Brick and Blade
Posted: Mon Nov 12, 2007 1:03 am
Hallo, I'm working on a modification for the medieval combat sim game, mount and blade.
Brick and Blade is a mod currently under development by myself and Stefano. It will transform M&B into a lego fantasy world(NOTE: Copying this from the original pitch, by fantasy I mean living minifigs essentially), heavily based off the classic castle sets. Expect to see Royal Knights, Forestmen, Black Falcons and the Wolf pack battling it out in a plastic world! Due to the nature of Lego and the enormous resources available online, we can also add whatever we want really! Lego versions of River pirates and Sea raiders will also appear. (NOTE: Traditional bandit type enemies in the game, the half naked fellow is a river pirate, the worst of the worst low level enemy, while the viking inspired fellow is a Sea Raider [who may just become vikings] a fairly high level enemy.. I've just modeled the viking helmet so expect to see them looking horny soon )
At the moment, this mod is still very much in the early art development stages. I've experimented with fitting the minifigure to the M&B skeleton and am convinced that we need a custom skeleton, therefore I'm eagerly awaiting the new BRF edit to let me have a hack at bringing these models to life.
Here are a few preview renders though
Obviously anyone who wants to help with any aspect is more than welcome These show a small example of the variety of weapons and armour that will be in Brick and Blade. Expect to see more soon.
I've been using this site's torso stickers. This is really handy as it saves me having to hand-draw textures (as I have to for the viking stuff)
LeoCAD has also been a really handy reference for models/proportions (though exporting them is a nightmare of high-polys and broken models so they tend to have to be remodelled)
Credits so far:
Stefano
Yoshiboy
Anthony Sava for the excelent torso stickers and a great reference site
Anyway, thats pretty much the same pitch I gave over at the M&B forums where the idea has met with much enthusiasm (and nostalgia!) but here I'm going to ask for your help.
At the moment I'm planning on having 4 main factions: Royal Knights, Black Falcons, Forestmen and Wolf Pack. Other more neutral/random stuff will probably also find it's way into the game.. such is the nature of lego
Anyway, in M&B there are things called troop trees. This essentially specifies how a soldier in your party upgrades.. for example..
Peasant upgrades to Militia. Militia can then upgrade to either a skirmisher or footman. Footman can then either continue to develop as an infantry unit, or become a a cavalry unit. Units can be a mix of ranged/mounted or whatever.
Essentially I'm asking you fellows as I feel you know far more than me, what troop trees I should have, what weapons and armour troops should wear etc. What allegiances the factions should have is also somthing I'd like some advice on, though at the moment I have the Royal Knights and Forestmen loosely allied against the Black falcons, while the wolf pack just want to kill everyone!
Also, if any budding builders have Leocad and want to build castles, buildings towns etc to go ingame, that'd be wonderful!
As I said, I'm really just in the state of modeling/texturing as much stuff as possible until we can work out some animation stuff. I'm trying to get as much castle stuff in as possible (though stuff fitting within those factions takes priority) but if you feel I've forgotten somthing important, please yell
Thanks!
Dain
Brick and Blade is a mod currently under development by myself and Stefano. It will transform M&B into a lego fantasy world(NOTE: Copying this from the original pitch, by fantasy I mean living minifigs essentially), heavily based off the classic castle sets. Expect to see Royal Knights, Forestmen, Black Falcons and the Wolf pack battling it out in a plastic world! Due to the nature of Lego and the enormous resources available online, we can also add whatever we want really! Lego versions of River pirates and Sea raiders will also appear. (NOTE: Traditional bandit type enemies in the game, the half naked fellow is a river pirate, the worst of the worst low level enemy, while the viking inspired fellow is a Sea Raider [who may just become vikings] a fairly high level enemy.. I've just modeled the viking helmet so expect to see them looking horny soon )
At the moment, this mod is still very much in the early art development stages. I've experimented with fitting the minifigure to the M&B skeleton and am convinced that we need a custom skeleton, therefore I'm eagerly awaiting the new BRF edit to let me have a hack at bringing these models to life.
Here are a few preview renders though
Obviously anyone who wants to help with any aspect is more than welcome These show a small example of the variety of weapons and armour that will be in Brick and Blade. Expect to see more soon.
I've been using this site's torso stickers. This is really handy as it saves me having to hand-draw textures (as I have to for the viking stuff)
LeoCAD has also been a really handy reference for models/proportions (though exporting them is a nightmare of high-polys and broken models so they tend to have to be remodelled)
Credits so far:
Stefano
Yoshiboy
Anthony Sava for the excelent torso stickers and a great reference site
Anyway, thats pretty much the same pitch I gave over at the M&B forums where the idea has met with much enthusiasm (and nostalgia!) but here I'm going to ask for your help.
At the moment I'm planning on having 4 main factions: Royal Knights, Black Falcons, Forestmen and Wolf Pack. Other more neutral/random stuff will probably also find it's way into the game.. such is the nature of lego
Anyway, in M&B there are things called troop trees. This essentially specifies how a soldier in your party upgrades.. for example..
Peasant upgrades to Militia. Militia can then upgrade to either a skirmisher or footman. Footman can then either continue to develop as an infantry unit, or become a a cavalry unit. Units can be a mix of ranged/mounted or whatever.
Essentially I'm asking you fellows as I feel you know far more than me, what troop trees I should have, what weapons and armour troops should wear etc. What allegiances the factions should have is also somthing I'd like some advice on, though at the moment I have the Royal Knights and Forestmen loosely allied against the Black falcons, while the wolf pack just want to kill everyone!
Also, if any budding builders have Leocad and want to build castles, buildings towns etc to go ingame, that'd be wonderful!
As I said, I'm really just in the state of modeling/texturing as much stuff as possible until we can work out some animation stuff. I'm trying to get as much castle stuff in as possible (though stuff fitting within those factions takes priority) but if you feel I've forgotten somthing important, please yell
Thanks!
Dain