Lands of Classic Castle map draft voting

LEGO gaming, including group role playing games

Map?

Poll ended at Tue Feb 14, 2012 1:46 pm

Albatross_Viking
1
3%
mencot
3
10%
koffiemoc
0
No votes
legokilt
1
3%
wobnam
12
41%
shmails
12
41%
Sir Zeppelin
0
No votes
 
Total votes: 29

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koffiemoc
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Re: Lands of Classic Castle map draft voting

Post by koffiemoc »

I get your point, and that's why I referred to my post where I explain why shmails map is better than wobnam's. There is a point in casting a minority vote even if the odds of winning are zero. It's giving credit to the one who deserves it. Don't take it all too serious though. From now, I'll add more smilies to lighten my tone of voice. :)
Last edited by koffiemoc on Tue Feb 14, 2012 8:54 am, edited 1 time in total.
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mencot
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Re: Lands of Classic Castle map draft voting

Post by mencot »

koffiemoc wrote:I get your point, and that's why I referred to my post where I explain why shmails map is better than wobnam's. There is a point in casting a minority vote even if the odds of winning are zero. It's giving credit to the one who deserves it. Don't take it all too serious though. From now, I'll add more smilies to lighten my rond of voice. :)
Thank you koffiemoc for words and having confident in my map :D
I just noticed, not as it would have changed the out come :D the left map is a old version, the right one with the faction colors that I haven`t updated.
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And like I said it wouldn`t change anything but in this map you can see the eastern lands better, a area that is unknown and not part of the kingdom but maybe sometime could be advance there when this project proceeds :D
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richardanthonyc
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Re: Lands of Classic Castle map draft voting

Post by richardanthonyc »

mencot wrote:
koffiemoc wrote:I get your point, and that's why I referred to my post where I explain why shmails map is better than wobnam's. There is a point in casting a minority vote even if the odds of winning are zero. It's giving credit to the one who deserves it. Don't take it all too serious though. From now, I'll add more smilies to lighten my rond of voice. :)
Thank you koffiemoc for words and having confident in my map :D
I just noticed, not as it would have changed the out come :D the left map is a old version, the right one with the faction colors that I haven`t updated.
Image
And like I said it wouldn`t change anything but in this map you can see the eastern lands better, a area that is unknown and not part of the kingdom but maybe sometime could be advance there when this project proceeds :D
I have a confession... I originally voted for your map but then changed when I noticed the others were well ahead... so I am now changing back as I still prefer your map!
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mencot
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Re: Lands of Classic Castle map draft voting

Post by mencot »

Whoa thanks richardanthonyc :D , now wobnam and shmails maps have a tie... Ak-Brickster will be so happy :lol: :D
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richardanthonyc
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Re: Lands of Classic Castle map draft voting

Post by richardanthonyc »

mencot wrote:Whoa thanks richardanthonyc :D , now wobnam and shmails maps have a tie... Ak-Brickster will be so happy :lol: :D
Maybe we can inspire a late surge of transfers to your map! :lol:
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wobnam
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Re: Lands of Classic Castle map draft voting

Post by wobnam »

Okay, so we have a draw. Which is fine, as shmails and I have already started working together on a final draft. As I am one of the "developers" I have some "inside information" that will help make the map fit with the other things we have set up.

Feel free to continue offering feedback on the maps, preferably like this:

shmail's map
Likes: bla bla, bla
Dislikes: bla, bla bla

wobnam's map
Likes: bla bla, bla
Dislikes: bla, bla bla

Add more of these to comment on more maps.

Keep in mind the "rules" and faction staistics in the first post, especially the terrain descriptions.
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Bentoft
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Re: Lands of Classic Castle map draft voting

Post by Bentoft »

wobnam wrote:Which is fine, as shmails and I have already started working together on a final draft.
Sounds perfect!

shmail's map
Likes: I like that all areas have woods, I think the terrain constraints described are too hard. Only green having forest? Only blue having mountains? I think it should be possible to be red fraction and build in a forest.
I also like the general look of the map.
Dislikes: I am missing more islands.
It does not follow the fraction descriptions (we have no yellow fraction).

wobnam's map
Likes: The overall shape of the lands.
All the islands and all the big bays.
Dislikes: For a draft there are nothing worth mentioning - I just like the look of shmail's map better.

Mercot's map
Likes: That The Lands of Classic Castle is just a small part of the world, and is just next to a huge unexplored area to the east.

BTW: good job to all
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Re: Lands of Classic Castle map draft voting

Post by AK_Brickster »

Bentoft wrote:I think the terrain constraints described are too hard. Only green having forest? Only blue having mountains? I think it should be possible to be red faction and build in a forest.
I hope that we haven't suggested that you'll only be allowed to build in a forest if you are with green, or only be allowed to build in the mountains if you go with blue. These are just general guidelines that help to give each region a particular "flavor", which will both help to create a "regional identity" and also build camaraderie between members. If you want to build in the snow, but you belong to red, which is more desert and grasslands, you certainly will be allowed to do that. Just stick a band of traveling knights from your home region in there, or perhaps explain that your snowy MOC was discovered by a scouting party or is a main trading destination for your merchants. We don't want anyone to feel like they are "stuck" building in a certain way, just because they belong to one region or another :)
We will also try to mix in as many terrains in each region as possible, so that you won't have to leave your home area in order to build something a bit different. The guidelines we put out were just to steer the draft mappers in the direction we needed in order to set up different environments that would encompass all climates. If we hadn't, you might have gotten a lot of map submissions that had no desert or all forest or something like that.
I hope that helps, and thanks for the great feedback!
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wobnam
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Re: Lands of Classic Castle map draft voting

Post by wobnam »

Bentoft wrote:I think the terrain constraints described are too hard. Only green having forest? Only blue having mountains? I think it should be possible to be red fraction and build in a forest.
In addition to what AK said, I'd like to point out that, for instance, there are still trees and small forests in mountains, so even though Blue is based in a mainly mountainous area they still have some forest terrain. Keep in mind that this is a large, general overview map, and things like small forests are too small to show up on this map.

Another thing that is important to keep in mind is that the areas will not be absolute; there are no clearly defined borders. This means that the terrains for each faction grow into each other; for instance, if you belong to Red faction but want to build something a bit more forest-y for a change, you can place it in the Red/Green border area.


If there are more questions about this or something else not map-making related, please post in the general discussion thread. Sorting through map feedback will be so much more work if we have to sort through long discussions about other things :)
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shmails
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Re: Lands of Classic Castle map draft voting

Post by shmails »

A tie!?! How outrageous, I am taking my map and going home for cocoa! :D I have already started to alter the map as per the leaders directions, and I have taken everyone's comments into consideration. Just to back up what has been said, this is a very large overview map. Most small rivers, forests, and other details will be shown in a regional map for each territory once the overview has been locked down. Thanks for all the feedback everyone, I just wish I had a few more bucks to bribe the rest of you, oh well!
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Re: Lands of Classic Castle map draft voting

Post by AK_Brickster »

shmail's map
Likes: The overall shape and basic layout. I like the small bit of "arctic" region in the northern part of the "green" area. Most of the main rivers are nice too.
Dislikes: These aren't so much "dislikes" as they are "nitpicks" :

Is the "black island" unclaimed? I think that it should be, and that the large "yellow" island should be less marshy and be used for the "mystic island". This would allow for us to expand into the "black island" at a later date. (Maybe it used to be an active volcano, now dormant, but the land is still too barren to inhabit at this time)

The marsh area could shrink a little bit, and at the southern tip of the land, there could be a large mountain range, with unexplored land on the other side, going off the map. This would transform this map from an "island continent" into more of a "massive peninsula", further adding to expansion possibilities later on.

Lastly, I would try to move the desert inland a little more. First, it doesn't seem feasible for a desert to butt right up against the ocean (not sure if I'm basing this off of actual geography, or just gut feeling :? ) Maybe you could push the mountains that are currently inland of the desert further toward the coast, and move the desert inside of them, relocating the headwaters of your lake to the other mountain range to the north.

wobnam's map
Likes: The shape is really neat. I also like the deep bays and the choke point in the forest where it looks like you could have a bridge over the bay.
It also looks like you've left an area to the NW of the large "red" river for expansion, which is good.
Dislikes: I don't care for having the "mystic island" that far north. It's actually more north than a good portion of the "blue" region, which makes it seem like most of it would be covered in snow. Also, like shmails's map, there isn't anyplace for "off the map" expansion.

I'm sure you guys will do a great job of putting together the final draft!
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koffiemoc
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Re: Lands of Classic Castle map draft voting

Post by koffiemoc »

AK_Brickster wrote:First, it doesn't seem feasible for a desert to butt right up against the ocean (not sure if I'm basing this off of actual geography, or just gut feeling :? )
In real life, there's a thin 'green' stroke between desert and sea, due to moist in the sea air. Like on the Arabian peninsula.

With shmails map improved on your nitpicks, it would come very close to my ideal map and i'd certainly approve it.
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Re: Lands of Classic Castle map draft voting

Post by mencot »

I didn`t make a like and dislike list not yet because I just saw that the forums are back up and it is getting a bit late. I made some idea changes to shmails map:
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I talk to wobnam some day on the chat about these ideas, don`t know what they are planning.
But Will surely se a final map soon :D
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Re: Lands of Classic Castle map draft voting

Post by legokilt »

Looking at the two maps in question I am for Shmails' map. I believe it is an excellent map for LCC.
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Re: Lands of Classic Castle map draft voting

Post by Shadowviking »

I'm not part of this whole affair so I'm not sure how much this matters, but personally, while I have nothing against shmails' map geographically, the inordinately precise, obviously computer-drawn style really doesn't look right to me here. I vastly prefer the more natural hand-drawn look of wobnam's; it feels more like something that would be produced in a 'medieval'/fantasy environment. Just my two cents as an NPC. ;)
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