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Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Wed Jun 27, 2012 12:46 am
by Fraslund
Bluesecrets wrote:Gentlemen..take this to private messages or this thread will be locked.
I would ask that the thread not be locked and they allowed to post. I am interested in how this goes and would love to join in the future and if the are having connection problems, its good for others to know about them and how to possibly get around them. Its relevant to the thread and not off topic.

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Wed Jun 27, 2012 1:14 am
by Bluesecrets
I would ask that the thread not be locked and they allowed to post. I am interested in how this goes and would love to join in the future and if the are having connection problems, its good for others to know about them and how to possibly get around them. Its relevant to the thread and not off topic.
This is information that can be easily gotten by private messaging any of them. The whole thread is "conversation" that belongs in private, not on a forum. Organizing playing a game together is not content. There ARE chat rooms available to have these discussions.

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Wed Jun 27, 2012 1:23 am
by friskywhiskers
Bluesecrets wrote:
I would ask that the thread not be locked and they allowed to post. I am interested in how this goes and would love to join in the future and if the are having connection problems, its good for others to know about them and how to possibly get around them. Its relevant to the thread and not off topic.
This is information that can be easily gotten by private messaging any of them. The whole thread is "conversation" that belongs in private, not on a forum. Organizing playing a game together is not content. There ARE chat rooms available to have these discussions.
Okay then, we will stick to chat!

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Mon Jul 02, 2012 7:36 am
by richardanthonyc
Playing age of Kings would be so frustrating as the Conquerors fixes a billion glitches in the kings. PM anyone who can play at weekends GMT time

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Mon Jul 02, 2012 7:38 am
by richardanthonyc
Also may I suggest the easiest way to play - everybody downlaod Voobly Client and someone can host the match and have it password protected. Great hosting client and no one should have problems connecting. If only MSN gaming zone was still going :(

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Mon Jul 02, 2012 7:48 am
by richardanthonyc
Mark of Falworth wrote:Oh, rats! We'll miss ya AK.

@AV, Yeah, I agree, computer players aren't very fun. We'll leave them out of this one. :)
Computers can be great fun when you are fighting custom AI - they are ten times harder than the standard AOE AI

Re: AOE II - AGE OF KINGS! (Test 6/26 @2pm EST - PM Mark)

Posted: Mon Jul 02, 2012 10:07 am
by Bluesecrets
Please use the edit button and do not post multiple times in a row. Thank you.

Re: AOE II - AGE OF CONQUERORS!

Posted: Wed Jul 11, 2012 11:35 pm
by Medieval Guy
I'm gonna sound like an idiot, but here's my question:
Where do you research technology for siege engines? I have a trial versian of the game, and I'm not even sure that I can make siege units. Do I have to research something?

Re: AOE II - AGE OF CONQUERORS!

Posted: Thu Jul 12, 2012 7:07 am
by richardanthonyc
Medieval Guy wrote:I'm gonna sound like an idiot, but here's my question:
Where do you research technology for siege engines? I have a trial versian of the game, and I'm not even sure that I can make siege units. Do I have to research something?
You need to reach the castle age and then build a siege workshop - in there you can build siege weapons and research upgrades. Also once in the castle age the University can research upgrades to ballistics and arrows etc that effect your siege weapons

Re: AOE II - AGE OF CONQUERORS!

Posted: Fri Jul 13, 2012 1:32 am
by Medieval Guy
I guess my trial doese not have siege engines on Random Map games. I made a siege workshop in the first campaign, but I don't have its icon in the other games.