Bruce N H wrote:- I'd love to know more about Wobnam's project.
I've been busy moving this last week, but I've read this thread now and noticed that I've been mentioned a couple of times, so for what it's worth, here's a few words about my project.
I first started working on a lego medieval/fantasy world in 2008. At first it was just a backstory for my own creations, but I soon began to see the potential of a community project. I've never launched anything very official though, mainly for two reasons:
1) Though I'm creative, english is not my primary language and my english skills (as I'm sure this post will demonstrate) aren't as good as I feel they should be to do this on my own - and, while many people have been positive and expressed interest, I haven't really found anyone willing to commit a lot of time to "co-create".
2) Something like this is very,
very time consuming. A lot more than I thought, and probably more than you think.
Anyway, this is the basic shape of my project right now:
The
setting is a fictional medieval/fantasy world; a continent surrounded by sea and some islands. I have a backstory for it (or rather, page after page of drafts, scraps and revisions) that describe history, language, religion, geography and so on. I want the world to acommodate as many different styles and themes as possible, so different parts of the continent are influenced by a variety of historical cultures and span all of our world's climates. I like more realistic fantasy, but also see the need for some magic in order to allow more diversity, so in this world magic exists but it's not "common"; to most people in this world it's mythical, a thing from stories, and not everyone believes in it. I won't get into the details of the backstory in this post, but of course it all amounts to a number of conflicts between various factions. One of the things I've put a lot of thought into is making it builder-friendly; it should be possible to build in this world with a fairly new or limited collection.
My
factions are arranged into a sort of hierarchy, or a "faction/conflict pyramid". On the top level is the main conflict between "civilized men" (including all the official factions) and "outlaws/barbarians/bandits(/rebels)" (ragtag warriors with little or no specific heraldry). This allows anyone who has at least one official Castle faction and some random castle-ish figures to build a battle. On the second level of the pyramid are the different "civilized" factions (like Kingdoms Lions and Dragons, Fantasy Era Crownies, Black Falcons, Wolf Pack and so on), as well as the different outlaw/barbarian clans. They all occupy different regions (more or less), and have different relationships to each other (allies, at war, at peace but with a grudge etc). The third level would include conflicts inside these factions, like some lower Lord rebelling, a fight for power when a leader dies etc.
My world depends on
stories. MOCs should have some sort of story attached to them; it doesn't have to be long or fancy, but there should be some explanation of what is going on and how it fits into the world. I've always imagined it all presented as a non-linear story: Basically I've set it up much like a Wiki. For those of you unfamiliar with Wikis (like
Wikipedia or
BrickWiki), they are websites where the content is organized into interlinking articles. The idea is that it should be possible to start reading pretty much anywhere, and the links to other articles will take the reader through the site.
I think a world/setting like this would be suited for a variety of different
activities and user contributions:
- Standalone MOCs. Simply building something that fits into the story somewhere - anything from a blacksmith shop with a short, new backstory to an epic battle that already has a detailed article (and possibly other MOCs).
- Standalone article or story. There are many talented writers here on CC, and seeing a new article or story that hasn't been MOCed yet could be a good challenge, or inspiration.
- Personal character or faction. This is where I think things start to get really interesting. People can build and "own" a character or group, it being their own personal element in the world. This can be a House/Family (inside a faction, or using custom heraldry, or some other solution), trading ship crew, ranger division, barbarian clan... Note: The idea is not to set up a roleplaying game or anything like that, but to give builders a way to belong in the world and possibly create their own sub-stories and -plots that go on for more than one MOC. (Some rules about what can and can't be done with/to these personal characters/groups and how they interact with others have to be established.) This touches on what this thread seems to be focused on, with guilds, and I think the two ideas can be integrated quite easily and nicely.
- Collaborative stories/builds. People can come together to co-write/build anything from short subplots to drastic main plot events.
- RPGs. While it's not a main focus and not really something I want to do myself, this world could be a great backdrop for different kinds of roleplaying.
- Contests/challenges. Will technically result in one of the other forms of contributions, but the way I see it contests are ideal and a key element for a project like this.
If you're still with me, thanks for reading

I realize what I've written might be confusing as it's really hard to make a short version of all my thoughts and source material, so please feel free to ask if something is unclear, and I'll be more than happy to try to explain better. None of my ideas are set in stone, and I'm very interested in joining a project like the one you have all discussed so far, possibly merging it with my own.