Cannon and Cutlass
Posted: Tue Oct 02, 2007 11:18 pm
This is a Lego Pirate game I made up. I know Pirates are not really part of Castle, but the game includes Vikings, Ninjas (Wokou), and Skeletons, and could easily be adapted for Castle, so I thought it might not be too out of place. I have not actually tested it out, and the rules are dirt simple, but I hope you like...
Cannon and Cutlass: A Lego Pirate Game V2.
Factions
Imperials- Upstanding gents
Pirates- plundering rogues
Armada- treasure lovers
Islanders- primitive warriors
Vikings- northern adventurers
Wokou- noble ninjas
Skeletons- undead pillagers
Imperials:
Leader- Admiral
Port- Port Royal
Pirates:
Leader- Cap'n
Port- Tortuga
Armada:
Leader- Conquistador
Port- Cannonball Cove
Islanders:
Leader- Chief
Port- Wazinoopymunchisalla Hallikanipetilon (Home Port in Islander Language)
Vikings:
Leader- Jarl
Port- angstrom
Wokou:
Leader- Sensei
Port- Oarstroke Bay
Skeletons:
Leader- Captain
Port- Isla De muerta
Health:
Leaders- 50
First Mates- 40
Crewmen- 30
Ships- 100
Boats/canoes- 70
Buildings- 100
Actions-Per-Turn
Each player gets four actions per turn. This could include summoning the Kraken, raising a dead unit, swinging to another ship on a rope, loading cargo, etc. In combat, a player gets five actions, but must use at least four of them for attack or defense.
Cannons and Ballistas:
Cannons are usually used as anti-ship/anti-building weapons. Ballistas are the same but used by Vikings and Islanders and some Skeletons. To attack with an artillery piece, roll a dice. If you get a one, then the cannonball/ballista bolt missed. if you get a number over one, multiply the number by 10. If you intend to fire on a ship's crew, you must say so and which part of the ship you are firing at. and then roll a dice. Any number over two is the attack and any crewmen in the effected area take that amount of damage.
Movement:
Ship- roll a dice, move that number of inches.
land- Roll a dice, move that number of studs.
REpair:
Go to a friendly port or stay in one spot for a while. Each turn will heal one 10 damage, or if you ar at a Port, 20 Damage .
Unique units:
Imperials- Musketeer: Sword does two extra damage
Pirates- Rocketeer: uses powerful rockets
Armada- Missionary: animals will not attack him or any unit within ten studs
Islanders- Shaman: can raise dead units for three turns (they must be lying on an island, not eaten or drowned)
Vikings- Berserker: weapon does three extra damage, five extra health
Wokou- Ninja: cannot be attacked unless it attacks first
Skeletons- Mutant Pirate: regenerates health, can summon the kraken every fifth turn, three times per game. If killed, the Kraken leaves and the Skeletons must capture a new Pirate to mutate into a new Mutant Pirate (which takes two Actions).
Weapons
Hack Weapon- 5. Example: Sword, axe
Crush Weapon- 5. Example: Club, staff
Pierce Weapon- 4. Example: Bow & Arrows, spear
Burn Weapon- 6 (10 against buildings). Example: Torch, Lightsabre
Animals:
Wild animals may attack you. You can also domesticate any animal using one of your actions.
Small Animals
Health- 15
Attack- 4
Examples- Rat, spider, scorpion, bat, parrot, crab
Medium Animals
Health- 20
Attack- 5
Examples- Dog, monkey, cat, polar bear, octopus
Large Animals
Health- 40
Attack- 6
Examples- Dinosaur, crocodile, manta ray, shark, sawfish, dragon
THE KRAKEN
Summoning the Kraken takes 3 Actions and the summoning Skeletons cannot move or attack, and the ship will drift in whatever diection it is facing. The Kraken will stick around for two turns, then get bored and sink into the deep until summoned again. If five or more Skeletons are killed while frozen, the Kraken will become disillusioned and sink back to the deep.
Health- 100
Attack- 8
Feel free to use these rules as you like, but please give me credit.
Cannon and Cutlass: A Lego Pirate Game V2.
Factions
Imperials- Upstanding gents
Pirates- plundering rogues
Armada- treasure lovers
Islanders- primitive warriors
Vikings- northern adventurers
Wokou- noble ninjas
Skeletons- undead pillagers
Imperials:
Leader- Admiral
Port- Port Royal
Pirates:
Leader- Cap'n
Port- Tortuga
Armada:
Leader- Conquistador
Port- Cannonball Cove
Islanders:
Leader- Chief
Port- Wazinoopymunchisalla Hallikanipetilon (Home Port in Islander Language)
Vikings:
Leader- Jarl
Port- angstrom
Wokou:
Leader- Sensei
Port- Oarstroke Bay
Skeletons:
Leader- Captain
Port- Isla De muerta
Health:
Leaders- 50
First Mates- 40
Crewmen- 30
Ships- 100
Boats/canoes- 70
Buildings- 100
Actions-Per-Turn
Each player gets four actions per turn. This could include summoning the Kraken, raising a dead unit, swinging to another ship on a rope, loading cargo, etc. In combat, a player gets five actions, but must use at least four of them for attack or defense.
Cannons and Ballistas:
Cannons are usually used as anti-ship/anti-building weapons. Ballistas are the same but used by Vikings and Islanders and some Skeletons. To attack with an artillery piece, roll a dice. If you get a one, then the cannonball/ballista bolt missed. if you get a number over one, multiply the number by 10. If you intend to fire on a ship's crew, you must say so and which part of the ship you are firing at. and then roll a dice. Any number over two is the attack and any crewmen in the effected area take that amount of damage.
Movement:
Ship- roll a dice, move that number of inches.
land- Roll a dice, move that number of studs.
REpair:
Go to a friendly port or stay in one spot for a while. Each turn will heal one 10 damage, or if you ar at a Port, 20 Damage .
Unique units:
Imperials- Musketeer: Sword does two extra damage
Pirates- Rocketeer: uses powerful rockets
Armada- Missionary: animals will not attack him or any unit within ten studs
Islanders- Shaman: can raise dead units for three turns (they must be lying on an island, not eaten or drowned)
Vikings- Berserker: weapon does three extra damage, five extra health
Wokou- Ninja: cannot be attacked unless it attacks first
Skeletons- Mutant Pirate: regenerates health, can summon the kraken every fifth turn, three times per game. If killed, the Kraken leaves and the Skeletons must capture a new Pirate to mutate into a new Mutant Pirate (which takes two Actions).
Weapons
Hack Weapon- 5. Example: Sword, axe
Crush Weapon- 5. Example: Club, staff
Pierce Weapon- 4. Example: Bow & Arrows, spear
Burn Weapon- 6 (10 against buildings). Example: Torch, Lightsabre
Animals:
Wild animals may attack you. You can also domesticate any animal using one of your actions.
Small Animals
Health- 15
Attack- 4
Examples- Rat, spider, scorpion, bat, parrot, crab
Medium Animals
Health- 20
Attack- 5
Examples- Dog, monkey, cat, polar bear, octopus
Large Animals
Health- 40
Attack- 6
Examples- Dinosaur, crocodile, manta ray, shark, sawfish, dragon
THE KRAKEN
Summoning the Kraken takes 3 Actions and the summoning Skeletons cannot move or attack, and the ship will drift in whatever diection it is facing. The Kraken will stick around for two turns, then get bored and sink into the deep until summoned again. If five or more Skeletons are killed while frozen, the Kraken will become disillusioned and sink back to the deep.
Health- 100
Attack- 8
Feel free to use these rules as you like, but please give me credit.