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LCC General Information and FAQ

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Re: LCC General Information and FAQ

Postby wobnam » Fri Feb 24, 2012 5:07 pm

Sure, Hayden. Build what you want :)
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Re: LCC General Information and FAQ

Postby koffiemoc » Fri Feb 24, 2012 5:15 pm

You could make include it I guess. Loreos would be the most suited faction for it. 't Rides harder in mountains, forests or swamps. :D
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Re: LCC General Information and FAQ

Postby Hayden. » Fri Feb 24, 2012 5:23 pm

Cool I can just see some bright gold and red war chariots racing through the grassland and ploughing down their enemies!
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Re: LCC General Information and FAQ

Postby AK_Brickster » Fri Feb 24, 2012 5:36 pm

It certainly could. I'm sure that if you were going to choose a faction to have chariots, Loreos would be the one, as their horsemanship and wide open plains would favor such a unit.
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Re: LCC General Information and FAQ

Postby skaforhire » Fri Feb 24, 2012 8:20 pm

Shmails made a good point, but I think I like the answers given. For example, my group - an anti-magic Templar order will probably HATE most of the rest of the faction - but I, the builder, will help my faction in anyway possible. My group would not fit in any other faction because they see themselves outside the law, and should answer to nobody. Maybe their leader secretly thinks he can conquer the magic isle or something... he is a rebel and an outsider, but is not technically an outlaw within the provinces because he doesn't break their laws. He even recruits like-minded bigots to join his cause from those provinces. (Disclaimer, I personally don't have anything against magic in the world, I just thought playing a drastically controversial figure would be fun.)

The story arch is going to be fun...

But what I was saying is that although my group won't be making any friendly MOCs with most of the other outlaws (and in fact may openly claim that they are going to try to kill them :twisted: ) I still think that the outlaws will have a building community. We can still comment on each other's MOCs, make suggestions to get the faction points, and have a good time.
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Re: LCC General Information and FAQ

Postby gurusql » Fri Feb 24, 2012 9:16 pm

I noticed in the Outlaw faction has most of the magical creatures (which makes sense since they are the only group that likes magic), but are the other factions limited to humans only or would it make sense to have say some classic Tolkien-like dwarves in Garheim? Or in general if it seems to make sense then it should be OK?

Thanks :)
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Re: LCC General Information and FAQ

Postby AK_Brickster » Fri Feb 24, 2012 9:29 pm

I think the general consensus is that you can do whatever you want, but keep in mind that if you want to go really magic-heavy, you'll probably fit best in the Outlaw faction. I don't see any reason why there can't be dwarves in the mountains of Garheim (makes sense to me) or centaurs in Lenfald (being a centaur, I'm quite partial to them ;) ).

Also, Welcome to CC! Looks like this is your first post. Was the LCC project the reason you decided to join? We are certainly glad to have you here :)
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Re: LCC General Information and FAQ

Postby mencot » Fri Feb 24, 2012 9:31 pm

gurusql wrote:... but are the other factions limited to humans only or would it make sense to have say some classic Tolkien-like dwarves in Garheim?

Welcome to classic Castle an LCC. Dwarfs ofcourse, in one of my lore versions Garheim where allied with mountainmen, a special group of dwarfs whom are very talanted engineers and they are behind the big warmachines in Garheim faction. These dwarfs are arch enemies with forest dwarfs in lenfald faction. Something I had in mind, what do you others think?
Last edited by mencot on Fri Feb 24, 2012 9:36 pm, edited 1 time in total.
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Re: LCC General Information and FAQ

Postby wobnam » Fri Feb 24, 2012 9:32 pm

I think we should wait and see what lore comes up with before we answer this question.
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Re: LCC General Information and FAQ

Postby mencot » Fri Feb 24, 2012 10:00 pm

yes ofcourse we will wobnam or so long that someone else gives a similar idea...
Hey skaforhire Then your Templers can be rivlar to my Knights of Justice. Our motto is, Justice, Honour, Valor and every being is ecual. :)
Last edited by mencot on Sat Feb 25, 2012 7:07 am, edited 1 time in total.
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Re: LCC General Information and FAQ

Postby Hayden. » Fri Feb 24, 2012 10:11 pm

I think I will be a desert lord, king of the oasis and championed as bringing trade and wealth to the acrid lands, Which also why I might be a merchant guild member.
Live is easy due tyo the trade and hope the Oasis brings, but cross me or my customers and you will feel my hell riding war chariots!
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Re: LCC General Information and FAQ

Postby AK_Brickster » Fri Feb 24, 2012 10:37 pm

OK you crazy dreamers. This is a general info and FAQ thread. Character discussion should go in the discussion thread. Consider yourselves redirected :wave:
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Re: LCC General Information and FAQ

Postby gurusql » Sat Feb 25, 2012 1:04 am

AK_Brickster wrote:Also, Welcome to CC! Looks like this is your first post. Was the LCC project the reason you decided to join? We are certainly glad to have you here :)


Thank you for the kind welcome. I have been lurking for some time, but a combination of wanting to build more and LCC pulled me out of lurker status. :D
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Re: LCC General Information and FAQ

Postby skaforhire » Sat Feb 25, 2012 2:40 am

mencot wrote:yes we will.
Hey skaforhire Then your Templers can be rivlar to my Knights of Justice. Our motto is, Justice, Honour, Valor and every being is ecual. :)



Sounds good, we need a rival entity. But before we get kicked off this thread, I will subdue my faction talk.

Looks like this is shaping out to be pretty cool though!
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Re: LCC General Information and FAQ

Postby mencot » Sat Feb 25, 2012 7:10 am

sorry about that Ak :)
Wobnam should you put the link to LCC flickr group in your first post of this topic :)
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