Whew... I need to brush up on my terminology. Crown armies, I assume, refer to the Lion faction that I referenced earlier. Dragon Masters I remember as well.
Ok, I originally set up my organization exactly the same as a Marine rifle squad. Some of them still hold this form (notably the Wild West soldiers are organized this way).
Essentially, military organization follows the rule of 3's. That is to say, that a unit leader cannot effectively command more than three elements at one time. That could be three people (as in a fire team) or three squads (as in a platoon commander). Basically speaking that equates to:
1x Fireteam Leader
3x Fireteam member
4 total members
13 Total members
1x Platoon Commander
40 total members
The organization is easy to scale up and to scale down to meet any particular engagement.
We work with the idea of units reinforced [designated by Unit (+)] and Units minus [shown by Unit (-)].
Example: A standard platoon that has an additional attached squad of heavy cavalry would be called a Platoon (+) [referred to as a "Platoon reinforced"]. The Platoon that gave up the squad would now be operating at 2 squads instead of the normal 3 and would be referred to as a Platoon (-) [spoken as "Platoon minus"].
Sorry for the encyclopedia of terms, but just trying to make sure I can talk and not have people wondering "huh?"
So the main force of any unit is the ground troops.. the infantry. When I start building an army, I try to compose at least a company of infantry troops (2 platoons.. so roughly 60-80 troops). Now a normal line company has 3 platoons (rule of 3's remember?) but I don't generally have 120 foot soldiers for EVERY faction I have. So some sacrifices are made.
For a normal BrikWars game, I try to field an intact unit. I generally try to give Battle banners and colors similar to what a real unit would get for surviving or winning battles. While the rank and file remain nameless, the leaders (Platoon/squad) are generally named and fill the role of Heroes and Champions for BrikWars purposes.
A full Company is a large force and usually to break it up (and allow more fun and "realistic" friction) if I do put a full company on the field, it will be under the actual command of 2-3 real life players giving the feel of difference in command. THis would of course be for a very large BrikWars game...
Also, as a side note... I try to keep my archers mounted as much as possible. The additional movement range as well as firing range I find to be a more potent battlefield force and can be shifted at a moments notice to support the slower moving infantry. Using the concept of infantry as a screening/fixing force and the mounted archers to inflict the main damage.
Anyone else have any thoughts / tactics they use or some more organizational ideas? Would love to hear some!