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Lands of Classic Castle - Discussion Thread

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Re: Lands of Classic Castle - Discussion Thread

Postby skaforhire » Thu Mar 01, 2012 7:27 pm

Since the lore voting thread was locked already, I decided to post what I was thinking here... Two things - my point about ending the vote early wasn't because it was a clear winner, but because not everyone really got to take a look at it and vote. Also, locking the thread a few hours after the rewrite didn't allow much comment...

About the rewrite, and this was my concern with the history we chose from the beginning - it really doesn't explain magic at all. If this was such a sticking point in the original discussion, I think it needs fleshed out some more. I like the infighting and that it is short and sweet, but the aspect of magic just isn't really explained here. Maybe one more paragraph about what happened to magic? As it is now, it just seems that over 11 generations people just decided to stop using it...
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Re: Lands of Classic Castle - Discussion Thread

Postby wobnam » Thu Mar 01, 2012 7:32 pm

Well said about magic, skaforhire. I agree.
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Re: Lands of Classic Castle - Discussion Thread

Postby mencot » Fri Mar 02, 2012 1:41 am

AK_Brickster wrote:I wasn't sure if we needed to just keep a general discussion thread active while we are still working out kinks. Just didn't make sense to have people posting in 4 or 5 other threads. Let's keep this one open for now, and we can always shut it down later.

but you could had had the lore voting thread open, because I Didn't have time to comment on it. But I will do it here, like skaforhire also did.
It is pretty great story now, the magic part is a bit open, but it will be hard to please everyone, but there will be many who wants magic so we should remember that.
And Then the old kings name, always when I read koffies story it bugs me out, Alphundus, I can't even spell it right :)
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Re: Lands of Classic Castle - Discussion Thread

Postby skaforhire » Fri Mar 02, 2012 12:08 pm

mencot wrote:
AK_Brickster wrote:I wasn't sure if we needed to just keep a general discussion thread active while we are still working out kinks. Just didn't make sense to have people posting in 4 or 5 other threads. Let's keep this one open for now, and we can always shut it down later.

but you could had had the lore voting thread open, because I Didn't have time to comment on it. But I will do it here, like skaforhire also did.
It is pretty great story now, the magic part is a bit open, but it will be hard to please everyone, but there will be many who wants magic so we should remember that.
And Then the old kings name, always when I read koffies story it bugs me out, Alphundus, I can't even spell it right :)


Yeah, I wouldn't mind a change in the name either. I feel like it is too "soft" for a great king. Then again I speak the harsh sounding language of English, where we see power in hard syllables. haha.
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Re: Lands of Classic Castle - Discussion Thread

Postby Elderon » Fri Mar 02, 2012 12:59 pm

skaforhire wrote:
mencot wrote:
AK_Brickster wrote:I wasn't sure if we needed to just keep a general discussion thread active while we are still working out kinks. Just didn't make sense to have people posting in 4 or 5 other threads. Let's keep this one open for now, and we can always shut it down later.

but you could had had the lore voting thread open, because I Didn't have time to comment on it. But I will do it here, like skaforhire also did.
It is pretty great story now, the magic part is a bit open, but it will be hard to please everyone, but there will be many who wants magic so we should remember that.
And Then the old kings name, always when I read koffies story it bugs me out, Alphundus, I can't even spell it right :)


Yeah, I wouldn't mind a change in the name either. I feel like it is too "soft" for a great king. Then again I speak the harsh sounding language of English, where we see power in hard syllables. haha.


How about King Oberyn?
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Re: Lands of Classic Castle - Discussion Thread

Postby koffiemoc » Fri Mar 02, 2012 8:21 pm

After reading the comments on the revised story, I see some miss an even more elaborate lecture about magic. And some don't like the name Alphundus. To start with the latter: yes it's a bit softy. If he had been more forceful and wise, would he have let his sons split up his empire? He is a bit of a namby-pamby. Oberyn is a name just as wussy imho. And names like 'Lokiten Myrikhim' and 'Borihk Dhurnson' aren't any easier. :D That being said by one who tends to write Lenfold instead of Lenfald. :lol:

About magic: I'm not going to rework the story. I'll explain why not, how I wrote the lore, and maybe give you another solution.
There are limits when you write a story. It has to be coherent, not too long considering the purpose, and it has to have a writer.
One reason for not explaining more about magic in this particular story is that it would get too long. One alinea isn't enough I fear.

Another reason is that it would involve more than discribing the early history of Roawia. An explantion of how magic works in this world would be more like a lecture on physics and philosophy than a historical-political document. The lore would lose a lot of it's coherence if it had two subjects: the history of the brothers and their relatives and a chapter about the possibilities and limits of magic.

That a story has a writer seems obvious, but I didn't mean myself. I meant that a story, to be a convincing one, should be written from the point of view of a fictional writer. This story was written by a historian, living some time after the splitting of Roawia into three factions. He lived on the main continent. Therefor, he couldn't have known any more about magic than he already mentions. He is already in doubt wether it exists at all, given that what he knows about it came chiefly to him as rumours and vague folk-lore from old hags. And he hasn't visited the mystic isle, since none returned.

To solve this you would either need a god-like writer who knows all, who can be in several places at the same time en can look into each characters mind. I don't like this type of writer's viewpoint, it's not very convincing. The other solution is that one uses two (fictional) writers. But the story is too short for that. So here's the last option: two writers writing each a document. One story being a short history of Roawia. And the other about the nature and working of magic.
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Re: Lands of Classic Castle - Discussion Thread

Postby Teherean » Tue Mar 06, 2012 5:36 pm

I'd love to write a short timeline of Roawia's history! I have a couple of ideas... :)
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Re: Lands of Classic Castle - Discussion Thread

Postby Elderon » Wed Mar 07, 2012 6:06 pm

I'm wondering since the Kings Council is not for builders but somewhere in the (guild-) challenges there will probably be a challenge involving the King or the Kings men, are you guys posting a couple of figs wearing the proper colors and and so forth so we don't get 40 different kings al portraying the same character? Or what were your views on this? Because if so it might be a good idea to actually choose a fig a lot of builders probably already have (and/or is cheaper on bricklink). Because I am not really looking forward to investing a lot of money for older minifigs that will probably only end up in 1 or 2 MOCs, if you know what I mean. I ask this because I only started collecting and expanding my Lego when Kingdoms came about so I don't have a lot of the older figs... So what do you guys think?

Edit: Because of another comment in a lenfald topic I think it might be a good idea to get like a list of important events that happened between factions. Like they do when a new episode of a tv-series start, they show what happened the last episode. Only then like a thread that shows which faction are a peace or which important figure has died, stuff like that. So my question remains, what do you guys think :wink: ?
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Re: Lands of Classic Castle - Discussion Thread

Postby Teherean » Wed Mar 07, 2012 7:14 pm

See my above post. I'm working on a timeline of the LCC "before" the current situation. I'm going to discuss conflicts amongst the lands with the other guys in the commitee, so stay tuned on that.
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Re: Lands of Classic Castle - Discussion Thread

Postby Medieval Guy » Wed Mar 07, 2012 8:17 pm

Teherean wrote:See my above post. I'm working on a timeline of the LCC "before" the current situation. I'm going to discuss conflicts amongst the lands with the other guys in the commitee, so stay tuned on that.

Sounds good! This ought to help keep things making sense. Thanks!
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Re: Lands of Classic Castle - Discussion Thread

Postby AK_Brickster » Wed Mar 07, 2012 9:11 pm

Since Koffiemoc is heading up the lore, it might be a good idea to collaborate with him on your timeline so that the two are cohesive.
Keep in mind that, despite some of the unofficial LCC MOCs that have been showing up depicting raids on one faction or the other, with the exception of the outlaws, the factions are generally at peace at the moment, and all submit to the King. (A king wouldn't want his lands squabbling/fighting with one another, after all).

Also, I think it's funny that you have 3 Netherlanders (Netherlites? Nethericans? ;) ) all in the Lenfald faction.
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Re: Lands of Classic Castle - Discussion Thread

Postby Elderon » Wed Mar 07, 2012 10:27 pm

AK_Brickster wrote:Also, I think it's funny that you have 3 Netherlanders (Netherlites? Nethericans? ;) ) all in the Lenfald faction.

Well there's five actually by my count, not all of them have their locations listed :wink:
Griffon, DNL, Koffiemoc , Teherean and me are all from the little country. Sadly enough we're missing the one and only Aliencat Sebastiaan Aerts himself on our side... But we'll show those Outlaws! Oh and its a Dutchman or Dutchwoman and on a rare and seldomly used occasion Netherlander. But I think we will be referred to as Lenfel here on CC.

Oh and I must have missed (and don't want to read all of those post) but when will official builds begin?
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Re: Lands of Classic Castle - Discussion Thread

Postby WvdP » Thu Mar 08, 2012 6:49 am

Elderon wrote:
AK_Brickster wrote:Also, I think it's funny that you have 3 Netherlanders (Netherlites? Nethericans? ;) ) all in the Lenfald faction.

Well there's five actually by my count, not all of them have their locations listed :wink:
Griffon, DNL, Koffiemoc , Teherean and me are all from the little country. Sadly enough we're missing the one and only Aliencat Sebastiaan Aerts himself on our side... But we'll show those Outlaws!
Actually there are seven Dutchmen in LCC: five in Lenfald, Aliencat in the Outlaws, me in Garheim... I sense a small preference of Dutchmen for Lenfald :lol:
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Re: Lands of Classic Castle - Discussion Thread

Postby Hayden. » Fri Mar 09, 2012 11:43 am

Can we have a new thread to talk in? This ones getting rather long and drawn out.
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Re: Lands of Classic Castle - Discussion Thread

Postby Bluesecrets » Fri Mar 09, 2012 3:19 pm

Can we have a new thread to talk in? This ones getting rather long and drawn out.


Is it necessary? You can click on the last page. It would be best to keep the discussion in one thread instead of multiple ones.
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