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Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:19 pm
by richardanthonyc
why only 3 factions now?

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:21 pm
by Albatross_Viking
richardanthonyc wrote:why only 3 factions now?

I don't know, maybe so that people will not be as spread out. Other factions might be added later, when more members join.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:22 pm
by koffiemoc
As I mentioned before (in the pretty dead ideas thread), there's more than one way to solve the cluttered, filled to the brim with mocs map. Leave area white as wobnam suggests. At the edges of the map (Terra Incognito), or somewhere within like that black area, or the white spots on my map. Or make a zoomable map. Holland is a small speck on the globe, but when you zoom in you'll find plenty of cities.

When drawing a Terra Incognito, think about wether it should be accessible from the old, known world by ship alone, or by land. These choices can be undone later only with difficulties, so let us take care.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:22 pm
by AK_Brickster
But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?

There are actually 4, he just forgot to include the last one (blame wobnam ;) ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.
They need swampland and a remote island still :)

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:23 pm
by Mark of Falworth
Albatross_Viking wrote:
richardanthonyc wrote:why only 3 factions now?

I don't know, maybe so that people will not be as spread out. Other factions might be added later, when more members join.

Correct! :) Invite friends!! = New Factions! :D

And... Yes, there are 4 factions to start. :)

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:25 pm
by mencot
wobnam wrote:Updated map draft rules:

- 3 factions: Blue: Snow/Mountains; Green: Forests/Foothills; Red: Grasslands/Desert.
- All factions should share a land border with at least one of the others.
- All factions should have access to the sea.
- Deadline: End of Saturday.

Also keep in mind that the map chosen will have to be tweaked later to completely fit with all the other details. The map should be finalized made after the lore.

I like these rules. But why reduce factions to 3? A 4 faction, the yellow faction. But ok with me. It can come more when the project proceeds.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:25 pm
by mencot
AK_Brickster wrote:
But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?

There are actually 4, he just forgot to include the last one (blame wobnam ;) ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.
They need swampland and a remote island still :)

Okey :D

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:26 pm
by richardanthonyc
AK_Brickster wrote:No, he just forgot to include it (blame wobnam ;) ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.

Ah right, i was thinking leaving the rebels/lawless out would be unthinkable! :halo:

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:26 pm
by koffiemoc
which means there are four, as I understand. I'll see if a post a second map on saturday.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:27 pm
by wobnam
Albatross_Viking wrote:But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?


Oops :o

Updated map draft rules:

- 4 factions:
- - Blue: Snow/Mountains
- - Green: Forests/Foothills
- - Red: Grasslands/Desert
- - Gold: Outlaws/rebels. For this faction we need an island and a swampy valley/canyon.
- All factions should share a land border with at least one of the others.
- All factions should have access to the sea.
- Deadline: End of Saturday.

Also keep in mind that the map chosen will have to be tweaked later to completely fit with all the other details. The map should be finalized made after the lore.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:30 pm
by Albatross_Viking
Thanks for the update Wobnam. Good I'm busy keeping up here, chatting to two other people, and listening to music, or I'd already have made a new map based on the guidelines you posted before :D

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:37 pm
by wobnam
Hehe, I considered waiting fifteen minutes with the second update just to annoy you ;)

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:40 pm
by mencot
Albatross_Viking wrote:Thanks for the update Wobnam. Good I'm busy keeping up here, chatting to two other people, and listening to music, or I'd already have made a new map based on the guidelines you posted before :D

Yeah thanks wobnam. I am at work, and thats hard trying to keep up with all new messages. :) Good thing I am in testing this week so I have some time to sit and think on something else. Like this project :lol: whoops did I say that out loud :P

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:41 pm
by Albatross_Viking
wobnam wrote:Hehe, I considered waiting fifteen minutes with the second update just to annoy you ;)

:lol:
Oh you !
Well, now the guidelines are here, I hope my next map will be done soon

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 5:41 pm
by richardanthonyc
wobnam wrote:Hehe, I considered waiting fifteen minutes with the second update just to annoy you ;)

:lol: so as a general query i take it there will be capital cities/castles for each territory and then county capitals within the region as well? Well i think its an idea anyway