BrickQuest (Adv) at BrickFest 2005
Posted: Wed Aug 03, 2005 1:40 am
Hello Castlers who might attend BrickFest.
I'll be running a BrickQuest game. This game will be quite a bit different than your typical BrickQuest game, as it will be on a battlefield instead of in a dungeon. The field is 2 baseplates x 4 baseplates (16 x 32 squares).
Another difference is that instead of the old-school DnD style class/race - you can pick a class and a race independently. I lost 'Rogue' because there are no traps, etc in my game. The break down is like this:
Races: Human, Elf, Dwarf
Classes: Fighter, Archer, Monk, Assassin, Mage, Cleric
Each class/race combo has its own particular of movement rate, attack dice, defence dice, and HP.
This will be maybe my first game - so I'd like to have an idea of who's coming and who isn't. I'll be bringing generic warriors of different classes incase someone wants to play but doesn't have a fig.
Looking forward to it!
-Lenny
I'll be running a BrickQuest game. This game will be quite a bit different than your typical BrickQuest game, as it will be on a battlefield instead of in a dungeon. The field is 2 baseplates x 4 baseplates (16 x 32 squares).
Another difference is that instead of the old-school DnD style class/race - you can pick a class and a race independently. I lost 'Rogue' because there are no traps, etc in my game. The break down is like this:
Races: Human, Elf, Dwarf
Classes: Fighter, Archer, Monk, Assassin, Mage, Cleric
Each class/race combo has its own particular of movement rate, attack dice, defence dice, and HP.
This will be maybe my first game - so I'd like to have an idea of who's coming and who isn't. I'll be bringing generic warriors of different classes incase someone wants to play but doesn't have a fig.
Looking forward to it!
-Lenny