LCC General Information and FAQ

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Hayden.
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Re: LCC General Information and FAQ

Post by Hayden. »

Its always good to plan ahead and for every eventuality!
Also what does it mean by special tile in the sign up thread? And what's the kings council? I s that the planning committee?
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shmails
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Re: LCC General Information and FAQ

Post by shmails »

I have a question I did not see addressed on the first page: What are the rules about custom items? Are they allowed, and if so, are there any limitations? Custom torsos, Accessory Companies like Brickforge, Brickwarriors, etc., homemade stuff are all in my mind. I tend to use them whenever I can, so I need to know if I should not plan for them in any way. Thanks in advance!
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Re: LCC General Information and FAQ

Post by AK_Brickster »

Customs are allowed. Not aware of any limitations, other than don't use nasty knock-off bricks that shall remain unnamed ;)
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Re: LCC General Information and FAQ

Post by Albatross_Viking »

I actually began considering what Shmails asked, too, as I think they can add a nice level of detail to things. Good to hear it's not illegal, then :)
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Re: LCC General Information and FAQ

Post by mencot »

Ofcourse custom parts should be allowed (like Ak said that they are :D )
Because they give a wider ranges of figs and armies.I don`t think that nobody thought that they wouldn`t be allowed but it was good that it came up :)
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Re: LCC General Information and FAQ

Post by Teherean »

I personally welcome customs, though I think we should not overuse them.

I, for example, have downloaded some custom decals from Anthony Sava from the How To page, the yellow/green chevron ones. They look amazing in my recently-lenfal-remodeled "army". Thanks, Tony!
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Re: LCC General Information and FAQ

Post by wobnam »

Just a heads up to everyone: The FO Election threads are up.
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Re: LCC General Information and FAQ

Post by Bluesecrets »

Question: Is the FO allowed to compete in the challenges or is he/she just an admistrator?
(sorry shmails..they asked me to move it and i'm having issues with merging it into this thread)
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wobnam
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Re: LCC General Information and FAQ

Post by wobnam »

I don't see a reason why FOs shouldn't be allowed to participate, but whether they are eligible to win - we're not really clear. I'll get back to you.
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Re: LCC General Information and FAQ

Post by mencot »

wobnam wrote:I don't see a reason why FOs shouldn't be allowed to participate, but whether they are eligible to win - we're not really clear. I'll get back to you.
If somebody else judges their doing. :D
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Re: LCC General Information and FAQ

Post by CastleLord »

I don't know if this has been asked before, I looked, but I didn't find anyone asking it.

The "PROVINCE OF GARHEIM" is placed high up in the map, A area filled with snow-storms, cold weather and plentiful of Stone. Can one then assume that this region is filled with Minerals? Can I if I enter into this faction as let's say a merchant, state that he comes from the mineral filled mountions of ***** in the Province of Garheim?

That is all for now.

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Re: LCC General Information and FAQ

Post by wobnam »

Yes, that sounds good CastleLord :)
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Re: LCC General Information and FAQ

Post by Elbadar »

I have a few questions about MOCs for the project.

Firstly, what are we allowed to have in terms of technology? Are we allowed to use cannons, muskets, steam power, galleons, or other renaissance era stuff, or are we on a strict 9th to 11th century scale?

Secondly, what about religions. Obviously it wouldn't make sence to include real religions, but are we going to see some kind of established Church of Rowania organization? If not, will each faction have different beliefs, or can we just make up churches,temples, and cults whenever we feel the urge?

And lastly, can we make characters who are descended from the royal family in koffiemoc's origin story so long as we dont give them royal titles, or is that considered wrong for some reason?

I do appologize if any of all of these questions were answered earlier or in other threads, but the obvious success of LCC has made searching for a few scraps of information difficut indeed. Congradulations on a promising start to LCC, and thank you guys for putting this together.
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Hayden.
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Re: LCC General Information and FAQ

Post by Hayden. »

I think that we should be allowed to use a few gunpowder pieces, because early knight did, however they were unreliable so we shouldn't be allowed to use them as primary weapons.
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Re: LCC General Information and FAQ

Post by Mark of Falworth »

There are some good questions there.

First I think gunpowder weapons would be a bit out of the theme I believe we were going for. Gunpowder was so revolutionary it changed the scope warfare for the entire world. I think knights and castles would be more appropriate. :)

Steam power. Well, I can't see a knight driving a steam powered boat. So I don't really think that's feasible.

As to religions It's whatever you want to do. there are no established religions in Roawia. :wink:

I don't think there are any rules as to that.

Now, These answers are not official. I'll ask the other members of the committee what they think and we will get back to you. :)
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