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A Brikwars game my friend & I played

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A Brikwars game my friend & I played

Postby Brickboy » Tue Feb 28, 2006 9:38 pm

THe title says it all. Plz feel free to ask questions. Oh and the skeleton army eventually won cause of my week dice rolling.
-Alan-

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=170224

P.S. This is my variation of Brikwars.
good times
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Postby eNiGMa » Tue Feb 28, 2006 10:41 pm

Looks like fun! And don't worry about those skeletons--they were dead before the game even started. :P
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Postby Brickboy » Wed Mar 01, 2006 5:33 am

Looks like fun! And don't worry about those skeletons--they were dead before the game even started.


Thats true :D Well I did give him a handicap since he was new at the game. Argh bad idea for someone who rolled like 8 sixes in a row!!! O well I'll get him next time.
-Alan-
good times
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Postby Fry_slayer » Wed Mar 01, 2006 1:05 pm

Another one joined the fray! :twisted:

But seriously, the cape design of ur falcon Lord looks awfully familiar.. :wink:
is it paper or cloth? I have yet to find a viable solution of producing cloth capes and punching a holes on cloth always is a pain in the --- and printing underside of it is almost impossible unless you spray paint it, for yours is white underneath.

Here are some questions for your game

1. How long did your game took?

2. Is your armies based on points? If so, for reference purpose can you list them down?
For my game:
Lord = 40pts
Champion = 20pts
Shooter = 8pts [Optional shield +2pts]
Melee = 4pts [Optional shield +2pts]

3. Are the skeletons just as same as the living or are they on special rules?

Cheers
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Postby lord azreal » Wed Mar 01, 2006 4:03 pm

i really dont wanna say im jealous that you have such a nice board but im jealous.
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Postby Brickboy » Wed Mar 01, 2006 11:54 pm

Yeah I forgot to mention that. Thanks to fry slayer for the cape design!!! I use card paper which I find seems to work pretty well, though I would really like to find a cloth that I could use. Um my rules are really really simple because I never tottaly figured out the official Brikwars game.My rules would take way to long to explain, plus I just recently reprinted the Brikwars manual to get more ideas for my game. The game took about 2-3 hrs, and no the skeletons had the same rules as normal soldiers (lame I know, but I play with really basic rules).
-Alan-
good times
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Postby lord azreal » Thu Mar 02, 2006 3:57 pm

you could try mine here
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Postby Brickboy » Thu Mar 02, 2006 9:33 pm

I actually was going through the Brikwars guide because I want to play a more detailed game, and realized that I play the abridged version of the game with a few extra little things. The basic rules of the game are that foot soldier kill on 5 or 6, and ranged units kill on only a 6. Thats basically the rules.
-Alan-
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Postby Modesty » Thu Mar 02, 2006 9:58 pm

Looks like a lot of fun...I have my first game scheduled for this sunday, and I have the armies ready. Basically, I just tried to make them equal, no CP or Ratios or anything.

What do you mean, a foot soldier kills on a 5 or 6, and a ranged on 6? Doesn't that depend on the weapon, profession, and the opponents stats?
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Postby Paradox » Fri Mar 03, 2006 12:08 am

I think that's what he means by abriged.
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Postby JoshWedin » Fri Mar 03, 2006 12:13 am

Looks like it was a lot of fun. :) I especially liked this pic, lots of carnage in there!

Josh
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Postby Fry_slayer » Fri Mar 03, 2006 4:03 am

What do you mean, a foot soldier kills on a 5 or 6, and a ranged on 6?

Well if my understanding of wargaming is correct it simply means on an attack roll done by a soldier on a roll of 5 & 6 is consider a kill, where as if you use a range attack (arrows. throw axe etc) you will need 6 to get a kill, ranges attack always need a higher roll or else everyone will be using range.

To increase probability of the game lots of wargame systems uses the "armor save" rule. Basically it works the same but instead on a successful roll hit the target is not immdiately dead by can try his/her/its luck by rolling a "saving roll" so see if the blow can be deflected or stop by armor. A standard trooper wearing standard armor in my game needs a roll of 5 & above to be saved from the fatal attack, where as a Lord needs only 4; civilians on the other hand need all the luck they can have on a roll of 6.
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Postby Brickboy » Fri Mar 03, 2006 5:48 am

To increase probability of the game lots of wargame systems uses the "armor save" rule. Basically it works the same but instead on a successful roll hit the target is not immdiately dead by can try his/her/its luck by rolling a "saving roll" so see if the blow can be deflected or stop by armor. A standard trooper wearing standard armor in my game needs a roll of 5 & above to be saved from the fatal attack, where as a Lord needs only 4; civilians on the other hand need all the luck they can have on a roll of 6.


Oh my goodness thats almost the exact same rules as I have. Sweet! I am reading the manuel again so that I can play a game with more detailed rules.
-Alan-
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Postby Fry_slayer » Fri Mar 03, 2006 9:42 am

Oh my goodness thats almost the exact same rules as I have.


Compatible rules :D ? Given the chance I woulda have invaded your land :twisted:

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Postby Brickboy » Sat Mar 04, 2006 2:36 am

Compatible rules ? Given the chance I woulda have invaded your land


I believe I have been insulted :P . (goes out and buys 100 more men)

-Alan-
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