Lands of Classic Castle - Discussion Thread

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Sir Bragallot
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Re: Lands of Classic Castle - Discussion Thread

Post by Sir Bragallot »

More cities means more possibilities, which can only be a good thing. You also wouldn't have to worry about running out of places to build gatehouses too soon... And if a city gets an abundance of MOCs, that just means it must be a huge city! I think a member could provide a 'basic layout' for the city, which is just basic information people should stick to when making a creation for the city, but nothing too specific.

People who join later can create a small residence for their character outside a main city if they want to, not having to come up with a city and just being able to sit back and pick a location at will isn't such a terrible fate I should say ;)

As for the outlines I'm talking about, here's the example:
Main City: Cape Havoc
Type: naval trade city with fortress
Location: the South-Western shore, more specifically in the middle between those two chokepoints where the sea is at its most narrow point.
Purpose: 1. Taxing any trade that comes through there. 2. Keeping enemies from sailing around the mountains to attack Loreos. 3. Shipping troops behind enemy armies
Economy: taxing nearby trade, own trade, fishing

Princess Loreainne's Home: Duskspire Palace
Type: Fortified Palace
Location: Central desert, in a straight line below the Large Town Trade Centre Hayden put there.
Purpose: 1. Home to the Princess and her warriors 2. Base of operations for them to keep control of the central desert, guard the trade routes and the chokepoint in between the two mountains.
Economy: supplied by the trade routes that pass close to it.

Ferncroft
Type: small border village
Location: Northern border, close to the forests of Lenfal.
Purpose: Little. The Princess keeps some of her men here to keep an eye on the border and alert her of suspicious activity as well as apprehend any trespassers.
Economy: Farming. Often at odds with the forest inhabitants that live across the border when they use their woods for hunting / scavenging wood.
People would be free to use these outlines as they please and just use them to get inspired, but if they're not sure about something they could come to the city's 'governor' - in the case of these particular locations, me - who is only there to supply advice if asked.

As for colours... we already have our faction colours and overall building style guidelines, I think that's restrictive enough and will create enough of a unified look by itself. Remember few medieval cities were carefully planned out to the last brick either ;)
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WvdP
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Re: Lands of Classic Castle - Discussion Thread

Post by WvdP »

Elderon wrote:(...) I think it might be considered that some people want their own architectural designs as part of a certain city. And not everybody builds the same, so a lot of cities would have very different buildings.
Which is historically not incorrect... :-P
Elderon wrote:Take the gatehouse for example, one can assume that a citywall is pretty much built in once (with some reconstructing after attacks added in later perhaps) so if someone builds with different colors (like me for instance) it is kind of weird if someone else makes a piece of wall with another gatehouse entirely with bley bricks.
Again, history doesn't object to this at all. When cities expanded, the new quarters did need new citywalls and gatehouses of course. The first walls of a city may have been build in once, but urban expansion meant expansion of the citywalls and thus variations in architecture. ;-)
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Elderon
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Re: Lands of Classic Castle - Discussion Thread

Post by Elderon »

WvdP wrote:
Elderon wrote:(...) I think it might be considered that some people want their own architectural designs as part of a certain city. And not everybody builds the same, so a lot of cities would have very different buildings.
Which is historically not incorrect... :-P
Elderon wrote:Take the gatehouse for example, one can assume that a citywall is pretty much built in once (with some reconstructing after attacks added in later perhaps) so if someone builds with different colors (like me for instance) it is kind of weird if someone else makes a piece of wall with another gatehouse entirely with bley bricks.
Again, history doesn't object to this at all. When cities expanded, the new quarters did need new citywalls and gatehouses of course. The first walls of a city may have been build in once, but urban expansion meant expansion of the citywalls and thus variations in architecture. ;-)
But then again this is not history is it? It's fiction and mostly even fantasy where most often cities have the same architectural designs. If its was a game where we would have to build factual historic settings I can see your point, but since this is fiction I think we can hold history as a reference point to living and building types but not to have everything in the world according to how it happened in our history (btw I knew you were gonna nitpick about that and I even had a few arguments against it in my actual post, but I hoped you weren't gonna say it :tasty: )
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wobnam
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Re: Lands of Classic Castle - Discussion Thread

Post by wobnam »

I think LCC is intended to be a more realistic world, where cities develop and expand like they do in reality.

But if we accept the premise that "this is fiction, we can do what we want" - then sure, we CAN decide that cities should have the same architecture all over - but we CAN also decide they don't have to. Since the second option has clear advantages (in addition to being more realistic), I don't see why we shouldn't go with it.
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Re: Lands of Classic Castle - Discussion Thread

Post by Bentoft »

I really like the detailed city maps, like the albion project at GoH: http://www.eurobricks.com/forum/index.p ... 178&st=105

The 4 largest cities should not be owned by anyone, but controlled by the FO, and he should decide if the details should be plottet.

The problem with cities being filled out is, in my opinion very small. The the city is builded large then it will most likely never be filled. Check the build % of Albion on this map: http://bentoft.dk/lego/albion/ - I don't think it will ever be filled, but if it is filled, my map will be awsome, and the city will grow with a new area outside the inner citywalls.

I also think we should be free to make maps of small villages and own them, they might not be placed at the fraction map (it is up to the FO). I think the main map can hold lots of cities. Else, we can just make submap of special areas.
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Re: Lands of Classic Castle - Discussion Thread

Post by WvdP »

I don't really like the idea of 'owning' or 'controlling' a city. It makes the game less flexible I think, and thus we shouldn't do it.
But if you want a consistent architecture around your buildings, or if you want to make detailed maps of a city, why wouldn't you limit yourself to a certain quarter? I mean, it's not very likely that you can build all buildings of a whole city or even of a town...
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Mattiusxavier
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Re: Lands of Classic Castle - Discussion Thread

Post by Mattiusxavier »

I feel that the City's can both expand and grow as needed. The maps are pretty general thus far and easy to expand and adjust. So if we want knights to boot out the locals we can certainly make some hilarious scenes towards that end. :lol: Although I do feel their should be for the most part a general idea of the basic architecture for a City. But on the same note we can state that like all cities this architecture model can change and that individual members who build a structure in the City are the judges of the location if they want to claim a particular plot like in a real City. After all, if its your house, you do what you want right?

Furthermore, If a City is in one region though, I feel it should be up to the members of that region to make the rulings about the City. If other factions want to do the same I'm fine with that personally. Also I don't agree though with the idea that an FO should have control over the other City's outside the capital (The FO's role is to oversee, not get stuck in over minor politics in other centers). I think if a member comes up with a City they could be stated as the Mayor or Governor of the City with limited power (I agree with Sir Bragallot) . Not to prevent people from being members of the City or claiming plots, but to administer the general systems, uphold the law, etc. You know offer a creative edge. Having limit plots though and positions is more real than assumptions. ;)

For example, if I build a house in Mark of Falworth's City, I would claim a particular plot and design my house in a way that might be similar to his architecture, in the moc I might include Mark's Character been shown as welcoming my character to his City with a vanguard to establish he is the governor of the City. You know what I mean. ;)

Not to make this sound too complicated...but what I'm saying is that the creation of a City is someone's idea and creative thought. To take it away from them is not right, but to make it exclusive isn't either. After all, we want everyone to share and have fun. :)

Plus as stated by WvdP we can't obviously build everything in a City anyways. That would take us years or we would really need to work as a team to do that...which I'm sure would equally take a vast amount of time.

As for the Capitals...I think this should be a group decision with a council that is headed by the Mayor of the Capital (The FO). Simple and clean.
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Re: Lands of Classic Castle - Discussion Thread

Post by Medieval Guy »

I love the map that Bentoft linked to. In the unlikely event that it actually got full, you could just add another curtain wall or something. I like maps so I can visualize what the city looks like. This system also is a great way to show off MOCs.
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Re: Lands of Classic Castle - Discussion Thread

Post by Bentoft »

Medieval Guy wrote:I love the map that Bentoft linked to.
Thanks .... and btw: mouse over a spot on the map to see the building on that spot. Click it to go to the mocs forum thread or flickr page.
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Re: Lands of Classic Castle - Discussion Thread

Post by mencot »

Bentoft wrote:I really like the detailed city maps, like the albion project at GoH: http://www.eurobricks.com/forum/index.p ... 178&st=105

The 4 largest cities should not be owned by anyone, but controlled by the FO, and he should decide if the details should be plottet.

The problem with cities being filled out is, in my opinion very small. The the city is builded large then it will most likely never be filled. Check the build % of Albion on this map: http://bentoft.dk/lego/albion/ - I don't think it will ever be filled, but if it is filled, my map will be awsome, and the city will grow with a new area outside the inner citywalls.

I also think we should be free to make maps of small villages and own them, they might not be placed at the fraction map (it is up to the FO). I think the main map can hold lots of cities. Else, we can just make submap of special areas.
I like this map too and it is cool when you point over the buildingplaces with the mouse a image of the moc comes up. This is something we should do here too :D Good Bentoft
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Re: Lands of Classic Castle - Discussion Thread

Post by Mattiusxavier »

mencot wrote: I like this map too and it is cool when you point over the buildingplaces with the mouse a image of the moc comes up. This is something we should do here too :D Good Bentoft
Seconded!...or is that Third at this point. Either way! Agreed! :lol:
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Hayden.
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Re: Lands of Classic Castle - Discussion Thread

Post by Hayden. »

Hahaha a great idea!
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Re: Lands of Classic Castle - Discussion Thread

Post by sir aleks the bold »

i think tht the idea of planned citys make the game alot more fun,individual houses and shops could be done by different people but since walls should be the same color and style i think a wall should be done by only one person with a LARGE collection of light bluish grey bricks
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Re: Lands of Classic Castle - Discussion Thread

Post by AK_Brickster »

How would that work? Someone would build an entire wall for the whole city? Seems impractical. I'm not really in favor of the whole concept, but if you really wanted to make things uniform, you could come up with a wall standard for each city so that if someone's MOC needed to include a wall segment, they could build it along the same lines as everyone else. IE, "wall for city abc is X studs high by Y studs thick and features arches/columns/etc with a mixture of bley and tan."
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Hayden.
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Re: Lands of Classic Castle - Discussion Thread

Post by Hayden. »

Now its getting really quite complicated....
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