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Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Jul 25, 2012 5:43 am
by AK_Brickster
We like to see a banner either in the MOC or built into the baseplate, but ultimately that decision is up to each faction's overseer. Some MOCs simply won't accommodate a "normal" banner, so it's open to interpretation. The main point was to build faction identity and unity by building under the same flag. :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Jul 25, 2012 12:34 pm
by lord_of_orks
ZacharyIslazy wrote:So, I have another question. It says to include your faction color(s) in the builds. Does this mean in the way of banners, or can we just include the color as part of the build.

For example, my faction color is black, so instead of the banner, I would have black helmet, walls, decoration, armor, book, dragon, or even a pet?
I'm fine with that, just so long as there's enough black that its obvious that it's there color :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Aug 10, 2012 3:59 pm
by Aeridian
Hello everyone,
I just joined CC forums and I was wondering if the Lands of Classic Castle was still open. I've been reading a into it and it really interested me and I'd like to join. It is too late for me?

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Aug 10, 2012 4:05 pm
by Teherean
Sure, it's open and it's not gonna close anytime soon. ;) Join up, we'd love to have you! :D

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 9:16 am
by mitah
With the CCC starting, do we have guidelines for cross-submission of MOCs for CCC and LCC?

Q1: When building a MOC for the CCC with LCC in mind (using faction colours, ...), can we also submit it as a free build to LCC once it is approved as a CCC entry
Q2: Many of the Guild Challenges fit perfectly with the CCC categories, it would be a shame if we had to choose whether to build something for e.g. the Masons Guild or a CCC category, since most Guild challenges fit into at least one CCC category... This would leave LCC and guilds in particular dead for two months until the CCC crazyness is over

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 11:27 am
by Bentoft
I think we should allow any build to be in both CCC and LCC.

We want as many as possible to enter CCC, but we don't wanna see LCC dead for two months.

Just remember to enter CCC first :-)

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 11:42 am
by mencot
In the General info and FAQ thread this was discussed a while ago: viewtopic.php?f=4&t=21649&start=375 scroll down a bit , But this is what Josh answered:
JoshWedin wrote:Hey All,

There won't be an LCC-exclusive category in the CCC, as it would exclude CC members who aren't in LCC. But I don't see any reason that your CCC entries can't be used in the LCC...as long as they are entered in the CCC first. ;) (The CCC rules usually state that entries have to be new, so builds would need to be entered in the CCC before being entered in the LCC).

Josh
So that pretty much answers the question :D

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 12:15 pm
by mitah
mencot wrote:[...] So that pretty much answers the question :D
No it doesn't.This covers the CCC side of things, I was asking specifically in the LCC thread to get an answer for the LCC side... will CCC MOCs be counted towards LCC freebuilds, Guild builds or local/global challenges (should there be any in the next months)?

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 2:23 pm
by JoshWedin
mitah wrote:
mencot wrote:[...] So that pretty much answers the question :D
No it doesn't.This covers the CCC side of things
Mitah is correct. I only speak for the CCC, not for the LCC. The King's Council would have to weigh in on that.

Josh

Re: Lands of Classic Castle - Discussion Thread

Posted: Thu Nov 01, 2012 4:16 pm
by Teherean
JoshWedin wrote:
mitah wrote:
mencot wrote:[...] So that pretty much answers the question :D
No it doesn't.This covers the CCC side of things
Mitah is correct. I only speak for the CCC, not for the LCC. The King's Council would have to weigh in on that.

Josh
This is currently under discussion by the KC. But in my opinion, I don't really see a problem with that.

Re: Lands of Classic Castle - Discussion Thread

Posted: Sat Nov 03, 2012 8:38 pm
by Elderon
On a entirely different note: am I allowed to incorporate some sort of zeppelin-based vehicle? I mean I'll make sure it stays within medieval technology, but I have an awesome idea for it, and was wondering if that was allowed. An airship if u will, like this:
Image
Untitled by ElderonEldar, on Flickr

If not, I'll incorporate it with some other build ;)

(I posted this in the FAQ thread and realized it doesn't really belong there...)

Re: Lands of Classic Castle - Discussion Thread

Posted: Mon Nov 05, 2012 4:03 pm
by AK_Brickster
This might be a little bit of a stretch in my opinion. I would say no, offhand. I'll discuss with the other FO's though.

Re: Lands of Classic Castle - Discussion Thread

Posted: Tue Nov 27, 2012 3:48 am
by John Daniels
JoshWedin wrote:
John Daniels wrote:He inherited vast lands on the Loreos / Lenfald border. Where he fights a constant struggle against a large group of Outlaws.
Welcome to CC and the LCC! I am, however, rooting for the outlaws. ;)

Josh
Thank you! Rooting for the outlaws eh? It is a struggle that the outlaws are slowly losing. Slowly...

Edit: Oops, sorry I'll just move this over here. :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Tue Nov 27, 2012 3:53 am
by John Daniels
I have a question regarding a MOC I'm making for LCC. I'm curios if my MOC can have a stationary steam engine for pumping and heating water around a castle?

Re: Lands of Classic Castle - Discussion Thread

Posted: Tue Nov 27, 2012 5:37 am
by AK_Brickster
Negative. LCC is not friendly to "steam punk" type MOCs, as decided by the community. Sorry :)