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Postby Jack Craft » Sat Sep 11, 2004 7:11 pm

News from the front lines of the story...

Gynthaunt: Place. Spiritual Capital (not political capital) of the Fright Knights, grid O-18. Sometimes referred to as The Unholy City. It consists of an immense spiraling wall that circles inward towards the city center (though arches cut through the wall allow for quick passage to the inner spirals). Shops and houses are constructed in the open space between the walls, while the wall itself is pocked with countless thousands of rectangular niches. The Fright Knights inter their dead within these niches, like an old-style burial vault, thus making the entire city something of an immense tomb. At the center of the spiral city is the Black Barrow, see entry below.

She-of-the-Barrow: Person, possibly thing. An ancient priestess/witch of the Fright Knights, who's name has been lost to history. It is said that when the time finally came for her to die, she simply refused to do so. Or at least to stop moving. She still dwells-- or at least exists-- in the Black Barrow, which was originally built all alone on an empty moor. The city of Gynthaunt has slowly built up around it over the centuries. While She-of-the-Barrow has no formal place within the Fright Knight hierarchy, she still wields a great deal of authority. Most parts of Dametreos consider her nothing more than a legend used to frighten children.
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Postby Daimyo » Mon Sep 13, 2004 8:52 pm

Cavaliers: Elite forces of the Emperor of Legoland. The Cavaliers are arrogant and somewhat overconfident of their duties, though are extremely loyal and obsessed with organization, rank and file. There are several divisions to them. They are:

The Knights Chevron: Vert chevron on a field of or, Green chevron on a field of gold. These Cavaliers are of the rural province of Burgenweil, on the far east of the southern isle, ruled by King Bissenmare.

The Knights Cross: Argent Cross Moline on a field of Sable, the Knights Cross are often the main front-line troops of the Emperor, hailing form the wealthy province of Sessere. This province is the most prosperous next to Orion, and is ruled by the King Allred. They played a large part as the Classic storm-troops in the War of Three Alliances, against the Dragon Masters and Fright Knights.

The Knights Tridentine: Shield divided between sable and argent, bordered by azure. The Knights Tridentine are often deployed alongside the Royal Knights as escorts. Known diplomats and patrons of the arts, the Emperor specifically named their territory in order for them to be closer to Royal lands. They hail from the northern province of Hartweiler, ruled by King Hartmath the II.

The Elite Cavalier: Crown or on a field of purpure. These are the Cavaliers that guard the supreme province of Orion, where the kings of Dametreos must all go once in their lifetimes, to seek the support and admiration of the Classic Emperor, who decides the laws of commerce, the boundaries of the world, and supports what he wishes and does the same to what he does not. The Elite Cavaliers can be posted at any Classic embassy or holding in Dametreos. They are the most highly trained and well organized troops, and surpass the Knights Cross in sheer attack force.
Last edited by Daimyo on Wed Nov 24, 2004 8:42 pm, edited 3 times in total.
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Postby Formendacil » Mon Sep 13, 2004 9:17 pm

Daimyo wrote:The Knights Second: Shield divided between sable and argent, bordered by azure. The Knights Second (For lack of better name, help me out, Formendacil)


You asked for help, well... I'll try.

Hmm....

Okay, how about the Tridentine Knights? It suggest the three-coloured symbol, while remaining in keeping with the Imperial/Roman feel of the Legolanders.

And here's an update of my own:

Talistrand: Place The island province/kingdom of the Lego Empire (also known as Legoland, Classic Legoland), as well as the capital city of that province. Currently under the rule of King Valentius IV. The city, as well as holding the court of the province, is also home to the local detachment of Cavaliers.
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Postby Formendacil » Wed Sep 15, 2004 4:00 am

Quorandis, Bernard: Character A captain-general in the Cavalier ranks of the Legoland Empire, Quorandis is the chief military officer in Talistrand. He is also the Viscount of Quoran.

Valentius IV: Non-player Character The King of Talistrand under the Emperor. Came to his throne eleven years past. Is a distinguished and reasonable man, well-suited to life at court.
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Postby Lord_Of_The_LEGO » Thu Sep 16, 2004 4:57 pm

Classic Emperor, The: non-player character Ruler of Classic LEGOland and the the final word in all of Dametreos, he was killed by BloodVaine when the Yellow Castle was invaded.

Yellow Castle: location The most reconized building in Dametreos, the Yellow Castle was build out of rare yellowish-colored stone imported from the Black Falcon Isles. The Classic Emperor lives and reigns from the Yellow Castle.

Golden Castle: see 'Yellow Castle'

Kingdom Isle:[/b] [i]location Centered around the location O-19, this island is occupied by the Fright Knights, Knight's Kingdom, and Eastern Knights Kingdom. The island's populaction was nearly wiped out when a freak snowstorm, created by BloodVaine, covered the entire isle before moving north to freeze the mainland.
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Postby forester3291 » Thu Sep 16, 2004 8:57 pm

Well here goes......

Jerlock,Fraun main character
He is the capain of the band of Foresters known as the Rangers.

Vampire Creature/animal
Vampires are vicious flying creatures that fly in large numbers. It ahs been known though for a Vampire King or over sized Vampire to travel on it's own. Such as the great Vampires known as the Glingnash or elf-hunters. Vampires have long wickedly curved swords.

Voolmark wizard/ main character Voolmark is a powerfull wizard. He knows the most intricate spells. He has taught Fraun Jerlock some magic. He is good at wielding a sword though he prefers his white oak staff.

more to come. [/i]
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Postby Formendacil » Fri Sep 17, 2004 11:19 pm

Just a quick update to keep on top of things:

Talistran Palace: Location, Building The residence of the kings of Talistrand. Currently the home of King Valentius IV. Located in the city of Talistrand. Made primarily of white marble, it is about a hundred years old, young by Classic standards. Located at N-24
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Postby Daimyo » Mon Sep 20, 2004 9:40 pm

Hemlin-may-go: nickname An old Crusader term for a reckless and careless young fool. Hemlin was, in an old tale entitled, The Foolish Soldier, a footman in a unknown army that was called to go to war and continually replied to all that egged him to with "Maybe." In the end he stayed home, and while the army feasted on enemy wine, he was killed when the enemy overtook him.
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Postby Formendacil » Tue Sep 21, 2004 7:37 pm

To update:

Ferdinand Quorandis: Character, as yet unregistered The Count of Quoran, and father of Bernard Quorandis. Retired to the court of Talistrand to be near his son, and little engaged in the matters of state and warcraft that were once his concerns.
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Postby Daimyo » Sat Sep 25, 2004 1:01 pm

Aezazel: The name of one of Mephistar's demons, Aezazel has wandered the earth for many centuries, possessing the bodies of many mortal men, some good, and turning them to evil. It is speculated that he possessed Breck Silandro, and at one time possessed Radjar Kath. Also known by the name Eblis, which means "Despair."

Eblis: See Aezazel.

Azrael: Another one of Mephistar's demons, The Angel Of Death. Azrael is known as a hate-filled, immensely powerful individual. Said to be Aezazel's sister. Azrael, in the end of the world, is said to rise up and summon all of the populace to Heaven.

Beelzebub: A demon of Mephistar, the lord of Pandemonium.

Aceldema: The field of battle, it is told, where the twelve gods vanquished Mephistar and Mephistar vanquished them.[/b]
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Postby Lord_Of_The_LEGO » Fri Oct 01, 2004 10:56 pm

Fire Breathing Fortress: location Located at G-10, the FBF is the home of Lord Void, and the largest Dragon Master fortress. It is surrounded by mines manned by slaves, a few small villages and bordered on one side by the Neverwood Forest. It's foundations were destroyed when Reno Regga set of a series of explotions in the dungeons. The FBF has yet to be repaired.

Del Grakken: character, unregistered A high-ranking Dragon Master, Del Grakken betrayed Lord Void and took over the Fire Breathing Fortress with help from BloodVaine.

Glondur: location A Black Knight port located at G-14.

Locknest Straight: location Infested with the sea creatures called Locknests, this body of water located between the mainland and the Dragon Master/Ninja isle is considered cursed by many sea-goers.

Leo Ocean: location a body of water located between Fell Isle and Kingdom Isle, probally named after the first king of Western Knight's Kingdom.

Western Knight's Kingdom: see Knight's Kingdom

Knight's Kingdom: faction/group Founded by King Leo, this fairly new faction inhabits a section of Kingdom Isle and a section of the south mainland. Years ago, a rival nobleman Matthias split off and created his own kingdom, known as Eastern Knight's Kingdom or Knight's Kingdom II.

Great Wildfire: event Created by the god-dragon Eroth Gamus, the fire consumed all of the Forestdweller Factions and parts of Crusaders and Royal Knights begining at Sept. 5, 2004 CC.

Bull's Revenge: vessal A merchant vessal converting into a warship, this ship is often the flagship of the Bull's meager fleet.

Barbarian Blood: vessal A ship in the Bull fleet, it was one of four ships to aid the Fright Knights in the Frigid Blite Crisis.

Fleetwood: vessal A ship in the Bull fleet, it was one of four ships to aid the Fright Knights in the Frigid Blite Crisis.

Frigid Blite Crisis: event In September of 2004 CC, freak stormstorm was created by BloodVaine that decimated the usally balmy climate of Kingdom Isle. Almost the entire population of Kingdom Isle was killed, those who servived were aided by the Bulls.

Rodurik: character A blacksmith living in Denderham with his wife, Darinana, and two children Trad and Fina, he was Rosa's only friend when she was enslaved as a barmaid at the Broken Master Inn. Rodurik is wise, strong and a skilled craftsman. He aided the Forestmen by providing much-needed armor.

Darinana: character, unregistered The wife of Rodurik, she is strong-willed and practical. She is related to two of the Forestdweller factions and is often called 'Darney' by her husband.

Trad: character, unregistered The son of Rodurik and Darninana and older brother of Fina.

Fina: character, unregistered The daughter of Rodurik and Darninana and younger sister of Trad.
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Postby Lord_Of_The_LEGO » Thu Oct 07, 2004 3:33 pm

Over the weekend, I've completely reread the RP from start to finish (no mean feat, I think we're near novel size!) and I've recorded alot of towns and terrain features used in the past. If I've got any errors, please let me know. Oh, and yes, I've updated my giant hardcopy map, I just need to digitalize the 25+ pages for the internet...

Porto Lobo: location A Wolfpack port city located at R-6. The Three Fangs Inn resides here.

Three Fangs Inn: location A Wolf's Head inn located in the city of Porto Lobo, at R-6.

Three Lands Crossroads: location The only place on Fell Isle where you can be in Forestmen, Wolfpack and Dark Forest land at once. Located at Q-7.

Daggerfall Spire: location The provincial Wolfpack capital city on Fell Isle. Located at R-7.

Peregrine: location The provincial Black Falcon capital of the Black Falcon isles located at F-21. The Alliance Arms Inn resides here.

Alliance Arms Inn: location A inn located in the city of Peregrine, at F-21.

Minas' Mansion: location A large home owned by the warlord Minas, located on Minas' private island, H-21 and G-21.

Fright Forest: location A forest located at K-13.

Westward Current: location A ocean current that flows in a westardly direction from R-15 to M-17.

Mon Caliar Port: location A Black Knight port city located at G-14.

Adamopolis' Tower: location A tower owned by the evil wizard Adamopolis located at E-14.

Moria location A Ninja town destroyed by Adampolis. Located at F-13.

Moria location A Ninja town located at E-14.

Mount Shikozu location A Ninja mountian located at G-11.

Neverwood Forest: location A think forest almost impenatable by humans and highly populated with animals, located at H-10.

Mining Prison Camps: location A collection of pens and cages occupied by slaves of the Dragon Masters, located at F-10.

Grolling Fortress: location A Dragon Master castle located at G-11, it is the only habital building in the Neverwood.

Forest of Restless Spirits: location A haunted forest located at H-8.

Gok City: location A Black Falcon city located at F-7.

Iadoraz Freeport: location A Black Falcon port city, well known for it's oragnized crime. Located at E-7.

Bizrick Harbour: location The harbour of Iadoraz Freeport, located at E-7.

Falcon Spire: location The mainland capital of the Black Falcons, also site of the pub where hidden Bulls plot the overthrow of the Falcon King. Located at G-7.

Black Falcon Plains: location Grassland that covers J-7 and borders the Warblewood Forest.

Warblewood Forest: location Forestmen forest that borders the Black Falcon border and the Black Falcon Plains. Located at J-7.

Boar's Tusk Tavern: location A Forestmen tavern in the Warblewood located at J-7.

Grurrulugurul Creek: location A Forestmen creek that connects with the Hemlock River, located at K-7 and K-8.

Hemock River: location A river that tranverses Forestmen, Dark Forest and Crusader lands before emptying into the Fell Sea, stretching from L-8 to L-7 to M-7 to M-8.

Broken Lance Inn: location An inn located in Forestmen land near the Hemlock River, located at L-8.

Hemlock Stronghold: location The mainland capital of the Dark Foresters, located at L-7.

Hemlock Port: location A port near Hemlock Stronghold, located on the Hemlock River at L-7.

Dernhal: location A Wolfpack town located at M-7.

Siastrakahn: location The mainland capital of the Wolfpack, located at M-7.

Varden Swamplands: see Delvarden Gard Swamps

unnamed settlements and terrain features:

Dark Forest port ctiy at P-6
Forestmen camp at P-4
Dark Forest village at Q-8
Dark Forest trail at P-10 and P-11
Underwater passage at O-10 and O-11
Wolfpack outpost at M-7
KK2 prison outpost at Q-17
KK2 castle at Q-17
Crusader village at L-10
Crusader port village at N-9
Crusader port village at M-9
Black Knight village with inn at I-13
Black Knight village with inn at H-13
Black Knight village at H-12
Black Falcon port city at I-5
Black Falcon village at I-7
KK port village at L-18
Crusader fishing port at E-1
Ravine at D-3
Thick forest at H-7
Shoals at D-15
Reefs at Q-17
Ruins at H-11
Ruins at N-18
Forest at K-6
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Postby Formendacil » Thu Oct 07, 2004 6:16 pm

de Graff, Sir Victor: Character, non-registered The commanding officer of the Club Knights, and the second highest Legoland officer on the invasion force commanded by Bernard Quorandis.

The Most Noble Order of Club Knights: The order of knights of the vassal kingdom of Talistrand. The fourth largest military order in the Legoland Empire, following the Cavaliers, the Tridentines, and the Cross Knights. All members of the Club Knights live in Talistrand, and are loyal to King Valentius, and thus the Empire. Commanded by Sir Victor de Graff, their emblem is three golden trefoils (clubs) on a blue background.

EDITED TO FIX BOLD
Last edited by Formendacil on Fri Oct 08, 2004 9:35 pm, edited 1 time in total.
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Postby The Green Knight » Fri Oct 08, 2004 9:26 pm

Now presenting... The history of the CCRP from the view of the Roleplayers, in a nutshell.

As many of you have undoubtedly seen, Lord of the Lego (aka Nathan our gaming admin.) has put together this excellent summery of the past RP stories, highlighting the ups and downs of RP legacy. I for one have found this so immensely helpful that I feel it deserves to be added to the RP dictionary. So without further ado, here it is.

History of the roleplay,The
The prequel to the CCRP was created by Dragon Master, which resulted in the LEAGUE OF FORESTMEN thread by myself (Lord_Of_The_LEGO) and jeff_o_rama. That, unfortunatly, petered out pretty soon.

A month or so later, Nik (the great one) started up the Roleplay again and he, myself, Barbapple, jimjo, jeff_o_rama, sith35, LEGO_KNIGHT, kook, lone ranger and yourself(Devari) joined. The Misfits of Dametreos(TM) epic commenced, to end in glorious climax in the Great Sea Battle(TM). Sadly, LEGO_KNIGHT, kook, jimjo and jeff_o_rama dropped out soon after that, as did you(Devari). Lugz, Daimyo and Forester3291 joined, and the Fell War(TM) commenced, the so-called 'slump' in the roleplay since not many posts were added compared to the rush of posts during the Great Sea Battle(TM).
Around this time the CCRP became more organized when I(Lord Of The Lego) was promoted to Gaming Admin and the CCRP got it's own page on CC.com. After the Fell War ended, post counts began to pick up again as Formendacil, The Green Knight and Jack Craft joined and brought in fresh new plots.
I called this the 'Time of the Subplots', where more and more characters began to run about with at ton of plots; Barbod's trek to Bull Isle, Lord Void's quest for the Pendants, Shainya's recovery, reconstruction after the Fell War(TM), the Elwen, Sir Dractor and Old Man plot, Bjarn's rise to power, Gib and Thenais, etc,.
Other members joined around this time, but after a few posts they faded away. Around this time the BloodVaine Epic(TM) was launched, though no one knew it at the time. More and more characters were created (and killed) and soon plots were weaving together into the BloodVaine Epic(TM), until it was the only plot in the CCRP, much like the Misfits of Dametreos(TM) dominace in the begining of the CCRP. Now the BloodVaine Epic(TM) is reaching it's climax!
*End entry*
I don't know about you guys but I can't wait to get back to the 'Time of the Subplots'. Those were good days.

BTW I'm rather intrigued about this Grolling Fortress, place. If it's in the neverwood then maybe I could do something with it after Gib gets undemonized.

Hey, maybe next time i post on tis thread I'll actually have something original to add. :shock:
Let us stop for a moment and ponder the signiture...





Ok, enough of that!
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Postby Lord_Of_The_LEGO » Fri Oct 08, 2004 10:54 pm

The Green Knight wrote:BTW I'm rather intrigued about this Grolling Fortress, place. If it's in the neverwood then maybe I could do something with it after Gib gets undemonized.


Actually, I screwed up. I thought the Neverwood was located at the bottom of DM land and the top of Ninja land, not to the east of DM land and west of Classic LEGO. Grolling's location number is still correct, but it isn't in the Neverwood (unless someone wants to RP it so that the Neverwood strechs west and south, making it cover most of DM land).
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