After much inspiration from people like fryslayer and others who have made brikwars, I built my own. It is mainly a face off between a mage and the Dragon Masters. In it are a few misspelled words like on one it says not when it means now . So please forgive me. And here i present my first photoed brikwar.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=259573
My first brikwar
My first brikwar
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- Fry_slayer
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Four forces, Yoda carrying ladder and cow people oh my.
Questions:
1) How many players did you have?
2) That is a lot of arrows shown, was it just lucky so many are killed by range attacks?
3) What would you do to spice up future games?
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1)2 players- one controled the evil side, the other the good side.Fry_slayer wrote:
Four forces, Yoda carrying ladder and cow people oh my.
Questions:
1) How many players did you have?
2) That is a lot of arrows shown, was it just lucky so many are killed by range attacks?
3) What would you do to spice up future games?
2)Well, I think I just drew a lot of arrows, which was another mistake in my part.
3)Still working on that, what spice can I add?
PS. Yoda is supposed to be a goblinish creature but I didn't have a gobliny body for him.
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- Fry_slayer
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Well you could try some elevated landscapes and props which can be used as cover for advancing troops, it can greatly enhance the interesting features in a game.
For example:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=700793
Ofcourse not everyone have that much of bricks so you could try my poor man version, using boxes
http://www.brickshelf.com/gallery/Frysl ... 05-084.jpg
Also slowly add up the number of troops involved until you get a nice gaming experience/time used ratio. You might also want to consider using point system or a simple rationing of melee to ranged troops at 2:1 or else so much arrows will be flying no body would want to come out from cover
For example:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=700793
Ofcourse not everyone have that much of bricks so you could try my poor man version, using boxes
http://www.brickshelf.com/gallery/Frysl ... 05-084.jpg
Also slowly add up the number of troops involved until you get a nice gaming experience/time used ratio. You might also want to consider using point system or a simple rationing of melee to ranged troops at 2:1 or else so much arrows will be flying no body would want to come out from cover
[url=http://www.brickshelf.com/cgi-bin/gallery.cgi?m=Fryslayer]Brickshelf[/url] | [url=http://brickgamers.blogspot.com/]BrickGamers[/url]
I was thinking of using boxes, but I couldn't find any that weren't being used for something else. The follage thing I agree with, both of us complietly forgot about the trees, and then remembered them half way through the game, so it was a little late. Oh well, thanks for the tips.
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- Archer
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- Fry_slayer
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Patron of the lego wrote:Fantastic laughs I bet the king didn't even break a sweat...
Cant help it....
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- Sir Lancelot
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