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Re: LCC Guild Hall - Information and Submission Thread
Posted: Fri Feb 24, 2012 3:26 pm
by richardanthonyc
mencot wrote:shmails wrote:Perhaps it makes a world of sense to not introduce a bad guy guild yet, as the rest of the world is much more organized. Down the road though, it would be cool to be a master thief or something?
Yes in the future this project so needs a guild and meeting places for scum
I don't see why the scum wouldn't have their own guild though. A smugglers/Pirates guild
Re: LCC Guild Hall - Information and Submission Thread
Posted: Fri Feb 24, 2012 3:59 pm
by AK_Brickster
You could be a smuggling member of the merchants guild and gear your MOCs toward portraying a black-market smuggler who makes a living ripping people off. I think NOT having a dedicated "scum guild" just adds to the challenge of trying to fit your nasty character into the existing guilds.
Also, keep in mind that the guild member is your in-game character, so if you are a loyal subject in the rest of the game, you probably won't have need for a thieves guild
Re: LCC Guild Hall - Information and Submission Thread
Posted: Fri Feb 24, 2012 4:25 pm
by mencot
yea ok, but can't blame a man for trying
Re: LCC Guild Hall - Information and Submission Thread
Posted: Fri Feb 24, 2012 11:48 pm
by AK_Brickster
First post updated with prettier formatting and pictures showing how to display ranks.
Wobnam is working on an even nicer header, but I'm bored and impatient, lol.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 12:00 am
by shmails
looks great!
I have a few more questions (I know, I know, Shmails and his questions!):
- Is there a minimum/maximum size for these builds?
- Is it acceptable to use a series of small mocs as one entry to tell a deeper story or must it be one, stand alone scene?
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 12:29 am
by AK_Brickster
min/max size: No, but it needs to be big enough to fit the task. Ie, I don't expect to see a lot of 8x8 cathedrals
series of small MOCs: Well, considering how good your series was for the CCC, I don't see a problem with that, as long as it's high-quality. Masons Guild probably should be done in 1 MOC, but the others are more like telling a story, so I think they could be done in a series if you wanted to.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 12:50 am
by shmails
Thanks. I was reading the Hero Guild mocs and thought some would be easier to do in a series, such as "Show your hero on an adventure". I have no bricks to play with, so I was playing with LDD and thought I could start flushing out a few ideas.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 7:04 pm
by Albatross_Viking
AK_Brickster wrote:Master - Highly revered for their skill, their services are often sought after by royalty.
Counts for magic, too?
Just saw the new banner, it looks really good!
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 9:17 pm
by eilonwy77
Albatross_Viking wrote:AK_Brickster wrote:Master - Highly revered for their skill, their services are often sought after by royalty.
Counts for magic, too?
Just saw the new banner, it looks really good!
Going back to the Merlin TV show.... the King outlawed magic, but he still asked for sorcery to be used when he thought someone important to him was dying. So -- royalty will occasionally break the rules, if it serves their own end. I don't see why that couldn't be the case in this world, too.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 9:22 pm
by Hayden.
eilonwy77 wrote:Albatross_Viking wrote:AK_Brickster wrote:Master - Highly revered for their skill, their services are often sought after by royalty.
Counts for magic, too?
Just saw the new banner, it looks really good!
Going back to the Merlin TV show.... the King outlawed magic, but he still asked for sorcery to be used when he thought someone important to him was dying. So -- royalty will occasionally break the rules, if it serves their own end. I don't see why that couldn't be the case in this world, too.
But in merlin, the king died, and Arthur, the kings son and new king now hates magic too.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 9:48 pm
by eilonwy77
Well, yes, but the point is that even monarchs that hate magic will use it, if desperate enough. So even the royals of LCC might make use of magical services; it would just most likely have to be on the sly. But the whole Merlin thing is building up to a time when Arthur accepts magic, and magical and non-magical people live together in harmony. So something like that could develop in LCC too. You never know, as the storyline will develop over time, I imagine. The way of the world at the beginning will probably change as time goes by and the lore of the project grows. Maybe the Knights Templar finally do eradicate magic; maybe magic becomes more acceptable in one or more of the provinces; maybe something else happens. It will develop, and that's what is exciting.
Re: LCC Guild Hall - Information and Submission Thread
Posted: Sat Feb 25, 2012 9:53 pm
by Hayden.
You have a point and for a king to use magic and die would really make the plot interesting and the throne open for a war!
Re: LCC Guild Hall - Information and Submission Thread
Posted: Mon Mar 05, 2012 1:01 pm
by Bentoft
Are we supposed to sign up for guilds now or just start building?
In case we should I would like to sign up for the heroes guild.
In any case I will start building the story of how my character ended up as the headmaster of "Toberg school of warfare"
Re: LCC Guild Hall - Information and Submission Thread
Posted: Mon Mar 05, 2012 1:38 pm
by mencot
Bentoft:
AK_Brickster wrote:
NOTE: You must have attained the LCC rank of “Citizen” in order to begin your attempt to gain membership within a guild.
That answers probably your question
Re: LCC Guild Hall - Information and Submission Thread
Posted: Mon Mar 05, 2012 1:46 pm
by Bentoft
Ahhh thanks ..... and sorry