HEAR YE! HEAR YE!

announcing LC XI, barfight 2!

unfortunately I don't have the story writing talent of our previous barfight host so there won't be a story to accompany this challenge, sorry.

I have tweaked the rules somewhat for this barfight since they were a bit complex in the last one.

the way it works

each participant will assign there brawler two stats, attack and defense. the stats total cannot add up to more than six(since I will be using dice when they are battling).

two dice will be rolled to determine which brawler goes first, then the winner will have a die roll, if the number he rolls in equal to or less than his attack he hits his opponent for that much and the opponent gets that much subtracted from his defense(once a brawlers defense reaches zero he is out). if the brawlers roll is more than his attack he misses and it is his opponents turn. he is an example mach.

brawler 1

atk-3

def-3

brawler 2

atk-4

def-2

roll:

b1 gets 5

b2 gets 3

b1 goes first.

roll:

b1 gets 6 since his atk is only 3 he misses and it's b2's turn.

roll:

b2 gets 2 and since his atk is 4 he hits for 2 and b1 gets -2 def and it switches back to b1's turn.

roll:

b1 gets 3 and since his atk is 3 he can hit for 3 and b2 gets -3 def, since b2's def is only 2 he is at 0.

b1 wins!

The Rules

-the deadline has been extended to July 31st

-you need to post a link to your entry in this thread

-in this contest you will get 2 points for entering and a extra 3 for wining

-your entry can include your character in some way, but it is not required

-you are limited one brawler a peace .

-you cannot exceed 5 points in any one stat and must have 6 points combined in all stats.

ONE FOR ALL! ALL FOR ONE! EVERY MAN FOR HIM SELF!