Ever since my original
landscaping standard proposal a year ago, I have been working on a way to streamline the massive amount of work it would take to actually pull off a well done, coordinated display. A few years ago I was involved in the design of a little program written by a guy named Jason Harris called NWMap. Back then there was a game coming out called Neverwinter Nights where you could build your own levels in a modular fashion that is almost exactly like putting a bunch of baseplates together. A lot of people were excited about this and some of us couldn't wait to get our hands dirty, so Jason coded this little planning tool and I did the artwork based on what we knew about the game. Long story short the game came out and the tool was released into the public domain. Thing is, Jason made the thing incredibly mod-friendly, so even though I'm not a coder I've still been able to work and shape it into something that I hope will help immensely in the display planning process.
I've had the thing on the backburner for a while now, but the recent farm standard discussion
prompted me to set aside some time to get some work done on it. Mainly, I was inspired by the idea of basing everything off multiples of 8, and I've been working on converting my earlier work to such a system.
The thing is far from done so I'm only posting a screenshot for now. I'm unemployed right now and shouldn't really be wasting precious job-seeking time on personal projects, but hey it's fun so if people are interested enough I'll keep at it. Here's what I've incorporated so far and what I'm planning:
-Base layers of grass, farmland, and beach/ocean.
-Roads, Castles, and CCC Walls shifted to fit the 8 stud modular standard instead of stuck in the middle of a 32x32 baseplate.
-Defineable boundaries marked with flags inspired by the CCC Flags at Brickfest
, so that contributors can see exactly where their modules will be in the display.
To be added:
-Streams and rivers (ones in screenshot are remnants of base 32 system)
-Definitions for elevation change, such as cliffs and markers for transitioning to BPB
for below-groundlevel rivers and ponds (just looks so much better
Now then, if anyone would like to help out...who knows C++? NWMap was unfortunately never really finished and there are tons of kinks all over the place. Half the time I've spent so far has been on coming up with workarounds and the thing is gonna come with some hefty documentation by yours truly once I actually release it. For instance, at this time I believe it will be limited to only 5 flag colors though I'm still working on that (still allows for 30 different combinations with just those 5).
Other than that, send me dat files! (I'm just using screenshots from ldraw to make the graphics if it wasnt obvious). If anyone has dat files of tudor houses, landscaping, etc, preferrably based on multiples of 8 studs wide and tileable, let me know and I might be able to use them.
More on this as it progresses...