Classic-Castle.com


The source for all your LEGO Castle needs!

lands of classic castle map making

LEGO gaming, including group role playing games

Re: lands of classic castle map making

Postby wobnam » Sun Feb 19, 2012 4:13 am

I've gone through all the feedback we got as well as the official unreleased info, and this is what I've come up with:

Image

I think faction placement is pretty known by now; Blue in the north-east mountains, Green in the huge forest area, and Red in the desert and dry grasslands to the west of it.

"Outlaw canyon" is the Outlaw faction's main base on the mainland; a canyon the size of a huge city. The unclaimed swampy area in the south is a very inhospitable one.
User avatar
wobnam
Master Liliputian
Master Liliputian
 
Posts: 566
Joined: Sat Mar 01, 2008 11:15 pm

Re: lands of classic castle map making

Postby shmails » Sun Feb 19, 2012 4:51 am

Interesting. I am not sure I like the central part of the map now. It seems to have no real grassland or rolling hills, which was the main characteristic of that area before. The desert has taken over the entire region, and the nile river does not flow through it. This does not make sense to me, I thought that the nile went through the desert to the ocean? What is the climate and landscape of the area around the river now?

I see what you meant about the northern region now, but I think that limits the access to that area to the blue region. If it were more of an artic continent it would allow access from different areas and factions.

Sorry for the criticism, I do not have access to the unreleased info, so maybe I am missing something. We seem to be cutting out the most obvious landscape which is hills and lush grassland for more radical places to build.
User avatar
shmails
Bard of the Royal Court
 
Posts: 565
Joined: Mon Oct 06, 2008 10:23 pm
Location: In my basement customizing minifigures

Re: lands of classic castle map making

Postby AK_Brickster » Sun Feb 19, 2012 5:22 am

I think the region around the mountain lake could have rolling foothills, could it not?
As for access to the "inhospitable north", I think that the most advantageous route would be to go by sea, wouldn't it? I mean, otherwise for "Red", that's going to be quite the overland trek, and then you'd have to cross what looks to be a pretty nasty mountain range. Would make more sense to load up into ships, I think.

(This is more directed at the general populace than just smails) We can certainly tweak this a little more, but at some point we probably need to call it good so that we can move on to the lore submissions and start doing final graphic design on the map. I'd like to try to get this project launched by the end of next week! :D

Let's get some final input into this and then let's keep this thing rolling by moving on to the next step! I'll get in touch with Teherean and the rest to coordinate starting up the lore submissions, which will also trigger the release of much of what we the development team have been brainstorming for the last week or more :)
Image Image
Plastics make it possible! (BrickLink) - - - My Flickr Stream
Courage, Honor, Loyalty! For Garheim!
User avatar
AK_Brickster
Visconte des Paysans de Gong
 
Posts: 3214
Joined: Wed Jun 22, 2011 5:02 pm
Location: Mushing through the Great Driftplains of Garheim

Re: lands of classic castle map making

Postby mencot » Sun Feb 19, 2012 6:56 am

yea I feel that we have to get this thing rolling again, if the development committee has discussed and have some good ideas now lets hear them, don't keep the rest of us in the dark. Cause here is a few of us that has been apart and with this project from the start and we have had and have still good ideas. :D
Then for the maps, when is it going to be decided which map we go with. They are both good, but I thought that you both where working now on one map and you both are in the development team so have you not discussed this.
maybe it is time to choose One final map now. I choose shmails map to be final, it is more like I thought the map would be. What do you other say? But like Ak said we have to move on.
Sir Mencot Paladin and rogue
ImageImageImage
Flickr
User avatar
mencot
Twifealdlic Builder
 
Posts: 1177
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros

Re: lands of classic castle map making

Postby AK_Brickster » Sun Feb 19, 2012 7:34 am

Well, I personally really like what Wobnam has done with the map shmails posted. I agree that the "Nile" not going thru the desert doesn't fit with how I envisioned it, but I think the overall look is good. We could add back the land mass that shmails had that was on the east edge of the map. I like the idea of having a piece of land that extends off-map that would give us unlimited expansion potential. Other than that, I love wobnam's map. I don't think we need a whole continent's worth of uninhabitable arctic like shmail's map has.

I vote we add the land mass to the east that goes off-map and call it good. Any objections?
Image Image
Plastics make it possible! (BrickLink) - - - My Flickr Stream
Courage, Honor, Loyalty! For Garheim!
User avatar
AK_Brickster
Visconte des Paysans de Gong
 
Posts: 3214
Joined: Wed Jun 22, 2011 5:02 pm
Location: Mushing through the Great Driftplains of Garheim

Re: lands of classic castle map making

Postby mencot » Sun Feb 19, 2012 7:47 am

AK_Brickster wrote:Well, I personally really like what Wobnam has done with the map shmails posted. I agree that the "Nile" not going thru the desert doesn't fit with how I envisioned it, but I think the overall look is good. We could add back the land mass that shmails had that was on the east edge of the map. I like the idea of having a piece of land that extends off-map that would give us unlimited expansion potential. Other than that, I love wobnam's map. I don't think we need a whole continent's worth of uninhabitable arctic like shmail's map has.

I vote we add the land mass to the east that goes off-map and call it good. Any objections?

Ok that would work the land mass to the east and a bit visible to the north thats good.
I put an comment in the regional admin topic still about the faction colors, check it out :)
Sir Mencot Paladin and rogue
ImageImageImage
Flickr
User avatar
mencot
Twifealdlic Builder
 
Posts: 1177
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros

Re: lands of classic castle map making

Postby shmails » Sun Feb 19, 2012 8:16 am

[quote="AK_Brickster"]Well, I personally really like what Wobnam has done with the map shmails posted. I agree that the "Nile" not going thru the desert doesn't fit with how I envisioned it, but I think the overall look is good. We could add back the land mass that shmails had that was on the east edge of the map. I like the idea of having a piece of land that extends off-map that would give us unlimited expansion potential. Other than that, I love wobnam's map. I don't think we need a whole continent's worth of uninhabitable arctic like shmail's map has.

I vote we add the land mass to the east that goes off-map and call it good. Any objections?[/quote]

I still think that there is way too much desert and "dry" grasslands.. Where are the farmlands? A eurocentric style map with little pastures and farms seems odd.

I feel that my vision for what this land is supposed to be is starting to differ from the groups, which is fine. If we try to please everyone we will never get anywhere. I am not part of the development team, nor do I want to be. I say take the maps I have done and go with it, wherever it takes you. If you would like me to make the final version into a graphic map like the others I have done just let me know.
User avatar
shmails
Bard of the Royal Court
 
Posts: 565
Joined: Mon Oct 06, 2008 10:23 pm
Location: In my basement customizing minifigures

Re: lands of classic castle map making

Postby mencot » Sun Feb 19, 2012 12:09 pm

shmails wrote:
AK_Brickster wrote:Well, I personally really like what Wobnam has done with the map shmails posted. I agree that the "Nile" not going thru the desert doesn't fit with how I envisioned it, but I think the overall look is good. We could add back the land mass that shmails had that was on the east edge of the map. I like the idea of having a piece of land that extends off-map that would give us unlimited expansion potential. Other than that, I love wobnam's map. I don't think we need a whole continent's worth of uninhabitable arctic like shmail's map has.

I vote we add the land mass to the east that goes off-map and call it good. Any objections?[/quote]

I still think that there is way too much desert and "dry" grasslands.. Where are the farmlands? A eurocentric style map with little pastures and farms seems odd.

I feel that my vision for what this land is supposed to be is starting to differ from the groups, which is fine. If we try to please everyone we will never get anywhere. I am not part of the development team, nor do I want to be. I say take the maps I have done and go with it, wherever it takes you. If you would like me to make the final version into a graphic map like the others I have done just let me know.

Oh, so Shmails you where not apart of the development committee, ok I would hoped you where.
Your map, I really liked your version but it seems that whatever you say and that goes for the rest of us too, a few people that are apart of the committee pulls the drain on that comment or idea and just goes on with their own. It can be that I get burned for this comment but it is not meaning make anyone feel bad.
Sir Mencot Paladin and rogue
ImageImageImage
Flickr
User avatar
mencot
Twifealdlic Builder
 
Posts: 1177
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros

Re: lands of classic castle map making

Postby Albatross_Viking » Sun Feb 19, 2012 12:37 pm

Regarding the map, I agree with Shmails that it seemingly needs more inhabitable lowland areas. The part that's not labeled "desert" on Wobnam's updated map is the one that, to me: looks the most like a desert, looks like the best position for a desert, and also includes the "Nile". There's no real point to that river if it runs through lush farmland, and the desert is left completely dry and rather inhospitable. So, I think the desert should be pushed out to the western end of "red's" land, with the "Nile" running through its middle, and gradually turn into farms and plains as you move eastwards. As it is now, it looks like red's nothing but deserts and a minor inhabitable valley arround the river.
Except for that, I generally like the map, for example the inclusion of two different, more or less uninhabitable areas.
Lenfel Militia & Minister of Information Distribution
Image
Image
FlickR
User avatar
Albatross_Viking
Gentleman
 
Posts: 730
Joined: Sun Apr 26, 2009 9:58 am
Location: Denmark - The Frozen North

Re: lands of classic castle map making

Postby Mark of Falworth » Sun Feb 19, 2012 1:56 pm

I'd have to agree with shmails and A-V. I think there should be desert of course, but there should be a few farms a bit of woods and mountains, otherwise red could only build in a desert. and that can get a bit boring. :? I also think the "Nile" should go though the desert part. it seems to make more sense having it there.

I like your map wobnam but I think we need to make a few tweaks. :)
User avatar
Mark of Falworth
Man-At-Arms
 
Posts: 889
Joined: Tue Nov 01, 2011 4:51 pm
Location: In the sands of Loreos.

Re: lands of classic castle map making

Postby wobnam » Sun Feb 19, 2012 2:22 pm

Tweaking, stay tuned!
User avatar
wobnam
Master Liliputian
Master Liliputian
 
Posts: 566
Joined: Sat Mar 01, 2008 11:15 pm

Re: lands of classic castle map making

Postby shmails » Sun Feb 19, 2012 3:26 pm

mencot wrote:
shmails wrote:
AK_Brickster wrote:Well, I personally really like what Wobnam has done with the map shmails posted. I agree that the "Nile" not going thru the desert doesn't fit with how I envisioned it, but I think the overall look is good. We could add back the land mass that shmails had that was on the east edge of the map. I like the idea of having a piece of land that extends off-map that would give us unlimited expansion potential. Other than that, I love wobnam's map. I don't think we need a whole continent's worth of uninhabitable arctic like shmail's map has.

I vote we add the land mass to the east that goes off-map and call it good. Any objections?[/quote]

I still think that there is way too much desert and "dry" grasslands.. Where are the farmlands? A eurocentric style map with little pastures and farms seems odd.

I feel that my vision for what this land is supposed to be is starting to differ from the groups, which is fine. If we try to please everyone we will never get anywhere. I am not part of the development team, nor do I want to be. I say take the maps I have done and go with it, wherever it takes you. If you would like me to make the final version into a graphic map like the others I have done just let me know.

Oh, so Shmails you where not apart of the development committee, ok I would hoped you where.
Your map, I really liked your version but it seems that whatever you say and that goes for the rest of us too, a few people that are apart of the committee pulls the drain on that comment or idea and just goes on with their own. It can be that I get burned for this comment but it is not meaning make anyone feel bad.


I hear what you are saying. To me, it seems like the committee is very excited about their ideas, which may have led them into some corners they cannot paint themselves out of. So a good suggestion may fall to the wayside only because it does not fit the story being created. My suggestion is to limit the storyline, define the regions, and lets get going! :D
User avatar
shmails
Bard of the Royal Court
 
Posts: 565
Joined: Mon Oct 06, 2008 10:23 pm
Location: In my basement customizing minifigures

Re: lands of classic castle map making

Postby wobnam » Sun Feb 19, 2012 4:43 pm

Image
User avatar
wobnam
Master Liliputian
Master Liliputian
 
Posts: 566
Joined: Sat Mar 01, 2008 11:15 pm

Re: lands of classic castle map making

Postby Albatross_Viking » Sun Feb 19, 2012 4:47 pm

shmails wrote: I hear what you are saying. To me, it seems like the committee is very excited about their ideas, which may have led them into some corners they cannot paint themselves out of. So a good suggestion may fall to the wayside only because it does not fit the story being created. My suggestion is to limit the storyline, define the regions, and lets get going! :D

As far as I understood up to now, there was not to be made any decisions on the stories before or outside the official lore contest that should soon be held? Anyway, I agree to some extend, that the story should not be too pre-defined. Major historical points will be all right to sketch out, as long as they won't have any big, "active" impact on the current time of LCC. Naturally, we'll need some kind of background for the factions, but as said, I thought that was not part of the commitee's tasks?
If it is, however, this is in a way (albeit minor and insignificant) the kind of misunderstandings I mentioned in the main thread, that could have been solved by more frequent and organized announcements. Of course, these kinds of things are not any big nuissance, and Wobnam also stated that an announcement thread is in the works.
Lenfel Militia & Minister of Information Distribution
Image
Image
FlickR
User avatar
Albatross_Viking
Gentleman
 
Posts: 730
Joined: Sun Apr 26, 2009 9:58 am
Location: Denmark - The Frozen North

Re: lands of classic castle map making

Postby wobnam » Sun Feb 19, 2012 5:01 pm

mencot wrote:Oh, so Shmails you where not apart of the development committee, ok I would hoped you where.
Your map, I really liked your version but it seems that whatever you say and that goes for the rest of us too, a few people that are apart of the committee pulls the drain on that comment or idea and just goes on with their own.

I'm amazed you can say this; shmails probably has more left of his original draft in this (currently) final draft than all others combined.

As I have already said in a different thread, please PM me any ideas you (or someone else) has posted that you feel has been "pulled the drain on", it is a lot more constructive.
User avatar
wobnam
Master Liliputian
Master Liliputian
 
Posts: 566
Joined: Sat Mar 01, 2008 11:15 pm

PreviousNext

Return to Roleplay and LEGO gaming

Who is online

Users browsing this forum: No registered users and 1 guest