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lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:00 pm
by lord_of_orks
this thread is for those of you who are interested in making maps for the lands of classic castle group project. for right now your map should be a rough draft that shows only major land marks, more details can be added later. the dead line is this Saturday, I know its not much time but a draft shouldn't take very long :)
EDIT:
the submission time for map contest is over
you can vote for you favorite map here

Also keep in mind that the map chosen will have to be tweaked later to completely fit with all the other details. The map should be finalized made after the lore.

just to make thing a bit more organized I am putting a link to all entries in the first post.

Albatross_Viking:
http://www.flickr.com/photos/56213339@N07/6851313269/in/photostream/
http://www.flickr.com/photos/56213339@N07/6851314467/in/photostream
mencot:
http://www.flickr.com/photos/mencot/6848552447/in/photostream/
http://www.flickr.com/photos/mencot/6851863317/in/photostream
koffiemoc:
http://www.flickr.com/photos/koffiemoc/6843789287/in/photostream
http://www.flickr.com/photos/koffiemoc/6848893551/in/photostream/
legokilt:
http://farm8.staticflickr.com/7009/6852458195_1eb31d9523_b.jpg
shmails
http://www.flickr.com/photos/31157752@N04/6854718523/in/photostream
http://www.flickr.com/photos/31157752@N04/6858317827/in/photostream/
wobnam
http://www.flickr.com/photos/wobnam/6855175215/in/photostream
Sir Zeppelin
http://www.flickr.com/photos/58150925@N08/6860517917/in/set-72157625915221600/

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:11 pm
by wobnam
Just to clarify, I think that once a draft is chosen, the next stage of the process - creating a proper map - will open to everyone, not just the one who made the chosen draft.

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:13 pm
by Albatross_Viking
I have an old map sketch lying around somewhere, that I might as well apply to LCC, so it'll probably be up in a while.

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:14 pm
by AK_Brickster
Correct, Wobnam.
Thanks for starting this thread Lord_of_Orks. I might even have to try my hand at doodling something :)

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:25 pm
by wobnam
The factions to keep in mind when designing the map are:

"Red" - Grasslands
"Green" - Forests
"Blue" - Mountains / Snow
"Gold" - Swamps / Dark Forest
"Rebels" - No real official territory, other than a mystic island.

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:33 pm
by mencot
wobnam wrote:Just to clarify, I think that once a draft is chosen, the next stage of the process - creating a proper map - will open to everyone, not just the one who made the chosen draft.

Yes exactly so.

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 6:36 pm
by Albatross_Viking
Ok, i got a very first draft for a map now. Not my final "entry", just a beginning suggestion:

http://www.flickr.com/photos/56213339@N ... hotostream

Re: lands of classic castle map making

PostPosted: Wed Feb 08, 2012 10:37 pm
by mencot
I made a draft of a map not final, I put some names there also. I know that they are a bit corny and probably wrong spelled. But I thought it sounded good in french :lol:
http://www.flickr.com/photos/mencot/sets/72157629220578333/

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 12:20 am
by koffiemoc
I thought I'd give it a shot as well. No borders drawn yet - except the natural ones, nor all the land occupied.
The very centers of the factions are depicted, but not named.

http://www.flickr.com/photos/koffiemoc/6843789287/in/photostream

A bit of a hasty job, but it was fun to do.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 8:44 am
by Bentoft
I know this might not be the right place, but I just throw in an idea: It would be awesome with an interactive map, where you can mouse over a pixel and then see the buildings at that location.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 9:01 am
by richardanthonyc
Bentoft wrote:I know this might not be the right place, but I just throw in an idea: It would be awesome with an interactive map, where you can mouse over a pixel and then see the buildings at that location.


I suggested that on the other thread but it seems liek it may be hard to do. Still I think it is possible too!

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 9:11 am
by Albatross_Viking
richardanthonyc wrote:
Bentoft wrote:I know this might not be the right place, but I just throw in an idea: It would be awesome with an interactive map, where you can mouse over a pixel and then see the buildings at that location.


I suggested that on the other thread but it seems liek it may be hard to do. Still I think it is possible too!


With FlickR, I believe this could be done to some extent. When the final map is chosen, the maker could add non-overlapping notes (little "signs" on the picture, in case you'e not familiar with FlickR) with links to the builds located there. Furthermore, we could have a full map of the whole LCC world, with notes leading to maps of the separate factions' lands. Werefrom there could then be notes leading to the actual builds. This way, the map will get less cluttered and messy, and you will actually be able to have two buildings in the same town.

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 9:12 am
by Bentoft
richardanthonyc wrote:I suggested that on the other thread but it seems liek it may be hard to do. Still I think it is possible too!


Any html nerd could do that. The hard thing is the make a page where maybe all region leaders could add pictures in a user friendly way. Else the html nerd would have a lot of work :?

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 10:28 am
by mencot
Albatross_Viking wrote:
richardanthonyc wrote:
Bentoft wrote:I know this might not be the right place, but I just throw in an idea: It would be awesome with an interactive map, where you can mouse over a pixel and then see the buildings at that location.


I suggested that on the other thread but it seems liek it may be hard to do. Still I think it is possible too!


With FlickR, I believe this could be done to some extent. When the final map is chosen, the maker could add non-overlapping notes (little "signs" on the picture, in case you'e not familiar with FlickR) with links to the builds located there. Furthermore, we could have a full map of the whole LCC world, with notes leading to maps of the separate factions' lands. Werefrom there could then be notes leading to the actual builds. This way, the map will get less cluttered and messy, and you will actually be able to have two buildings in the same town.

Yes this would be good and cool :D

Re: lands of classic castle map making

PostPosted: Thu Feb 09, 2012 10:34 am
by Bentoft
Albatross_Viking wrote:
richardanthonyc wrote:
Bentoft wrote:I know this might not be the right place, but I just throw in an idea: It would be awesome with an interactive map, where you can mouse over a pixel and then see the buildings at that location.


I suggested that on the other thread but it seems liek it may be hard to do. Still I think it is possible too!


With FlickR, I believe this could be done to some extent. When the final map is chosen, the maker could add non-overlapping notes (little "signs" on the picture, in case you'e not familiar with FlickR) with links to the builds located there. Furthermore, we could have a full map of the whole LCC world, with notes leading to maps of the separate factions' lands. Werefrom there could then be notes leading to the actual builds. This way, the map will get less cluttered and messy, and you will actually be able to have two buildings in the same town.


I think this would be messy.

I made a small demo of what I thought of. Just mouse over the red dots.