After doing some google searching, I settled on Brick-At-Arms for the title of the Lego gaming system I am designing. Not to put the cart before the horse, but I always get hung up on such details, like the TITLE. I see no harm in posting this before I publish more of the actual system. Never know when such details will be completed, you know?
My first goal is to write up Castle content, and I am allowing for an expansion into other themes later. So it will be Brick-At-Arms: Castle, or Brick-At-Arms: Space. If I complete the system work, I guarantee there will be some great illustrations and gaming template sheets to accompany. I'm about on par with rayhawk in terms of digital illustration, though I'll need some practice with lego figure drawing, especially in that distorted style...
A very brief summary of the system so far: Faction oriented hierarchial army system with multiple play options: Freeform, Campaign, and Journeyman venues are flexible to the player without compromising the core of the system, allowing players of diverse experience and available time to find a solution. Allows for plenty of customization. System does not require/depend upon continuuity for unit record keeping across battles, nor does it require points-based unit purchasing for battles, but allows for either. Gameplay can be turn-based or round-based, utilizing action points and initiative statistics. Current Status: Statistics system is 99% complete. Army hierarchy & dynamics about 75% complete. Content and specialized rules are 4% formulated.
I'd very much like to discuss issues with tabletop lego gaming in general so that I can avoid any pitfalls found in the alternative systems. I appreciate game design imput if you have any, and feel free to ask questions about this system! It helps, alot!
Oh, also, any logo ideas??