 2013 8:44 pm

You're correct. We've attempted to make the scoring between factions as similar as possible, but it's not 100% comparable since some factions might have LC's a bit more often than others. It's probably close enough to start a little friendly competition though! (assuming nobody cheats and gives themselves extra points) ;)
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Re: Lands of Classic Castle - Discussion Thread

Postby Burlogh » Thu Mar 07, 2013 10:57 pm

It will be fair only if you disqualify our beloved Mark of Ibuildeverytimewhennormalpeoplesleep :twisted: :wink:
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Re: Lands of Classic Castle - Discussion Thread

Postby Mark of Falworth » Thu Mar 07, 2013 11:12 pm

Burlogh wrote:It will be fair only if you disqualify our beloved Mark of Ibuildeverytimewhennormalpeoplesleep :twisted: :wink:


Haha! :D

But seriously it will be cool to see all the scores side by side. We'll have to put in a disclaimer about LC differences and such. ;)
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Re: Lands of Classic Castle - Discussion Thread

Postby Sir Bragallot » Fri Mar 08, 2013 1:46 pm

To current system is good to determine the winning entry imo.

To determine which faction won, however, I propose a different approach that will better reflect the effort of the faction as a whole. Every MOC will be judged by 3 judges, 1 from each faction that isn't your own (or judges not even belonging to LCC if you can find them, that would be even better) and give a score to the MOC from 0-10. In the end, all factions' scores are added up. The faction with the most points wins.
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