by Coatsy » Mon Nov 26, 2007 5:20 pm
This set can definitely been seen as a blend of the "fantastic" and some realistic designs. When the set first came out I thought it was a step in a better direction for the KK series. Little did I know that this was to be the last series of KK aka KK 2.3. As with most reviews I like to focus on the postive as well as the negative of the set.
Lets begin with the negative...
~"Zwords". I dislike the wacky Zwords and wanted a return to the long sword and short sword of classic castle, which was a part of KK1.
~The eagle motiff, and overall the animal "totems" of the knights of KK 2 series 2 and 3 really bugged me. I liked the hearaldry on the sheilds, excluding the monkey of the green knights, (name escapes me, sorry all) but the animals on the amor was very "Power Rangers".
~ The wacky catapaults of the siege engine and on the tower. huh? really now lets try to keep some things in perspective. The KK series had all types of wacky catapauts, ballistas, and other rock tossing siege engines. Urrgh!
~Super Crystal with crazy dragon mouth!!!! It looked very Mega Block esq.
The good:
~The new knights introduced in this series had great armor, helmets, and heraldry. I liked bull, unicorn (or armored horse with horn) and serpent.
~The tower itself fits nicely into the existing sets and for my purposes was modified to add to the other KK sets I have. Just some additions and subtractions gets rid of the goofy stuff and bingo! You have a nice tower set.
~The blacksmith! My first "dwarf" mini fig. Love the dwarves.
I give the set a 4 of 10. It is just a touch below average, but the silliness with the zwords and superflous siege stuff keeps it from a 5 of 10.
Herb Coats
"Chimichanga!"