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Classic-Castle Roleplay Faction Info

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Classic-Castle Roleplay Faction Info

Postby Formendacil » Tue Jul 26, 2005 3:20 am

Greetings, Roleplayers!

Several times over the course of the Roleplay's history, especially during its earlier months, there were calls to see some Faction Info, to allow new and old users a clear look at the different factions.

While the early conceptions of this were a good deal more comprehensive than what I have put together, that is all for the better. What is here contained is a basic summary, containing only official, Roleplayed, information. The older conceptions called for a good deal more speculation/invention in the faction info, which had not been previously Roleplayed. Therefore, by Roleplay rules, that information would not have been canonical. For that reason, therefore, the faction info here contained is fairly brief, and only provides the simplest of overviews.

All the same, I hope that this resource will be of use to Roleplayers new and old who are looking for something very basic- normally sovereigns and capitals.

This is not a general, add-on any information you please thread, as the Dictionary is. The information contained in the following post is the "official" information. If you have suggestions or changes that should be made, you are, of course, invited to post them on this thread, and I or one of the other Mods will make the appropriate changes to the following, information-containing, post.

Without further ado, I will proceed to immediately post our new faction info page,

~Michael A. Joosten - Gaming Moderator~
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Postby Formendacil » Tue Jul 26, 2005 3:34 am

Classic Castle:
Official Roleplay Faction Name:
Empire of Legoland
Also Known As: the Classics, Legoland, Classic Legoland, the Empire, the Legolanders.
Capital: The city of Orion, located at J-10
Ruler: Emperor Constantius VII.
Brief Background: The Classics are the superpower in Dametreos. The Emperor’s Cavaliers are the overall most elite troops. The Empire of Legoland is made up of several vassal kingdoms. Each kingdom has its own order of knights or soldiers. During the BloodVaine War, Legoland was occupied by BloodVaine, and the final climax of the War was the Battle of Orion, fought in and around the city. The Classics have since rebuilt. Orion is also known as a great centre of learning and study.
Other: Legoland’s island territories constitute the vassal Kingdom of Talistrand. The rest of the composite kingdoms are located on the mainland. The Shamrock Knights (Order of Club Knights) are located there. The capital is the city of Talistrand, located at N-24.
The Imperial Cavaliers (Crown Knights) are the Emperor’s own troops. The Red Cross Knights (Cross Knights) were disbanded after the BloodVaine War. The Tridentines (Knights’ Procession soldiers) are another order of Knights, as are the Chevron and Crimsom Knights.

The Black Falcons:
Official Roleplay Faction Name:
United Kingdom of the Black Falcons.
Also Known As: The Falcons, the Black Falcons.
Capital: Falconis City, located at G-7.
Ruler: Queen Helen Tillshire-Falconis
Brief Background: The Falcons are the second greatest military power in Dametreos. Ruled for the last couple centuries by the House of Hohenzollern, they completely conquered the Bull Knight kingdom in 1995. Later, they sided with BloodVaine during the BloodVaine War, invading the Royal Knights and the Black Knights. King Falconis XXVIII died during the war, and the country was thrown into turmoil. First the Marquis d’Durlass and then General Martin Humbolt seized power, until the Falcon Resistance, a group organised to fight Falconis XXVIII’s tyranny, rebelled and instituted a more democratic government, ruled by Queen Helen. Peace has since been made with the other nations, and the Falcons are rebuilding their country. The land taken from the Bull Knights has since been returned to recreate that nation.
Other: The Black Falcon islands are located south of the continent. Their capital is at Peregrine, located at F-21.

The Royal Knights:
Official Faction Name:
As yet undetermined. Presumably the “Kingdom of the Royal Knights” or something similar.
Also Known As: The Royal Knights, the Royals.
Capital: Castleton, located at G-8.
Ruler: Lego XIII
Brief Background: The Royal Knights have historically been allied with the Classic LEGOlanders. During the BloodVaine War, the Royal Knights were invaded by the Black Falcons. Their king was killed. As the War ended, and the Black Falcons retreated, Crown Prince Kjeld returned from the Royal colony, and took up command of the country. Aided by a plague, the Black Falcons were driven out, and Kjeld crowned king. Kjeld was killed only a few months after, and his son, Lego XIII became king.
Other: The Royal Knight portion of the northern island is a duchy under the command of Lego’s brother, Kristian. It’s capital is Kingston, located at D-2.

Crusaders/Lion Knights:
Official Faction Name:
As yet undetermined. Presumably the “Kingdom of the Crusaders” or something similar.
Also Known As: The Crusaders, Crusader nation. Never known to be referred to as Lion Knights.
Capital: Port Crowne, located at N-10
Ruler: King Robert
Brief Background: The Crusaders are the most prominent naval power in Dametreos, although until the recent death of King Richard IV, their navy suffered from a lack of royal support. Prior to the BloodVaine epic, the Crusaders suffered from Dragon Master attacks, and the country suffered during the BloodVaine War from the Great Fire and a lack of organised leadership. The recent ascent of King Robert to the throne appears to have stabilized the country.
Other: The Crusader colony is located on the northern isle. It is ruled by a governor in Leidenheim, located at G-2.

Dragon Masters:
Official Faction Name:
Dragonar
Also Known As: the Dragon Masters
Capital: The Fire-Breathing Fortress, located at G-10
Ruler: King Ajaxx
Brief Background: The Dragon Masters are known for their use of tame dragons. They are also known, stereotypically, as rough, evil, and cruel. This is not regularly the case. They are alone among the factions, in that they have officially sanctioned slavery. During the BloodVaine War, Lord Void was temporarily deposed as his general, Del Grakken, overthrew him with BloodVaine’s support. Many remained loyal to Lord Void, however, and after the war Lord Void returned to take command of his people. The Fire-breathing Fortress was destroyed during the war, but one of Lord Void’s first initiatives after regaining power was to rebuilt the fortress. During the summer of 2005 C.C., Lord Void's rule was threatened by Commander-General Ajaxx Dragonsbane. In September of that year, Lord Void's magic failed him, and he was successfully ousted. Ajaxx then took the throne.
Other: The Dragon Masters have two offshore provinces. Monilious Dracis, whose inhabitants are known as the Midlanders, is ruled by the sorceror Drock, and formerly by his brother, the sorceror Jarvick. Boranis Dracis is a larger isle half-Ninja, half-Dragon Master, whose Dragon Master inhabitants are known as the Outlanders, currently governed by Governor Caimlin. The inhabitants of continental Dragonar are known as the Mainlanders. Much of mainland Dragonar is desert, ideal habitat for training dragons.

Black Knights/Black Monarchs:
Official Faction Name:
Kingdom of the Black Knights
Also Known As: The Black Knights.
Capital: Rathborg, located at I-13
Ruler: King Edwin Wyrmsbane.
Brief Background: The Black Knights were major victims of the Black Falcons during the BloodVaine War. They sustained heavy casualties in defending Rathoan, and preventing Black Falcon invasion. However, the Black Falcons did not succeed in invading, and the independence of the kingdom was saved. Most of the energies of the Black Knights were then put to rebuilding their country. At the official celebration marking the restoration of the country, however, King Sirion was felled by an assassin's dart. The speedy intervention of the Emperor prevented civil war, and saw the rise of Edwin Wyrmsbane to the throne.
Other: The Black Knights possess the Golden Horn, which is blown in times of need to summon all able-bodied Black Knights to the defence of their homeland.
The Black Knights seem to be fairly tolerant of smugglers and mercenaries. Gerald Vos and his men originally came from their land.
The slaver city of Anka Dolour (H-21) and the island on which it is located is nominally in Black Knight territory, but it has been many years since the Black Knights bothered trying to assert their presence there.

Forestmen/Robin Hood’s Men:
Official Faction Name:
The League of Forestmen
Also Known As: The Forestmen, the League, the Foresters.
Capital: Delvarden Gard, located at M-8.
Ruler: Lord Bjarn.
Brief Background: The oldest of the Forestdweller nations, the Forestmen are a coalition of forest-dwelling tribes. In recent years they have been the major peacekeepers of the northwest, allied with both the Wolfpack and the Dark Forest, factions that have been at odds many times. During the Fell War, the Forestmen maintained a mostly neutral stance. Their leader at that time, Isaac, died, and Bjarn, long excommunicated, became leader of the League. Bjarn guided the kingdom through the evil days of the BloodVaine War, when the Forestdweller peoples were assaulted by Aezazel, and then by the Great Fire. Drullen Bell Keep, the fortress guarding Delvarden Gard, served as a refuge for all Forestdwellers, and as a base of resistance against BloodVaine. Led by Bjarn, the Forestmen fought against the forces of BloodVaine in the Battle of Orion. During the Wolfpack Civil War, the Forestmen borders were sealed to help contain the conflict.
Other: The Forestmen offshore territory is located on the Fell Isle. The entire island escaped being razed by the fire, and served as a source of supplies and safety during the BloodVaine War.

Dark Forest:
Official Faction Name:
The Kingdom of the Dark Forest
Also Known As: The Dark Forest, the Dark Foresters, the Foresters
Capital: Hemlock Stronghold, located at L-7
Ruler: Queen Arabella
Brief Background: The Dark Forest began as an offshoot of the Forestmen people, becoming independent in 1776. The were ruled for much of their history by a council, until falling into anarchy. Fallmir Kath resolved this by creating a kingship, and claiming it for himself. Fallmir died in 2004, sparking the Fell War with the Wolfpack. Fallmir’s son Radjar became king, and led the fight, eventually winning the war, and defeating the Wolfpack usurper, Defoe Grimtongue. During the BloodVaine War, the Dark Forest mainland was razed in the Great Fire, with its people fleeing to Drullen Bell in Forestmen territory. The Dark Forest participated in the Battle of Orion, on the victorious side, helping defeat BloodVaine. Following the war, the kingdom was rebuilt, and very nearly plunged back into war with the raging Wolfpack clans, who had become embattled with each other. The lords of the realm confronted King Radjar, and forced him to choose between joining the war and keeping his throne. Radjar chose to continue fighting, and voluntarily abdicated. He was replaced, at the advice of the Classic Emperor, by Lady Arabella Louise Fornsir. The Dark Forest, meanwhile, sealed all its borders for the duration of the Wolfpack Civil War to contain the conflict.
Other: The Dark Forest provincial capital on the Fell Isle is named Swordbranch, but the location is unknown so far.

Wolfpack:
Official Faction Name:
As yet undetermined. Presumably the “Kingdom of the Wolfpack” or something similar.
Also Known As: The Wolfpack, Wolfpack Members.
Capital: Daggerfall, located at R-8.
Ruler: Willem Blackcloak, King of the Throne of the Three Daggers.
Brief Background: The Wolfpack are known as a somewhat criminal faction. Certainly, their interfactional spy network is renowned for its efficiency. The Wolfpack have had a troubled history. In early 2004, King Willem left the kingdom on a short adventure, and his throne was seized by an advisor, Defoe Grimtongue. Grimtongue soon embroiled the Wolfpack in the Fell War against the Dark Forest. It ended poorly for the Wolfpack when the Dark Foresters vanquished them, aided by the returning Willem Blackcloak. During the BloodVaine War, the mainland Wolfpack was burnt in the Great Fire, with the people taking refuge in Drullen Bell, in Forestman lands. Willem and his armies joined the allies against BloodVaine in the Battle of Orion, and returned home victorious. However, it wasn’t long before Civil War broke out in the Kingdom, as Ciroal Grimtongue, the sister of Defoe, took over the country, and threw Willem in prison. Willem escaped, but the country blew up in War. Four major factions battled for control of the country, led by Ciroal, George Houndstooth, Varras, and Swift. Ciroal originally held the upper hand, until Varras, aided by Swift, took over Daggerfall. However, Varras fell himself soon after, as Swift changed sides and led an army against him. With Swift’s victory, peace was restored, and Willem Blackcloak was free to return.
Other: The Wolfpack are the only faction other than the Fright Knights to have their capital off of the continent. Their provincial capital on the mainland is Siastrakahn, located at L-8.

Knights’ Kingdom (2):
Official Faction Name:
The Eastern Knights’ Kingdom.
Also Known As: Easterners, Eastern Knights’ Kingdomers, Knights’ Kingdomers, Knights’ Kingdom Secundus, Enex Kausinium, Jellies (a derogative term) and the Rainbow Knights (also derogative).
Capital: Morcia, located at N-15
Ruler: King Matthias.
Brief Background: The Eastern Knights’ Kingdom was once a part of the same nation as the Western Knights’ Kingdom, but those days are long passed. A nation composed of rather independent fiefs, the central control, such as it is, lies with the Morcian province, where the king lives. The Easterners are often the butt of other people’s jokes, a situation probably arising from their highly unique architectural and cultural styles. As a general rule, the Easterners are more given to colourful pageantry and uniforms than the other nations. During the BloodVaine War, the Eastern Knights’ Kingdom was afflicted by the Great Southern Blizzard, and played but a small part in the war. They were also afflicted at the time by war between two of their provinces, Talonjay and Alendan. With the intervention of the king’s men, this was soon enough ended.
Other: There are five major provinces in the Eastern Knights’ Kingdom: Morcia, Talonjay, Alendan, Banteras, and Orkosan. Three are located on the mainland (Morcia, Talonjay, and Banteras), with the other two on Kingdom Isle (Orkosan and Alendan).

Ninjas:
Official Faction Name:
Ninjara
Also Known As: The Ninjas, the Ninjarians.
Capital: Kyoregoto, located at E-12
Ruler: Emperor Regojin XXXIII
Brief Background: Possessing a unique culture and civilisation, the Ninja people are often aloof in Dametreos. Alone among the factions, they were unaffected by the BloodVaine War. They are also physically cut off from the rest of the factions by the impressive Norodorok Mountains to the east, and the Dragon Master deserts to the north. The Ninjas would seem to have no real allies in Dametreos, but no real enemies either.

Knights’ Kingdom (1):
Official Faction Name:
Western Knights’ Kingdom
Also Known As: Western Kingdomers, Western Knights’ Kingdomers, Knights’ Kingdomers, Westerners, Kausinium.
Capital: As yet unknown. Presumably on the Mainland.
Ruler: King Leo.
Brief Background: Once a part of the same nation as the Eastern Knights’ Kingdomers, the Westerners are a more conventional, and have not got the same, undeserved reputation as their eastern cousins. They were severely hurt by the Great Southern Blizzard during the BloodVaine War, and played little part in ending it, seeking mainly to rebuild.

Fright Knights:
Official Faction Name:
As yet undetermined. Presumably the “Kingdom of the Fright Knights” or something similar.
Also Known As: The Fright Knights
Capital: The Barrow City of Gynthaunt, located at O-18.
Ruler: She-of-the-Barrow
Brief Background: A reclusive people with a darker reputation than most, the Fright Knights are ruled by She-of-the-Barrow, a mysterious and powerful witch. During the BloodVaine War, when her lands were blanked in snow during the Great Southern Blizzard, She-of-the-Barrow contributed to BloodVaine’s defeat by giving the Allies the spirit box needed to kill BloodVaine, containing the spirits of those he had slain. Since the war, the Fright Knights have again become reclusive, only assisting the Dragon Masters in building a navy to transport their slaves.

Bull Knights:
Official Faction Name:
As yet undetermined, most likely something along the lines of “the Kingdom of the Bull Knights”
Also Known As: The Bulls, the Bull Knights
Capital: Taurus Stronghold
Ruler: Lord Barbod.
Brief Background: The Bulls were a small kingdom east of the Black Falcons. In 1995, C.C., they had a major altercation with their more powerful neighbours, resulting in the loss of their lands, independence, and basic identity. Only a secretive group made it south to Bull Isle, where they remained hidden under the rule of Lovana. In 2004, Barbod, rightful king of the Bulls, reappeared, and eventually made contact with Lovana, as well as with another group of Bulls sheltered by the Falcon Resistance. Brought to Bull Isle, Barbod took command of his people, and brought them back into the affairs of mainstream Dametreos. Although a small faction, they played a major part in the BloodVaine War, formed part of the Allied force at the Battle of Orion. Although recognised as a once-again legitimate faction by the Emperor shortly after the battle, it wasn’t until the overthrow of the Falcon government by the Falcon Resistance that a treaty returning them their lands was made with the Black Falcons.
Other: Alone among Dametreos’ nations, the Bull Knights had no island territories. This changed with their colonization of Bull Isle after the conquest of their lands, but they still have very little offshore territory.

Shadow Knights:
Official Faction Name:
Not applicable.
Also Known As: The Shadow Knights
Capital: Not applicable
Ruler: Currently unknown.
Basic Background: A faction different from all others, in that the Shadow Knights are a secretive and landless force. Although they seem to possess a fairly large army, as well as various ships, they have no territories and no known infrastructure. Historically, they are descended from the Scopos Clan of King Kris’ era.
Other: Although their current leadership is questionable, the Shadow Knights were formerly led by a man known as the Shadow King. He was last seen in combat as sea with the Lone Ranger.

Pirates:
Official Roleplay Faction Name:
Not applicable
Also Known As: Pirates, privateers
Capital: Not applicable.
Ruler: Not applicable
Brief Background: Not a proper faction in a legal sense, the Pirates of Dametreos are many and varied, from near-legal privateers to despicable traders.
Other: Although the Pirates have no legal territory, the city of Anka Dolour (H-21), and the surrounding island is essentially pirate-controlled, and is a major slaver port.
Last edited by Formendacil on Tue Jan 24, 2006 6:37 am, edited 6 times in total.
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Postby Sir Kohran » Tue Jul 26, 2005 8:44 am

It's about time!

Seriously, I enjoyed reading this greatly. However, here's a little bit more information on names:

- At one point, Daimyo called the KK2 the "Enex Kausinium", and the KK1 "Kaus/Holy Kausinium".

- The Shadow Knights were also called the Scopos clan in the past.

Hope it helps!
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Postby TheOrk » Wed Jul 27, 2005 1:27 am

Great job on that! I recently found the olde misfits era website at lugnet and it had faction info so I was wondering why we didn't have it for the modern day era. Still, good job getting that all together. 8)

One thing about the KK1 Kingdom is they seem to be more religious then the rest.(Maybe not to the God but perhaps the Wooden Duck?) I think it was Daimyo plus me who briefly RPed them with something like that.


And about the Fright Knights. The barren and haunted land they live in is because of several RPed reasons. Basically they're evil sorcerers who are warping the land around them.

Also the Batlords all seem to hate each other and will back stab the other all to gain the favor of the She-of-the-Barrow.
Last edited by TheOrk on Wed Dec 14, 2005 12:19 am, edited 1 time in total.
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Postby Lord_Of_The_LEGO » Wed Jul 27, 2005 3:09 am

Awesome job, Mike!

TheOrk wrote:One thing about the KK1 Kingdom is they seem to be more religious then the rest.(Maybe not to the God but perhaps the Wood Duck?) I think it was Daimyo plus me who briefly RPed them with something like that.


Though he wrote this out in his "faction histories", this really isn't canon. The KK1ers remain extremely vague, but I plan to chance that soon (whoops, said too much already! :twisted: )
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Postby Maedhros » Tue Aug 02, 2005 4:03 pm

Ooh...wonderful. Thanks a lot. That made everything a lot easier :D

But I don´t really like the idea of calling the japanese styled faction "ninja" because that´s both strange and inaccurate... but I suppose you only use the official LEGO names so I´ll have to endure it Razz
Far too late to do anything about it now anyway...
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Postby Formendacil » Wed Aug 03, 2005 2:49 am

Maedhros wrote:Ooh...wonderful. Thanks a lot. That made everything a lot easier :D

But I don´t really like the idea of calling the japanese styled faction "ninja" because that´s both strange and inaccurate... but I suppose you only use the official LEGO names so I´ll have to endure it Razz
Far too late to do anything about it now anyway...


The faction is known as Ninjara- a made-up word that, while obviously connected to "Ninjas" could mean anything.

The people, it is true, are known as the Ninjas, but since we have pretty much only seen them through the eyes of the other factions, that could just be a result of misunderstanding. The Ninjarians are, after all, rather isolationist.

EDIT: Kohran, I've noted the additional names "Kausinium" and "Enex Kausinium" and added them. Thanks for pointing them out.
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Classic LEGOlander Subfaction info.

Postby Formendacil » Wed Aug 03, 2005 3:41 am

Classic LEGOland Subfaction Info:

As all Roleplayers are probably aware, Classic LEGOland is the most complex of the Roleplay kingdoms where subfactions are concerned. The official sets off of which they were based include no less than eight different emblems which have been incorporated into this single Roleplay realm.

To help new- or old- Roleplayers navigate this maze of subfactions, and to clearly lay out, as best I may, what is known about them, here is another explanatory article.

To begin with, here is a map of the LEGOland mainland, outlining the vassal kingdoms that compose the Empire there. Please note that these internal borders are not exactly canon in that they have not been roleplayed to that EXACT location, but the implications of their placement are obvious.

Furthermore, note the insertion of Chevraport and the road from Chevraport to Orion. These have not been visited directly, but I have referred to Chevraport several times, as the main Classic port, and a road between it and Orion obviously exists. Chevraport has been placed at pretty much the only spot that it can be, and the road traverses the land between the cities more or less directly.

And now, on to the subfactions...

The Cavaliers:
The Imperial Cavaliers is the Roleplay designation of the most basic of Classic Castle: the soldiers of the Yellow Castle itself. Within the world of the Roleplay, the Cavaliers are the unifying force of the Empire. They are drawn from across its lands, or even from outside it, as the case of Jayko Falconensis will show. Their blue uniforms with purple surcoats are the Imperial livery, the basis of any Imperial servant's uniform. The Cavaliers are found across the Empire as its chief military force, and also outside of the Empire, where it is a powerful symbol of Imperial pride. The Cavaliers answer directly to the Emperor, and under him to their commanding officer, who is currently Marshal-General Theodosius.

The Tridentine Knights:
After the Crown Knights, the soldiers from the Knight's Procession are the most typical and ubiquitous of the Classic-era subfactions. Some might even say more typical. This is clearly mirrored in the presentation of their Roleplay incarnation: the Tridentine Knights.

The Tridentines hail from the eastern vassal kingdom of Classic LEGOland, but their troops are posts across the mainland, and on diplomatic missions. The Tridentines are most numerous of the Empire's armies, and they answer to the King of Tridentia, and his chief officer, Commander-General Louis Vincentius, and through them to the Emperor.

One of the few known facts about Tridentia is that the estates of the Quorandis family, at Quoran, are located in northern Tridentia.

The Club Knights:
The Club Knights, based off the Shamrock faction of the Yellow Castle, are in the Roleplay the most far-flung of the Classic vassal kingdoms. They hail from the island Kingdom of Talistrand, which in addition to being the furthest vassal kingdom from Orion, is also the largest. The Club Knights are primarily found within their own isles, where they are under the command of King Valentius IV of Talistrand, and his commanding officer, who appears to be (but hasn't definitively been said to be such) is Sir Victor de Graff.

Red Cross Knights:

Strange as it may seem to a non-Roleplayer, the Knights bearing what is to us the symbol of Christianity are the most villainous of the Roleplay Classic subfactions. This is due to the fact that during the fell war the commander of their troops, Duke Lucius del Morte, sided with BloodVaine. Hailing from the northern part of Legoland, the red and white troops were once as common across Legoland as the Cavaliers or the Tridentines, but since the end of the BloodVaine War, their forces have been disbanded, those few loyal to the Emperor having been re-assigned to the Cavalier forces. Nonetheless, the red and white emblem may still be found on the non-military officials of the northern vassal king. Local military detachments are now provided by the Cavaliers or else some other vassal kingdom's forces. Perhaps someday this once-proud vassal kingdom may again bear its own arms in battle...

According to the Roleplay Dictionary, the Guardendia Innis vinyards are in northern Legoland, near the Crusader border. Although not strictly canon, they were therefore appear to be from the Cross Kingdom.

The Chevron Knights:
Not much is known about the Chevron Knights in the Roleplay. From the name of Chevraport, it is clear that these black uniformed soldiers hail from the coastal, southern, part of Legoland, and it is clear that they did not side with BloodVaine during the war. Beyond that, little is known about them. Possibly, they form the Empire's naval arm, leaving the land-based military problems to the Tridentines and such. Although it has not been roleplayed conclusively, it appears that Sir Weigraf, of "the Ghoul of Orion" fame, was originally a great a noble Chevron Knight.

The Crimson Knights:
If little is known about the Chevron Knights in the Roleplay, less is known about the Crimson Knights. Apart from a couple of references in the Ball-related posts, they have not been mentioned at all. However, with the other four corners of Legoland taken, they would appear to hail from western Legoland, in which case their lands include the Legoland portion of the Neverwood, as well as the initial homes of Dacker Colagart and Rigger Belphinagib. Although their fathers, who died in battle, appear to have been Cavaliers, they may, possibly, have been Crimson Knights in the service of their local king.

The Orion City Guard:

There has been but one Roleplay mention of the Orion City Guard. In the post where Jayko and Arthur are taken into custody for rowdiness, the city guard is refered to as having blue and white uniforms. Soldiers such as the one depicted in the above link are the sort being refered to. As the city guard, they clearly are not great in numbers, nor would they be seen much outside of the capital city.

The Soldiers of the Kingdom of Orion:

The "Lionheart" troops, as they are known in Legofandom, are the soldiers of the Kingdom of Orion, the centremost of the vassal kingdoms that make up the LEGOland Empire, ruled directly by the the Emperor, who in addition to being "Emperor of Legoland" is also "King of Orion". Like Talistrand, Orion is not only the name of a city, but of one of Legoland's constituent kingdoms. As such, it has an army of its own. The Lionheart soldiers were Roleplayed into this position, by TheOrk in his backstory of Valric's history.

What else???

The "Knight's Tournament Soldier" has, in no known form, been Roleplayed as yet. So are they another vassal kingdom? Are they the emblems of a powerful duchy? Are they an alternative look for the Crimson Knights, whose colours they resemble? Thus far, the field lies open, and they could be any...

In Summary...

That's it, Legoland as it is currently known, with its maze of subfactions and its prospensity for heraldry. The potential for more stories and more exploration is certainly there, and I, for one, will return hither to explore them if I ever finish my other ideas. As many may have noted, Classics are my favourite Roleplay realm.

~Michael A. Joosten - Gaming Moderator~
Last edited by Formendacil on Sat Nov 05, 2005 6:13 pm, edited 1 time in total.
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Postby Maedhros » Fri Aug 05, 2005 1:34 pm

Formendacil wrote:
Maedhros wrote:Ooh...wonderful. Thanks a lot. That made everything a lot easier :D

But I don´t really like the idea of calling the japanese styled faction "ninja" because that´s both strange and inaccurate... but I suppose you only use the official LEGO names so I´ll have to endure it
Far too late to do anything about it now anyway...


The faction is known as Ninjara- a made-up word that, while obviously connected to "Ninjas" could mean anything.

The people, it is true, are known as the Ninjas, but since we have pretty much only seen them through the eyes of the other factions, that could just be a result of misunderstanding. The Ninjarians are, after all, rather isolationist.



I solved the problem by calling the real ninja (oppressed villagers who learnt to fight back and eventually learned fighting and stealth skills so unsurpassed that they became feared throughout the whole country) shinobi instead. That´s almost the same thing and by doing so we avoid confusion and can still call the usual people (the majority of the population and the noblility) ninjas. I hope that helps.
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Postby Formendacil » Fri Aug 05, 2005 8:21 pm

Maedhros wrote:I solved the problem by calling the real ninja (oppressed villagers who learnt to fight back and eventually learned fighting and stealth skills so unsurpassed that they became feared throughout the whole country) shinobi instead. That´s almost the same thing and by doing so we avoid confusion and can still call the usual people (the majority of the population and the noblility) ninjas. I hope that helps.


Works for me.. but my own interest in Classics (and other themes) as well as a working ignorance of most eastern traditions will likely not place me in a situation where any such knowledge is really necessary for me to exercise.

Of course, that's just me...
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Postby TheOrk » Fri Aug 05, 2005 9:35 pm

Great job on the Legoland Faction info! I only noticed it now.

Although it has not been roleplayed conclusively, it appears that Sir Weigraf, of "the Ghoul of Orion" fame, was originally a great a noble Chevron Knight.


Hmmm... I thought I did roleplay it conclusively :?

Yep everything in that paragraph is correct. I never roleplayed it that far, but Weigraf's relatives are either famous or powerful or both. I'd say just "roleplay it" but Weigraf's dead and he didn't leave a last name :wink:
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Postby Formendacil » Sat Aug 06, 2005 4:28 am

TheOrk wrote:Hmmm... I thought I did roleplay it conclusively :?

Yep everything in that paragraph is correct. I never roleplayed it that far, but Weigraf's relatives are either famous or powerful or both. I'd say just "roleplay it" but Weigraf's dead and he didn't leave a last name :wink:


Maybe you did, and I just don't remember. I do not have a perfect memory of everything RPed... unlike some Lords of the LEGO I could mention...

Anyway, I suppose that since a character bio is official RP canon and since a pic is a part of the Bio, then Sir Weigraf was canonically a Chevron knight....
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Postby Maedhros » Fri Sep 23, 2005 3:06 pm

Just wanted to note that the emperor of Ninjara has been roleplayed here:

"I know of your skills with the sword, Kor. And I truly respect that but you won´t get far with only that. You´ll need to learn how to fight with everything at your disposal, be it a sword, a kyoketsu shoge or your body. But you´ll also need a strong physical and mental foundation. I´m sure you´d beat me in a fair swordduel but if you´re going to fight for Emperor Regojin XXXIII you´ll need both great strength, agility and endurance. Now please listen to me."
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Postby Formendacil » Fri Sep 23, 2005 4:02 pm

Maedhros wrote:Just wanted to note that the emperor of Ninjara has been roleplayed here:

"I know of your skills with the sword, Kor. And I truly respect that but you won´t get far with only that. You´ll need to learn how to fight with everything at your disposal, be it a sword, a kyoketsu shoge or your body. But you´ll also need a strong physical and mental foundation. I´m sure you´d beat me in a fair swordduel but if you´re going to fight for Emperor Regojin XXXIII you´ll need both great strength, agility and endurance. Now please listen to me."


Got it! Noticed that when you posted, and then completely forgot about it...

Give me two minutes, and I'll have it updated!
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Postby Formendacil » Tue Oct 11, 2005 5:27 pm

And, in other updates, it's time for Ajaxx Dragonsbane and and Edwin Wyrmsbane to replace Lord Void and King Sirion on the charts...

Just a few minutes, people, and it'll be all history...

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