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Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Tue Aug 28, 2012 4:21 pm
by DONALD13
Since I've made a much older character I wanted to know if these could set up as flashbacks ?

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Sun Sep 02, 2012 5:13 am
by ZacharyIslazy
So I was thinking, maybe down the road we could add a naval guild? Or a pirates guild? Would that be something to consider? Would there be enough interest in it? I'd be interested maybe in a pirates guild or maybe just an Outlaw guild. You know, to commit "outlawish" deeds and actions. :twisted:

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Sun Sep 02, 2012 12:26 pm
by konze
ZacharyIslazy wrote:So I was thinking, maybe down the road we could add a naval guild? Or a pirates guild? Would that be something to consider? Would there be enough interest in it? I'd be interested maybe in a pirates guild or maybe just an Outlaw guild. You know, to commit "outlawish" deeds and actions. :twisted:

I like the Idea of a naval guild. I think there should be a new military guild, in which you can choose between infantry, cavalry and navy.

I also have a idea for a new guild. Here is my suggestion:

ENGINEERING / SCIENCE GUILD
Apprentice –3 MOCs:
1) first day at the school/college/university.
2) written/oral/practical exam.
3) graduation party.

Journeyman – 3 MOCs: (like Masons Guild Apprentice 3 MOCs)
1) planning your invention / thinking about your discovery/idea.
2) building your invention / making tests and measurements.
3) presenting your invention / discovery.

Master – 3 MOCs:
1) teaching a class as a professor.
2) participate at a engineering / science summit.
3) earn a price from the King for your invention / discovery.

You can't invent or discover things twice!

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Fri Sep 07, 2012 6:04 am
by AK_Brickster
List finally updated. Please let me know via PM if you see anything that needs to be corrected.

I'm open to starting another guild, but not until the existing ones start to be completed.

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Thu Sep 13, 2012 7:12 pm
by krzyzak

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Sat Sep 15, 2012 11:36 am
by Thomas Arrowford
My build for the Merchant's Guild M3 challenge - smuggling contraband into a secure area

A Delivery to the Barracks
Image
As usual accompanying story is on flickr...
http://www.flickr.com/photos/68570980@N ... 9676259054

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Sun Sep 16, 2012 6:16 pm
by mitah
LCC - Masons Guild - Journeyman Challenge 1

A Lenfald scouting party seeks shelter for the night in a secret passage at an abandoned outpost in Armendahls Mountains.

Image
LCC - Masons Guild - J1 - Secret Passage

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Sun Sep 23, 2012 8:14 pm
by friskywhiskers
Merchant's Guild A1

Image

The Backstory is in the main thread. :)

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Tue Sep 25, 2012 2:13 pm
by Thomas Arrowford
My Entry for the Merchant's Guild Challenge M2
Arrested!
Image
Full story on Flickr.
http://www.flickr.com/photos/68570980@N08/8023000001/in/set-72157629676259054

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Tue Sep 25, 2012 9:14 pm
by AK_Brickster
Commented on Flickr, but I'll reiterate that the story is, once again, fantastic. Also, the tattered flag and the use of keys in the base to help define it as a dungeon is brilliant. Great job. Your builds are always incredibly well done in a simple but refined style.

Keep up the good work! :mrgreen:

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Wed Sep 26, 2012 6:36 pm
by shmails
Here is my build for the Masons Guild J1:

Image

Here is the topic thread:
http://www.classic-castle.com/forum/viewtopic.php?f=3&t=22578

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Thu Sep 27, 2012 8:53 pm
by krzyzak
Here's for the master part!

[url]www.classic-castle.com/forum/viewtopic.php?f=3&t=22583/url]

LCC - Heroes Guild - A1 - Leaving Home

PostPosted: Sun Sep 30, 2012 2:54 pm
by mitah
LCC - Heroes Guild - A1 - Leaving Home

This is the beginning of the story of how Mitah Karem became Mitah Val Karem I, Lord of Karemdhâron.

As a young lad, Mitah left Lenfald to wander the other Provinces of Roawia and make a name for himself.

Here we see him bidding farewell to his father Lord Karem and his mother at the southern border of Lenfald.

Image
LCC - Leaving Home

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Fri Oct 05, 2012 7:36 pm
by shmails
Here is my creation for J2 of the Mason's Guild:

Image

Here is the topic thread:
http://www.classic-castle.com/forum/viewtopic.php?f=3&t=22616

Re: LCC Guild Hall - Information and Submission Thread

PostPosted: Fri Oct 05, 2012 11:09 pm
by SergeantChipmunk44
Image

Link to MOC Forum post: http://www.classic-castle.com/forum/viewtopic.php?f=3&t=22617

After Chip Oakenbrow left the forests of Lenfald, he headed towards the foreign land of Loreos. He began his trek across the vast desert, all the while searching for an adventure. Fortunately for him, adventure was seeking him out as well. Not soon after he began his wandering, Chip happened upon a group of outlaws. A scuffle broke out, and although Chip was able to fend off his unruly opponents, he ended up being left with nothing but his horse and himself. Weary, Chip continued on in his journey, and eventually he came upon a small oasis near a Loreos outpost. Chip’s spirits lifted, and he hurried up to the small fortification to seek a brief respite from the harshness of the desert.