ffilz wrote:Oh, I'd also like to get a wharf standard set up. My thought on wharf standard is that the basic wharf height would be one "hill/mountain" level up.
Hmmmm, I wonder if it a good candidate for inclusion as a standard?
When we tried the wharfside area at NWBC'06 we had both your very tall wharf sections and opposite was my modular wharf sections which were basically a couple of bricks high.
There are two sides to this issue (literally). The side that joins with adjacent land and the water side. The seaward side's primary concern is to align nicely with ships that are docked. The landward side dictates how high the "ground-zero" (for lack of a better term) must be built.
If we make the seaward side a full "hill level" up then it aligns nicely with very tall ships. Gangplanks are not at harsh angles and things like stairs for small boats, sewer grates and other details are easily added. It does however mean that now a large part of, if not the entire associated town must be built on stilts to raise the baseplates to a ground-zero above the actual table top.
If we make the landward side one single BpB then we allow for "ground-zero" to be the same as the table top. This makes the adjoining land sections much easier to build and reduces the amount of extra bricks needed. It does mean that ships with tall sides may have to accept steep gangplanks when docked or wharves would have to built that rise up higher like modern boardwalks.
There is actuall a third option which would be to do what the train guys do and make water a separate table for the water level that is X-bricks lower than the standard tables. Too costly and cumbersome for most situations but a possibility.
So, of the two practical options, I would favour the landward-side, BpB option as the standard BUT allow event coordinators to arrange for "hill-level" wharves/dockside in the same way any other terrain-level changes are agreed. Examples of both would be useful to include as a new section of the standard.