Growing Pains
Posted: Wed Jun 09, 2004 5:08 pm
Fellow Gamers,
As you have undoubtedly noticed, there have been a lot of events that have shaken the foundations of the roleplay. However, I realize now the foundation was never built strongly in the first place.
When Nik first thought up the idea of a LEGO castle- themed roleplay, there were only ten or so people interested in playing. We all hashed out the rules together in an ongoing coversation, compromising and brainstorming while I pieced together a simple website hosted on LUGNET. When we started roleplaying, the rules were all understood by our having gone through the conversation above. I never guessed, and I'm sure neither did Nik, that the roleplay would become so popular. It did, however, and we were unprepared.
The rules that had worked fine for the few people who started up the roleplay were agreed-upon common knowledge, but such a situation is way too vague for newcomers. Rules that were followed by the oldtimers but never written down were unknowingly broken by newcomers; Oldtimers cried “Foul!”; whereas the newcomers replied “But I didn't break any rules!” Tempers flared and feelings were hurt.
Soon a compromise was reached and relations were repaired until the same thing happened again. And again. And again. The problem? The rules. The simple, but non-explicit, original rules. It's obvious the rules need a major rewrite, and fast. It has come to a point where the roleplay can barely function without explicit new rules. Nik and I will work up these rules as quickly as we can. In the meantime, I am going to delete all posts that have 'questionable and debatable' material (cannons, time travel, sentient monkeys, etc). Deleted posts will be saved by me and will be emailed back to the author for safe keeping. Once the expanded and explicit rules are posted, many of your questions will probably have been answered and these posts will become unnecessary.
Rest assured, a new and better C-C Roleplay will rise from the ashes!
As you have undoubtedly noticed, there have been a lot of events that have shaken the foundations of the roleplay. However, I realize now the foundation was never built strongly in the first place.
When Nik first thought up the idea of a LEGO castle- themed roleplay, there were only ten or so people interested in playing. We all hashed out the rules together in an ongoing coversation, compromising and brainstorming while I pieced together a simple website hosted on LUGNET. When we started roleplaying, the rules were all understood by our having gone through the conversation above. I never guessed, and I'm sure neither did Nik, that the roleplay would become so popular. It did, however, and we were unprepared.
The rules that had worked fine for the few people who started up the roleplay were agreed-upon common knowledge, but such a situation is way too vague for newcomers. Rules that were followed by the oldtimers but never written down were unknowingly broken by newcomers; Oldtimers cried “Foul!”; whereas the newcomers replied “But I didn't break any rules!” Tempers flared and feelings were hurt.
Soon a compromise was reached and relations were repaired until the same thing happened again. And again. And again. The problem? The rules. The simple, but non-explicit, original rules. It's obvious the rules need a major rewrite, and fast. It has come to a point where the roleplay can barely function without explicit new rules. Nik and I will work up these rules as quickly as we can. In the meantime, I am going to delete all posts that have 'questionable and debatable' material (cannons, time travel, sentient monkeys, etc). Deleted posts will be saved by me and will be emailed back to the author for safe keeping. Once the expanded and explicit rules are posted, many of your questions will probably have been answered and these posts will become unnecessary.
Rest assured, a new and better C-C Roleplay will rise from the ashes!