Classic-Castle.com


The source for all your LEGO Castle needs!

About the nature and working of magic (LCC)

LEGO gaming, including group role playing games

About the nature and working of magic (LCC)

Postby koffiemoc » Sat Mar 03, 2012 1:18 am

One very reliable informant from Roawia came up with a document. He gave it to me to investigate if it was of any worth, and my intuition says yes. It must be one of the earliest documents in the long history of Roawia about how magic works and what it's limits are. And the author claims to have used magic himself! Read with me:

Natura et opere magicae brevis historia

(About the nature and working of magic, a short history)

The world has many forces, the divine, the natural, the human and the demonic. Some writers claim that magic is the fifth force, fitting in none of the four. Others, like many lords on the Great Continent called Roawia, claim that magic is certainly one of the demonic forces.

I have long studied these things, reading the ancient scriptures, by meditation using the divine power, and also by learning and applying magic myself. Long have I studied this, and neither the learned writers, nor the mighty rulers who are not scholars but princes, have seen right. Magic is not an independent force.

Magic is a combination of natural and human power in such a way that it is beyond human power alone, and in a way that it seems almost unnatural. This magic can be used both for bad and for good, i.e with divine or demonic inspiration. When, as many as philosophers wisely have done, one draws the forces in a quadrant with the shape of a circle, divided in four by a cross, the magic is located at the very center of this cross.

The natural aspects of magic are three in number. First, the person who wishes to exercise magic must have a gift or inherited predisposition at birth. This is a natural and no human power, because there is no father or mother who can enforce what talents their children are given.

Second, one can not make something out of nothing, nor bring a living, active force forth from that which is absent. Magic can only transform one matter into another, and transform a living force of nature to into another force. This is how all teachers in the arts of magic teach. One can change a plant into bread, and pebbles in arrowheads, but forming a mantle out of thin air is impossible. One can also transform fire into wind, and sunlight into a shock motion. But one cannot extract a living, active force from a cold, stagnant rock.

The third element is a natural catalyst, a device that the interplay of human and natural power stimulates and strengthens to immeasurable heights. The most common form found on this large island is a potion from one of the many springwells. They are called wells or sources of power, and the name 'potion' is probably derived from 'potentia'. One can bottle the potion and take it with them on a journey, but it loses power once it leaves the well, ie by half during each moon. After three moons only one eighth of its original strength is left. On the Great Continent the wells of power are rare. During all my wanderings I have only found one.

The human aspects of magic are two in number. First there is the will and concentration that a man must yield to magically give shape to what otherwise would have taken him many years. Magic costs the man, however, his natural strength, it can exhaust him to the death.

Besides the willpower and concentration, matter or a living force must be shaped into the right form. This happens in different ways, with rituals, attributes, elixirs, mantras and spells, and the imagination of the mind. Learning all these methods is possible if one has the gift. However, it takes years of study before any tangible results of any importance are apparent, as I myself have experienced.

About the divine and demonic inspiration I can be brief. One should always choose divine inspiration to practice magic, the evil leads only to destruction, not in the least of the magician himself. For combat situations magic is impractical. Making an elixir, performing a ritual and even the chanting of a spell takes too long if you face a sweeping sword or a flying arrow. The nature of the inspiration can be detected mostly by the odor. Demonic-inspired magic smells like sulphur, rottenness and marsh gas. Divinely inspired magic smells like sea breeze, grass in spring, and resin from pine trees.

Always be cautious with magic, especially in the presence of laymen. Because they have little or no understanding of magic they will not trust you and probably threaten or maltreat you, if not worse.

Bo of Dakia
pretiumque et causa laboris pixit
User avatar
koffiemoc
Freeman
 
Posts: 75
Joined: Sat Feb 21, 2009 1:11 am
Location: The Netherlands

Re: About the nature and working of magic (LCC)

Postby wobnam » Sat Mar 03, 2012 1:47 am

I like this a lot, koffiemoc! :) The in-world-document is a great tool. I think it might be good if you could explain a bit what some of these things will mean for builders though, especially (for me) how the natural catalyst works and the concept of divine and demonic inspiration.
User avatar
wobnam
Master Liliputian
Master Liliputian
 
Posts: 566
Joined: Sat Mar 01, 2008 11:15 pm

Re: About the nature and working of magic (LCC)

Postby Elderon » Sat Mar 03, 2012 8:09 am

Brilliant! Nice to see your logical solution for the problem so many faced after your history of Roawia. It really sums everything and yet leaves a lot to your own imagination. I love how you created a far more realistic world than I would have thought of from a RPG like on EB. Although I haven't really looked in to the guilds of Historica, I'm glad joined the Lands of Classic Castle :D And btw Koffiemoc, I think we have our first FO :wink:
Image
Fairy tales do not tell children the dragons exist. Children know that dragons exist. Fairy tales tell children the dragons can be killed. ~G.K. Chesterton
User avatar
Elderon
Apprentice
 
Posts: 187
Joined: Thu Nov 03, 2011 11:10 am
Location: Roermond, Netherlands

Re: About the nature and working of magic (LCC)

Postby Albatross_Viking » Sat Mar 03, 2012 10:02 am

Yes, this seems like a very realistic solution to "the magical problem". The way I see it, this system also prevents magical users from just sending a ball of fire at a random man who's attacking them. Some people may want that ability for their character, but I like it this way.
Lenfel Militia & Minister of Information Distribution
Image
Image
FlickR
User avatar
Albatross_Viking
Gentleman
 
Posts: 730
Joined: Sun Apr 26, 2009 9:58 am
Location: Denmark - The Frozen North

Re: About the nature and working of magic (LCC)

Postby mencot » Sat Mar 03, 2012 10:24 am

This is great koffie. You have put alot of time on this, making it logical and working for all members of LCC. Does who wants to use magic and those who doesn´t so much. Great job, and like Elderon said:It really sums everything and yet leaves a lot to your own imagination this is very important because if everything is pretold and decided that this is the way we do it, then many can think they are forced by too many rules about magic and then skip out of this project.
We make and want this project to be long lived :D
Sir Mencot Paladin and rogue
ImageImageImage
Flickr
User avatar
mencot
Twifealdlic Builder
 
Posts: 1180
Joined: Thu Nov 17, 2011 8:28 am
Location: Den of unforgotten heros

Re: About the nature and working of magic (LCC)

Postby Cuahchic » Sat Mar 03, 2012 11:04 am

Great story. Very appropriate for the LCC.
Cuahchic
 

Re: About the nature and working of magic (LCC)

Postby Medieval Guy » Sat Mar 03, 2012 7:31 pm

This is a reasonable solution. Thanks!
User avatar
Medieval Guy
Squire
 
Posts: 621
Joined: Sat Dec 03, 2011 11:58 pm
Location: "Where the wind comes sweeping down the plains!"

Re: About the nature and working of magic (LCC)

Postby koffiemoc » Sat Mar 03, 2012 11:32 pm

I'm glad you like it and see it as a workable solution. After having it finished late last night, I realized it doesn't tell about magical creatures like orcs, dragons, trolls, magicians & witches, elves and centaurs (I mention them because brickforge has these lovely bodies). I think it should tell about them. What I described as some pseudo-physical laws of magic will mainly apply on backstories, but not on minifig usage in mocs. Hopefully next week I'll add a relatively short chapter about them. I'll write anyway about them because I like to write. :D
pretiumque et causa laboris pixit
User avatar
koffiemoc
Freeman
 
Posts: 75
Joined: Sat Feb 21, 2009 1:11 am
Location: The Netherlands

Re: About the nature and working of magic (LCC)

Postby AK_Brickster » Sun Mar 04, 2012 3:20 am

koffiemoc wrote:... After having it finished late last night, I realized it doesn't tell about ... centaurs (I mention them because brickforge has these lovely bodies).
HEY! What's wrong with MY body, exactly?! The lady centaurs love me! 8)
User avatar
AK_Brickster
Visconte des Paysans de Gong
 
Posts: 3319
Joined: Wed Jun 22, 2011 5:02 pm
Location: Mushing through the Great Driftplains of Garheim


Return to Roleplay and LEGO gaming

Who is online

Users browsing this forum: No registered users and 1 guest