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Castle Brikwars

Postby Modesty » Tue Feb 28, 2006 12:55 am

I think most of us can agree that brikwars is great, but I think for people who are interested in strictly mideval things, the weapons and armour is too limiting, along with the vehicles.

Also, Making the different kinds of minifigs mideval-compatable, like turning a Teknition into a Blacksmith or something.

So, I've started to make some small charts with things I've changed, with the Teklevel being set at 3 (Mideval/Renessiance).

I should have the rest up soon, but right now this is what I have (the spacing might go off because of the text fitting)

------------------------------------------------------------------------------------------------------------
Brick Siege Equipment Archive
------------------------------------------------------------------------------------------------------------
Armour:
Armour Pntly Specialty
------------------------------------------------------------------------------------------------------------
Buckler 1 - Can be used as a Discus
S Shield 2 - -
L Shield 3 -1” move -
Rune Shield 2 - +2 CC dmg
Torso Armour 2 - -
Plate Armour 3 -1” move -
Samurai Armour 3 - -
Pauldron 1 - -
Epaulettes 0 - +1 skill Command ability
Helmet 1 -1 skill -
Ninja wrap 0 - User can hold available weapon
Quiver 0 - Must be worn to fire >1 arrow
Cape 0 - +1 AV when attacked from back
Backpack 0 - User can carry available item
Plume 0 - +1 skill
Horns 0 - + 1 dmg
------------------------------------------------------------------------------------------------------------























------------------------------------------------------------------------------------------------------------Weapons:
UR 2H Rng Pnlt Damage Specialty
---------------------------------------------------------------------------------------------------------------------------------Knife 2 - CC - 1d4 -
Rapier 2 - CC - 1d6 When paired with katana, +1 skill +2 dmg
Shortsword 3 - CC - 1d6+1 -
Longsword 4 X CC -1 skill 1d8 -
Katana 3 - CC - 1d6+2 When paired with rapier, +1 skill +2 dmg
Scimitar 4 X CC -1 skill 1d10 -
Greatsword 4 X CC -.5”mve 1d12 -
Hatchet 2 - CC - 1d6 -
Handaxe 2 - CC - 1d6+1 -
Poleaxe 3 X CC - 1d8 -
Waraxe 4 X CC -1 skill 1d10 -
Halberd 4 X CC -1”mve 2d6 -
Javelin 2 - CC (Pw+2) - 1d6 Can be thrown easily
Spear 3 - CC (Pw+3) - 1d8 Can be thrown easily
Pike 3 X CC -.5”mve 1d10 -
Lance 4 - CC - 1d12 Can be used only from horseback
Ramseur 4 X CC -1”mve 1d0+2 -
Mallet 2 - CC - 1d6 -
Mace 3 - CC - 1d6+1 -
Club 1 - CC -1 skill 1d6+1 -
Hammer 3 X CC -1 skill 1d8+1 -
Flail 4 X CC - 1d6+1 Stuns
Shortbow 3 - 4” - 1d6 cannot be fired with only one hand
Longbow 4 X 10” -.5”mve 1d8 -
Crossbow 3 (2) - (X) 8” - 1d6+1 in parenthesis is for 2 hand use
Yumi 4 X 9” - 1d6+2 Can be used on horseback
Fists NA NA CC - Pwd4 cannot attack 2nd time if hit armour
Whip 3 - CC - 1d4 Can grab loose items on defender
Discus 2 - skill” - 1d8 Can be used as a Buckler
Net 3 - Pw+1” - 1d2 Tangles Target with skill throw
Shuriken 2 - Pw+2 - 1d4 Do not take up space while being carried
Scythe 2 - CC - 1d6 -
Flintlock 3 - 7” slow 1d6+1 -
Musket 5 X 12” slow 1d8 -
Mine 4 - NA - 1d12 Takes Entire Turn to set

Mines: Mines are placed next the minifig who is carrying one. Find the placement of the mine using inches, from the sides of the battle field, the person who set the mine will record where it is, and then take the mine off of the field. The opponent cannot record the placing. When a minifig walks within a halve inch of the mine placement, the mine is destroyed and damage is done.
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Postby g2 » Mon Jan 08, 2007 4:25 am

Now this is really useful. Thanks for posting your hard work for us to use. I know I will be adding this to my Brikwars Folder.

Battle-on dude!! :)
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Postby Velliscig » Tue Aug 07, 2007 4:32 am

Nice. Im gonna go check the printoffs i have for the rules upstairs and compare. :D
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