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Classic Castle Roleplay Dictionary

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Classic Castle Roleplay Dictionary

Postby Lord_Of_The_LEGO » Tue Aug 31, 2004 5:03 am

With every passing month, the Classic Castle Roleplay gives birth to new characters, locations, backstory, and more, and so I've set up this thread to be a dictionary.

When submitting a new entry, please use one the of the following categories in the following format:

Categories

registered character
unregistered non-player character
non-player character
moderator non-player character
location
item
magic spell/ability
vessel
group/faction
creature
phrase
event


Example:

Bjarn: moderator non-player character: A Forestman all of his life, Bjarn has advanced up the ranks from excommunicated wandering to Leader of the League of Forestmen. He is gruff and battle-worn, and now always tries to seek an alternative to battle.

When posting a location, remember to include the approximate grid coordinates. When posting a character name, please post it as last name, first name middle name.
Last edited by Lord_Of_The_LEGO on Wed Feb 01, 2006 7:28 pm, edited 4 times in total.
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Postby Barbapple » Tue Aug 31, 2004 12:59 pm

Like an RP dictonary? Ok, I'll do a few now, but must get off to school, and I'll do more when I get back.

Lord Barbod: King of the Bulls
Bloody Falcon: Barbod's classic battlecry
Shadow: The name of a ship used by the misfits; reused by barbod. Named after the horse of Drakko
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Postby the_great_one » Tue Aug 31, 2004 3:06 pm

weeee sounds like fun. :P
I might get over enthusiastic... :lol:
----

Magics - Written By Nikos Dametreos


All magic is drawn from the magical powers of the Mana Flow. This is a sacred place that all magic is made. magic exists in all nature in Dametreos, plants, trees, ETC. Some factions believe in magic more than others. The Dragon Masters believe in magic, and they say there dragons live solely on the Mana Flow. Where the Mana Flow is located, no body knows, but highly powerful Mages can maniplute these powers to there own will.

Types of Mages

There are different types of mages spread across dametreos, and these are :-

White Mages :- Masters of healers and cure magic
Black Mages :- masters of battle magic.*
Blue Mages :- Masters of Curse Magic

*There are several types of Black mages :-
Fire
Ice
Air
Lightning
Shadow **
Light

** Not to be confused with The Shadow The famous crusader boat that the Misfits stole.


Spell Summary

These are the First Stage Spells :-

Vinodara :- Power Blast
Flare :- Fire Blast
Blizzard :- Ice Blast
Aero :- Air Blast
Thunder :- Lightning Blast
Darek :- Shadow Blast
Holy :- Light Blast

Second Stage Spells :-

Velosigus :- Power Surge
Flareio :- Fire Surge
Blizzaro :- Ice Surge
Airio :- Air Surge
Thundero :- Thunder Surge
Darkness :- Shadow Surge
Holyness :- Light Surge

Third Stage Spells :-

Verntio :- Power Wave
Flariga :- Fire Wave
Blizzaga :- Ice Wave
Tornado :- Air Wave
Thundaga :- Thunder Wave
Darkaga :- Shadow Wave
Holyga :- Light wave.


Those are the Spells used by wizards. There are Spells that can be used by highly powerful wizards, that non other can use.
These are :-






(Thats all folks!! Stay tuned for the conclusion of the "Spell Book" :P)
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Postby Formendacil » Tue Aug 31, 2004 6:00 pm

Well, here's my main characters, and everything associated with the Sorceror-king's storyline. I'll post soon with the extraneous stuff from the Old Man's storyline. I hope its not TOO comprehensive.

the Bombardier: Vessel The pirate vessel captained by Jacques Broadside. Originally a vessel in the King's Navy, it was commandeered by Broadside several years ago, and has been the vessel of that pirate since. Currently, Broadside and the Bombardier are in the service of the Sorceror-king.

Broadside, Captain Jacques: Character A Crusader seaman who once served in the King's Navy. Upon his honourable discharge he attempted farming for a while before commandeering a Crusader man o' war, and turning to piracy. He is rumoured to have buried treasure somewhere in the southern islands. Recently, he was pressed with his crew and ship into the service of the Sorceror-king.

dan Raleigh, Elwen: Character Companion of the Old Man on his journey to Dametreos in search of a great weapon. Her purpose in coming is known only to the Old Man and Sir Dractor. She has remained with the Old Man so far, and is currently avoiding the attentions of Sir Jayko.

Dractor, Sir Aethelred: Character Companion of the Old Man is his homeland, and a famous warrior there. Accompanied him to Dametreos in search of a powerful weapon. Separated outside of Leonville, he went north, to the sea, from which he drifted south to Forestman territory. He is currently employed as a commander at Drullen Bell Keep.

Elbadar: Character A corporal in command of a regiment in the Dragon Master army, descended from a long line of officers, Elbadar's regiment was given with Sergeant Targon into the service of the Sorceror-king by Lord Void. Elbadar served well in the battle with Kendo's ninja pirates, and was awarded the Medal of Honour, as well as given a promotion to sergeant.

Kendo: Character A pirate daimyo with a large fleet of ninjas and samurai. Kendo harboured hopes of becoming Shogun, but is unlikely ever to be accepted back into mainstream ninja society. Kendo made the mistake of attacking the Bombardier and its Dragon Master soldiers. Most of his fleet was destroyed, and he has retired to his hideout with the remnants of his fleets in attempts to rebuild it.

the Old Man: Character One of the most powerful sorcerors in his own world, the Old Man came to Dametreos with Elwen and Sir Dractor in search of a powerful weapon, to prevent the Dark Lord from acquiring it. When asked for his name, he give Magarus, but his true name is not known in Dametreos.

the Sorceror-king: Character The most powerful sorceror in the service of the Dark Lord, and the king of his most powerful nation. The Sorceror-king was sent as his Master's emissary to Dametreos to acquire a mighty weapon. He has acquired two hundred Dragon Masters and a Crusader pirate's crew and ship to aid him in this task.
Last edited by Formendacil on Tue Aug 31, 2004 7:26 pm, edited 1 time in total.
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Postby Lord_Of_The_LEGO » Tue Aug 31, 2004 7:13 pm

Formendacil wrote:Well, here's my main characters, and everything associated with the Sorceror-king's storyline. I'll post soon with the extraneous stuff from the Old Man's storyline. I hope its not TOO comprehensive.


This is exactly the format and size I want, keep at it!

here's some more stuff:

Bjarn: character, A Forestman all of his life, Bjarn has advanced up the ranks from excomunicated wandering to Leader of the League of Forestmen. He is gruff and battle-worn, and now always tries to seek an alternitive to battle.

Lord Bjarn see 'Bjarn'

Olgendale: location, A Crusader village located at N-10, it was burned to the ground by a fleet of Dragons Masters.

Teleharm: magical spell/ability, A form of telecomunication. Used primarily by Dragon Masters, but can be used by any person with an adiquate amount of magical ability.

Misfits, The: faction/group, A group of outcasts who met over a series of adventures chronicled in Misfits of Dametreos and Misfits of Dametreos II. The Misfits were, in order of appearance, Reno Regga, Lord Barbod, Bjarn, Drakko, Willem Blackcloak, Graygon and Aros.

Sword of Truth, The: item A legendary sword that only allowed the wielder to use it for good deeds. Currently in the possession of Drakko, who had recieved it from a unicorn he rescued.

Flatboat, Forestman: vessel A type of boat build by the Forestmen to traverse the Delvarnden Gard Swamps and the Fell Sea. It has no sail and is propelled by oars. It is not stury enough for travel in the open ocean.

"Megablocks" or "Megabloks": phrase A swear word.

"Tyco": phrase A swear word.


as always...more to come!
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Postby Formendacil » Tue Aug 31, 2004 7:49 pm

Okay, here's more. I think that this is the last of my creations and such. Note: I also edited my previous post to insert italicized descriptions into the entries.

Barleyburg: Location A port city of the Eastern Knight's Kingdom (KK2), located on the gulf, looking north to the Crusader territories and the Fell Isle. The main northern port of KK2, and the centre of Province Talonjay. Guarded by Castle Talonjay, from which its governor, Lord Jayko Falconensis ruled. Located at N-14

Castle Leiden: See Leidenheim

Castle Talonjay: See Barleyburg

Falconensis, Sir Jayko: Character The lord of the House of Falconensis. As such, he is the lord of Castle Talonjay, and is the governor of Barleyburg. Jayko, as the lord of Talonjay, is the sworn enemy of Danner Violess, and his Violet Cross Knights. Not an incredibly brave man, he fled Barleyburg with Elwen, whom he is enamoured of, and the Old Man, when Violess attacked.

Five-Coloured Rainbow Inn: Building One of the most upscale inns in Barleyburg, a frequent haunt of the governor, Sir Jayko Falconensis.

Kingston: Location The capital of the Royal Knight island province, and the main port on the northern side of the Royal Knight/Crusader island. Home to the Lionhead Inn. Located at D-2

Leidenheim: Location The capital city of the Crusader colony, and its chief port. Located on a small cove on the south coast of island, and guarded by Castle Leiden, located on a hill behind the city. Home to the Pig's Wallow Inn. Located at G-2.

Leonville: Location A Royal Knight town located right beside the Royal Knight/Crusader border in the Royal Knight island province. Home to a garrison of Royal Knight soldiers, and the major trans-border crossing point on the island. Located at E-3.

Lionhead Inn: Building One of the better, more upscale inns in Kingston.

Magarus: See the Old Man.

Pig's Wallow Inn: Building One of the less desirable inns in Leidenheim. Located near the docks, and mainly frequented by sailors.

Wraith Cove: locationA small cove on the north coast of the Fright Knight island territory. A small fishing village is located on its eastern end. Known in ancient manuscripts and lore as the Gates of the Batlord, due to the fact that Basil the Batlord began his colonisation of the off-shore Fright Knight territories from this point. Located at M-18
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Postby Daimyo » Tue Aug 31, 2004 8:47 pm

Dromund: Galley-like war vessel used by the forces of the Fright Knight Kingdom. Usually a three-decked oar powered vessel crewed by 30 to 40 men. Usually patrols southern waters around Nehim Bay and the Eastern Isles.

Orion: The capital of Classic Legoland, located in the center of the continent, center of commerce and politics for Dametreos. Guarded by Cavalier guards, built around the Golden Castle, site of the Golden Court.

Kath, Fallmir: Character The former king of the Dark Forest and lord of Hemlock Fortress from the year 591 C.C. to the year 623 C.C. Renowned and infamous corsair who bested the Royal fleet at Sarleigh and an invading Forestman army at Drunbrough Downs. Known for unspeakable cruelty and voracity in battle. Killed by Adamopolis in 623 C.C.

Black Shields, the: Mercenary group from the city of Leidenheim, numbering 200 men. Known for their mercantile skill and outrageous prices. The group was commanded by Trevelayn Morches, until 618 C.C., where they were killed down to the last man in battle with the forces of the Samurai.

Scone: A muffin-like dish, usually served for breakfast in the countries of the north. Popular in the Forestman and Crusader lands.

Wolf's Head Inns: An expression used by agents of the King of Three Daggers, representing all taverns as bases of operations for Wolfpack operatives. Term was coined long ago by the King Gerardus Bleakskin, who used a great network of tunnels under many taverns to transport goods during times of siege.

Danner Violess: The successor to Danju and the governorship of Alendan, Danner Violess is the Lord High Commander of the Violet Cross Knights, and has made war upon the Talonjayn province.
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Postby Barbapple » Wed Sep 01, 2004 12:48 am

ok, here we go...

Bardier: The former king of the Bulls, and Lord Barbod's father. Killed at age 52 during the war of the falcons.

The Bulls: A forgotten faction, thought to be destroid in the Great War of the Falcons. They have now been rediscovered, hidden on a hidden island in the Black Knight Isles.

Bull's Isle: The island in which the hidden remaining, Located at grid: O-22. Hidden and protected by the Black Knights.


That's all for now. See ya
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Postby Formendacil » Fri Sep 03, 2004 3:30 am

Locknest Monsters: Species Lake-dwelling reptilian creatures similar in size and general magical properties to dragons. They are not possessed of projectiled breathing, and are found in much rarer quantities. Mainly found in the southern isles.

That's all for now folks! :D
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Postby Lord_Of_The_LEGO » Fri Sep 03, 2004 8:07 pm

here's some more:

Turnleaf, Bella: character, unregistered A Forestwoman cheif Druid, she was killed by Demon-Searil when she attempted to remove a demon from Radjar Kath.

Kellenwyn: character A Forestman officer under both Lord Isaac and Lord Bjarn, he was randomly killed by BloodVaine.

Drullen Bell Keep: location Located in the Delvarden Gard Swamps (M-8 ), Drullen Bell is the headquarters of the League of Forestmen, the main tactical center for the Forestmen and the living quarters of the Elk Man. It is built on one of the few outcroppings of rock in the swamp and is vaguely shaped like the shape of a ship. It is a fully equiped fortress with barracks, kitchens, great hall, dungeon, chambers for guests, infirmery, war room, etc. The Drullen Council Dome and Druid Chamber is also located in Drullen Bell Keep.

Drullen Council Dome: location Located at Drullen Bell Keep (M-8 ), the Council Dome is the room where treaties between the Forestdweller Factions are signed, new policies are constructed and where civil and criminal trials are held. It is a circular room, with cuving seats lining the walls. The domed roof has a hole at it's peak, and the accused during a trail stands in the exact center of the room.

Druid Chamber: location Located at Drullen Bell Keep (M-8 ), the Druid Chamber is where ceremonies are held and where druids come to wordship. The Druid Chamber was the site of the Druid Massacre, where seven druids, including Bella Turnleaf, two Forestmen and four Dark Foresters were killed by the Demon-Searil.

Delvarden Gard: location The capital city of the Forestmen, it is located at M-8 in the Delvarden Gard Swamps. Buildings in Delvarden Gard are most built in or on the giant swamp trees, except for Drullen Bell keep and the docks. It's main defence is it's rough terrain and deadly swamps, for only the Forestdweller Factions know how to succesfully tranverse the swamp.

Delvarden Gard Swamps: location see 'Delvarden Gard'

Forestdweller Factions, the: faction/group A term used to refer to the Forestmen, Wolfpack and Dark Forest factions, who almost always are allies and sometimes act as one.

whew! so much more to do!
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Postby Lord_Of_The_LEGO » Fri Sep 03, 2004 9:30 pm

Isaac, Lord: character, unregistered The former leader of the League of Forestmen and cousin of Bjarn, Isaac was killed by Daimyo Usiiji during the Battle of Hemlock River. He excomunicated Bjarn when Bjarn failed to protect his daughter from the Crusaders.

Denderham: location Located at N-10, it is yet another port city of the Crusaders. The only excitement the city has had is when the Broken Mast Inn burned down.

Broken Mast Inn location Located in Denderham (N-10), it was the home of Rosa until she met with the Misfits and killed her master and burned the Inn to the ground. There is a secret passage that leads from the Broken Mast Inn to the tip of the Dark Forest section of Fell Isle. That passage is now blocked at both ends.

UPDATED:

Built it: phrase a swear word

Intellabrix: phrase a swear word

Shifty Brick: phrase a swear word

Brix and Blox: phrase a swear word

Dametreos, world of: location The world the CCRP is set in, it includes everything you see on the map, plus 'hidden' places like Bulls Isle at 0-22.

Rose Marie: vessal A warship originally part of the Black Falcon fleet, her entire crew was crippled by pirates and the Misfits in the Great Sea Battle, and wiped out by Fright Knight vampires later. She was found adrift, was decommissioned and sold to a shipright called Smyth, who then sold her to the Lone Falcon. The Rose Marie is now part of the Bull Fleet.
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Postby The Green Knight » Sun Sep 05, 2004 12:35 am

Ok lets start out with Dragon Masters.

Marus: A lowly dragon master knight. Hates dragons. Hates his fellow solidars. Nervious, whining, and mean if he has the upper hand. Has a dragon given scar on his face.

Bargon: A man forever tormented by his twin brother Targon. He finnaly he tried to ecsape when he was contacted by someone willing to pay him handsomly for a little favor. Was sentanced to death for trying to ecsape.

Targon: A dragon master sergeant who, in spite of his aparent stupidity, has a mind forever shceeming and ploting his rise to power. Lately his aliegence has been altered from Lord Void to the Sorceror King. Lord Void got the better deal... and he didn't even get anything in exchange.

Caimlin: A dragon master sergeant. Not a bold man, but a man who keeps his job. Just trying to survive in world where your friends are dragon masters

Drock: Second socerer on the dragon master island. If he wasn't a sorcerer he'd probably be a wrestler or a blacksmith. Fond of whales and sea turtles. Always ready to help his brother Jarvick in his search for the great sea dragons.
Let us stop for a moment and ponder the signiture...





Ok, enough of that!
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Postby Jack Craft » Mon Sep 06, 2004 3:22 pm

Lord_Of_The_LEGO wrote:
Brix and Blox: phrase a swear word



Heh. Actually, Brix and Blox was meant to be more of an oath or a personal catch phrase (like, "Oh my stars!", or "Well, Golly!")-- it's supposed to be 'G' rated, even by Dametreos standards. I figure phrases like tyco or Shifty Brick are the sorts of things that get a child's mouth washed out in that world.
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Postby Formendacil » Tue Sep 07, 2004 12:12 am

Well, I've redone Wraith Cove to include revelations from my last addition to the story (go up to see), and here's a couple more:

Basil the Batlord: Character, historical: One of the great figures of Fright Knight history, Basil the Batlord led the Fright Knight colonisation effort to the south. Now long since deceased.

The Gates of the Batlord: See Wraith Cove.

Not much, I admit, and I apologise for not being any help with stuff I didn't invent, but I do promise to try and keep up with everything I invent.
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Postby Daimyo » Tue Sep 07, 2004 9:14 pm

Redscythe[/b]: The seafaring vessel of Jack Blackheart, classified as a 1st Class Galleon ship-of-the-line, equipped with 20 ballistae, crewed by 50 men. The ship is a registered vessel of the Black Knight Armada and a noted privateer. she is known to operate all over Dametreos.

Orcish Fleet: One of the few Orcish sightings over a few centuries, the Orcish Fleet embarked for the shore of the Western Continent a few years ago, with the intention of exploration and possibly colonization. They were met by a combined fleet of Black Knight and Royal Knight vessels, the Black Knights commanded by Admiral Jack Blackheart (Ret.) and the Royals commanded by the Sea Lord Maximilian Vilhelm. Though the losses were spectacularly heavy on both sides, the Black Knight flagship, Redscythe, eventually penetrated the Orcish ship line and sent the fleet into a rout. The Orcish admiral, Gorbad Sharkskar, was killed and his flagship, the Rusty Cutlass, sent to the bottom.

Slayer Order: In the dark days of the Great Falcon War, the renegade Black Knight kingdom formed an elite army in order to counter the onslaught of Dragon Master and Falcon enemies. Gereld Vos, Kanto Telleran, and many others were part of this band, and they were the spearheads of many battles along the course of that bitter, bloody war. The Slayers traditionally wear gilded black armor and wear the traditional Kahli blade.
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