koffiemoc wrote:Maybe you could add small images of the protected sigils to the opening post.
DNL wrote:Can your character switch his alliance during the game?
shmails wrote:Uh oh, we woke up Daniel's creativity me thinks! I asked the same thing, sort of. I think you can, but there should be a point penalty so that it does not become a frequent occurance.
shmails wrote:I asked the same thing, sort of. I think you can, but there should be a point penalty so that it does not become a frequent occurance.
by gurusql » Sat Feb 25, 2012 7:34 pm
Only if it makes sense for the character that you have selected. If you select to play a peasant then then you might only have shack of some kind, if you were a merchant, you might have a store front, etc.
wobnam wrote:PROVINCE OF LOREOS
From the arid desert in the west to the grassland in the east, Loreos dominates most of central Roawia. The proud and traditional Loreesi are unrivaled in their ability to harness the power of horses, a tradition passed on and honed to perfection through generations.
Due to the harsh conditions and flat land, castles in Loreos are mostly larger constructions of sandstone and mortar. Creations in this faction should be inspired by real world old Middle East and Southern Europe.
- Demonym: Loreesi (plural: Loreesi).
- Colors (primary/secondary): Red/gold.
- Terrain: Grasslands/desert.
- Building style/materials: Large castles, sandstone.
- Natural resources: Fertile land (some areas).
- Economy: Livestock, horses, agriculture.
- Army: Heavy cavalry.
- Navy: Medium sized ships.
- LEGO sigils: Crusaders, Kingdoms Lions.
mencot wrote:So I ave been thinking about that from when I first saw that, witch brick is Sandstone is it Tan?
I have been building my introduction moc, and I am useing a mix of bley and 30 year old grey Because those are the bricks I ave the most of. And its a good mix, some of the old grey bricks look more like tan now when they are so old
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