LCC Guild Hall - Information and Submission Thread

LEGO gaming, including group role playing games
User avatar
richardanthonyc
Reeve
Posts: 475
Joined: Wed May 25, 2011 7:10 pm
Location: The Windy West Of Hibernia

Re: LCC Guild Hall - Information and Submission Thread

Post by richardanthonyc »

I'm such a hero 8)
SIlent enim leges inter arma

[img]http://www.brickshelf.com/gallery/lord-of-o ... asant4.jpg[/img]
User avatar
koffiemoc
Freeman
Posts: 75
Joined: Sat Feb 21, 2009 1:11 am
Location: The Netherlands

Re: LCC Guild Hall - Information and Submission Thread

Post by koffiemoc »

I think the guilds are a great addition to LCC and it will be exciting and fun. The mason guild seems hardest to master, so I'll leave that to a later moment. It would be best to begin on challenges that can be small and that I like less. These could teach me a lot. Then I will have quite some experience when starting on the though, big ones, or those I feel are a personal issue that I can't afford to do less than perfect. I'm looking forward to the guilds and challenges already! :tasty:
pretiumque et causa laboris [url=http://www.flickr.com/photos/koffiemoc/]pixit[/url]
User avatar
Hayden.
Reeve
Posts: 479
Joined: Fri Feb 17, 2012 3:51 pm
Location: Great Britain
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by Hayden. »

koffiemoc wrote:I think the guilds are a great addition to LCC and it will be exciting and fun. The mason guild seems hardest to master, so I'll leave that to a later moment. It would be best to begin on challenges that can be small and that I like less. These could teach me a lot. Then I will have quite some experience when starting on the though, big ones, or those I feel are a personal issue that I can't afford to do less than perfect. I'm looking forward to the guilds and challenges already! :tasty:
I'm thinking merchant, you?
User avatar
koffiemoc
Freeman
Posts: 75
Joined: Sat Feb 21, 2009 1:11 am
Location: The Netherlands

Re: LCC Guild Hall - Information and Submission Thread

Post by koffiemoc »

I have not made up my mind yet. The advice of some people to wait with a final choice until the moment is really there, seems wise to me. Therefore, I'll wait choosing a faction until the lore/background story is chosen. After that choice I will pick my personal figure. And only after that I will make my final decision about which guild I'll first sign up for. All these things will have to fit into each other, and I won't allow myself to mix it up in a mess.
pretiumque et causa laboris [url=http://www.flickr.com/photos/koffiemoc/]pixit[/url]
User avatar
eilonwy77
Archer
Posts: 361
Joined: Tue Jun 01, 2010 3:37 pm
Location: Spiral Castle
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by eilonwy77 »

mencot wrote: Hey eilonwy I hope that your getting excited to join LCC because I really love your creations, they are so beutiful. :D
Yes! And thank you.

And did I mention I love magic? Oh wait, I think I did. But the magic people can be hiding out anywhere, right?, so I can totally be in the desert-lands and use all my desert colors which have just been begging to get used. Luscious gardens growing in palaces sheltered from the desert... And magical summoning areas... and pretty fountains...

It could be fun. And it might give me more motivation to stop fiddling and make something substantial. We'll see. 8)
User avatar
shmails
Bard of the Royal Court
Posts: 565
Joined: Mon Oct 06, 2008 10:23 pm
Location: In my basement customizing minifigures
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by shmails »

This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.
User avatar
Hayden.
Reeve
Posts: 479
Joined: Fri Feb 17, 2012 3:51 pm
Location: Great Britain
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by Hayden. »

AK_Brickster wrote: I understand that every person's collection is different and has it's own limitations.

That said, you are going to have an awfully tough time building some of the later tasks (such as the cathedral) without many bricks, and the Mason's guild is overall probably the most parts-intensive guild among the 4.
What about microcastles
User avatar
AK_Brickster
Admin
Admin
Posts: 3476
Joined: Wed Jun 22, 2011 5:02 pm
Location: Mushing through the Great Driftplains of Garheim
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by AK_Brickster »

I hadn't really considered microscale, but I think that it will most likely be disallowed. I know that building in microscale presents its own unique challenges, but it wasn't really what I had in mind when I came up with these challenges. Building a curved surface gets a lot easier when you can just stack a bunch of 2x2 round bricks and call it a "turret".
shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.
We're going to stick with these 4 for now, and maybe add another few as people start to finish them up. The only thing about something tailored to one faction or another is that the guilds transcend faction boundaries, so they should apply to everyone.
Obviously, the Outlaws will probably have the trickiest time "fitting in" to some of these, but they also are the easiest fit for the Mages guild, since it seems like magic is generally disliked within the other 3 factions. Also, I think if you can figure out a way to break away from convention, you could easily figure out ways to make "A hero among thieves" or "a trader who deals in the black market" or something like that :eyebrows:
Image
Plastics make it possible! (BrickLink) - My Flickr Stream
Courage, Honor, Loyalty! For Garheim!
User avatar
Hayden.
Reeve
Posts: 479
Joined: Fri Feb 17, 2012 3:51 pm
Location: Great Britain
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by Hayden. »

I see your point, but if you set limitations on what you could "call" micro scale and a set size and forbid such things as stacked studs, saying they arn't good enough to get in to the guild.
But this would be lots of work so meh.
User avatar
mencot
Twifealdlic Builder
Posts: 1180
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by mencot »

AK_Brickster wrote:
shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.
We're going to stick with these 4 for now, and maybe add another few as people start to finish them up. The only thing about something tailored to one faction or another is that the guilds transcend faction boundaries, so they should apply to everyone.
obviously , the Outlaws will probably have the trickiest time "fitting in" to some of these, but they also are the easiest fit for the Mages guild, since it seems like magic is generally disliked within the other 3 factions. Also, I think if you can figure out a way to break away from convention, you could easily figure out ways to make "A hero among thieves" or "a trader who deals in the black market" or something like that :eyebrows:
Altough like AK said we are going with 4 guilds.
A Den of thieves (i know I have played to many fantasy games :)) sometime would be cool, where all kinds of scum could meet and have missions.
Last edited by mencot on Fri Feb 24, 2012 2:35 pm, edited 1 time in total.
Sir Mencot Paladin and rogue
[img]http://www.brickshelf.com/gallery/lord-of-orks/map/rankings/citizen3.jpg[/img][img]http://farm9.staticflickr.com/8244/8487960182_6a051704d4_t.jpg[/img][img]http://farm9.staticflickr.com/8120/8636932919_7220cc2cc9_m.jpg[/img]
[url=http://www.flickr.com/photos/mencot]Flickr[/url]
User avatar
mencot
Twifealdlic Builder
Posts: 1180
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by mencot »

eilonwy77 wrote:
mencot wrote: Hey eilonwy I hope that your getting excited to join LCC because I really love your creations, they are so beutiful. :D
Yes! And thank you.

And did I mention I love magic? Oh wait, I think I did. But the magic people can be hiding out anywhere, right?, so I can totally be in the desert-lands and use all my desert colors which have just been begging to get used. Luscious gardens growing in palaces sheltered from the desert... And magical summoning areas... and pretty fountains...

It could be fun. And it might give me more motivation to stop fiddling and make something substantial. We'll see. 8)
We hope so, I am really looking forward seeing something similary impressive like those if you join :).
Sir Mencot Paladin and rogue
[img]http://www.brickshelf.com/gallery/lord-of-orks/map/rankings/citizen3.jpg[/img][img]http://farm9.staticflickr.com/8244/8487960182_6a051704d4_t.jpg[/img][img]http://farm9.staticflickr.com/8120/8636932919_7220cc2cc9_m.jpg[/img]
[url=http://www.flickr.com/photos/mencot]Flickr[/url]
User avatar
Owen S.
Freeman
Posts: 89
Joined: Sun Feb 12, 2012 12:23 am

Re: LCC Guild Hall - Information and Submission Thread

Post by Owen S. »

These guilds just made the project 10x better. The Mages guild looks especially fun. :)
*Clever Signature*
User avatar
Mark of Falworth
Master Builder
Master Builder
Posts: 933
Joined: Tue Nov 01, 2011 4:51 pm
Location: In the sands of Loreos.
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by Mark of Falworth »

Owen S. wrote:These guilds just made the project 10x better. The Mages guild looks especially fun. :)
Yes, they all should be a blast. :D
shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.
That sounds really cool, but it might be hard to add one more guild right now. but we'll see. :)
User avatar
shmails
Bard of the Royal Court
Posts: 565
Joined: Mon Oct 06, 2008 10:23 pm
Location: In my basement customizing minifigures
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by shmails »

Perhaps it makes a world of sense to not introduce a bad guy guild yet, as the rest of the world is much more organized. Down the road though, it would be cool to be a master thief or something?
User avatar
mencot
Twifealdlic Builder
Posts: 1180
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros
Contact:

Re: LCC Guild Hall - Information and Submission Thread

Post by mencot »

shmails wrote:Perhaps it makes a world of sense to not introduce a bad guy guild yet, as the rest of the world is much more organized. Down the road though, it would be cool to be a master thief or something?
Yes in the future this project so needs a guild and meeting places for scum :)
Sir Mencot Paladin and rogue
[img]http://www.brickshelf.com/gallery/lord-of-orks/map/rankings/citizen3.jpg[/img][img]http://farm9.staticflickr.com/8244/8487960182_6a051704d4_t.jpg[/img][img]http://farm9.staticflickr.com/8120/8636932919_7220cc2cc9_m.jpg[/img]
[url=http://www.flickr.com/photos/mencot]Flickr[/url]
Locked