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The History of Terra

Discussion of Castle Themed stories

The History of Terra

Postby doodstormer » Sat Aug 25, 2007 2:51 am



I have now updated this topic with EVERYTHING I have written down someplace regarding Terra. The map is complete, and the entire outline is now public.
Any ideas, questions, contributions, and other such things are accepted!

Please pardon any mistakes or empty fields, it's still a major WIP.
If you want to skip past this stuff, click the bar on the right side of the screen and drag it down until you get to the part you want.


Years 1-100, The Dawn Era – Dawn of the Elves, Dawn of the Dwarves, and the First Great War.

1-4 – Terra is created. Elves are created by Timethious, to inhabit Terra and see if the land is worthy of life. The Elf King, Freng, founds the first city, Deonoore on the continent Gredhir.

5 – Dwarves are created, to accompany the Elves on Terra. Elves craft weapons for the first time, to assist in hunting. The Dwarves build a village to stay in one place and increase safety. The Elves have their first encounter with Dwarves, but Freng is suspicious of these “lesser beings” and banishes them to the continent Moy Kara. The Dwarves leave to the continent, but a few stay behind in their village.

8-10 – The Dwarves on Gredhir craft mining tools and axes, used to gather supplies. The Dwarves on Moy Kara elect a King, Gunther, and vow that they will destroy the Elves on Gredhir. The Elves expand, creating multiple cities.

11-20 – The Dwarves of Moy Kara, under Gunther, craft battle axes, and, after an unusual incident involving a plank and a boar, create shields. The Elves found archery, and also create light, woolen armor. The Dwarves on Gredhir, fearing the elves would soon find them, delve into the mountains with their mining tools, and find iron and gold, also creating the starts of an underground mountain fortress.

21-40 – The Dwarves under King Gunther design armor, using animal skins, and also attempt making ships based off the Elven ones that took them to Moy Kara. The other Dwarves dig further, expanding their city fortress. They discover a large source of lava, thus the discovery of the Great Dwarven Forge. The Elves master archery and craft swords, to better assist in hunting.

41-50 – The Dwarves in the mountains start taking wood into the mountain from the forests, using their outside village as a sort of lumber camp, to gather wood. They start to build platforms over the lava pit, and dig deeper in the mountain, crafting stone homes into the rock. Gunther’s Dwarves at last succeed in making boats, and amass an army of 200 dwarves and 10 ships to cross the sea back to Gredhir. Freng sends out scouts, which discover the Dwarf village, and report back to Freng, who decides the Dwarves are a threat to his cities. He sends out a small party of Elf Warriors, who crush the unarmed Dwarven peasants. The Dwarves retaliate by sending out a force of 50 Warriors, and capturing one of the outer Elven towns, Ynitir. The First Great War begins.

51-70 – The Dwarven ships land at one of the Elven harbors. The Elves, taken completely by surprise, are overrun. King Gunther sends some messengers in 2 of the ships back to Moy Kara, requesting more troops. King Freng retaliates by sending a noble army of 250 elves to attack the Dwarves’ mountain fortress. The terrible siege lasts for years, and many lives of Elves and Dwarves alike are lost. During the siege, King Gunther advances to take 2 more elf cities in siege, Haven and Rendstar.

71-100 – The Dwarves, in their mountain fortress, discovered the secrets of iron working during the siege, and the design of Elven bows was copied for Dwarven use, and proved much more effective in defense than rocks did. King Gunther finally attacked the greatest city of all the Elven cities; Deonoore. After 5 years of bloody siege, the Dwarves finally breached the gate, and started to exact revenge for their exile. But the Elven Grand General, Kitarn, rushed into the streets with a squad of archers and opened fire on the Dwarven invaders. Many of the Dwarven attackers fell to the keen, trained accuracy of the Elven archers, while others found cover in the buildings. The Elven Warriors rushed into the buildings, but they met quick deaths at the Dwarves’ axes. For a long time, it seemed like a stalemate at the main streets; the Dwarves would send reinforcements, the Elves would strike, over and over and over. Finally, King Freng called for a parlay. After a heated discussion, the Dwarves and Elves agreed upon a treaty, the terms were:
- Both Elves and Dwarves could have free passage through each other’s land.
- All discoveries and technology must be shared.
Any breaking of the two, simple, terms would result in war.

101-200, The Dawn Era – Men and Orcs, The Dividing of the Factions, and The First Orc War

101-110 – After a fine year of peace, Timethious grew tired of no wars or significant discoveries, and thus created the greedy Humans and the green-skinned, violent Orcs. The Men Inhabited Moy Kara, but being the inhabitants of one continent was not enough for them, so they created ships and sailed out to find more continents to inhabit. Meanwhile, the Men on Moy Kara created their capitol, Glenj. The Orcs, on the other hand, inhabited the barren Wilderness in the far west of Gredhir. They built, with the limited supplies the Wilderness gave them, their first village, Kjarl. The Dwarves of Moy Kara were drove north by the Human exploring and building. Taking after the Dwarves on Gredhir, they delve into the mountains, and begin to create cities in the caves.

111-130 – The Orcs, due to their limited resources, plant “tree gardens” to increase their wood supply, and gather rocks to build walls. They then appoint a leader, Gruthor. The Gredhir Dwarves finally finish their great city, and name it “Stronghold” because of the war with the Elves, in which it never fell. The Elves establish hunting outposts in the woods, and establish a trade route with the Dwarves, trading food and leather for iron and stone. The Human sea expeditions lead them to the northern part of Gredhir and the continent they named Lunaris, due to its crescent shape. On Lunaris, Castur Garad is founded, and in the north of Gredhir, the Men have an argument. Angrily, each group of Humans separate, and go their separate ways, each group led by a different leader. Hamilthor went south, and lived in the mountains. Leon went south even further, and made a peaceful alliance with the elves, founding the city Hal Librien. Yeniar went into the forests, and his people lived as wood folk. Deias’ people stayed where they were, and founded Frosthelm.

131-150 – the Orcs built several other villages in the Wilderness, along with planting more tree gardens, and they started to mine from the rocks, to find iron. The seprated tribes of Men continued to expand, and the Men on Lunaris build great walls around Castur Garad, turning it into a veritable fortress. They also start farming, growing foods like potatoes and cabbage. The Men on Moy Kara start mining, and find iron, gold, and crystals. The Elves begin fishing, and fish became a favorite dish among Dwarves. The Gredhir Dwarves, whose city, Stronghold, contains the Great Dwarven Forge, begin to metalwork, and find that it seems to be a natural talent. The Dwarves craft fine axes, shields, and forged arrowtips. The miners discover mithril, a rare but mighty metal, and gems including rubies, crystals, and sapphires. On Moy Kara the Dwarves continued to delve into the mountain, building their city.

151-170 – A strong warrior, Wyrdain, arises amongst the Orcs, and challenges Gruthor’s rule. A section of the Orcs joins Wyrdain, and they leave to inhabit a different part of the wilderness, dividing the Orcs into the first clans: The Ironfist Clan, led by Wyrdain, and the Fire Klaw Clan, under Gruthor. These two clans hated each other, and thus started the original Orc War. The Orcs brutally slaughtered each other, in massive battles and raids on each other, aiding to make the Wilderness such a barren wasteland. The Elves crafted finer swords, and their warriors had shields and straight short swords removed and replaced by the curved two-handed swords they crafted. The Dwarves crafted metal armor, and sent its patterns to Gunther. They learned how to work mithril, and made beautifully crafted mithril shirts. Among the Elves rose scholars, to whom the Dwarves sent a few precious gems to be studied. On Lunaris, more fortresses are built, and the scholar Majicke is born. The Human tribes elect new leaders to replace the old or dead ones. The Moy Kara Humans create an army, with leather armor and spears, along with shields. The Humans also train archers. The Dwarves under Gunther use the patterns sent by the Gredhir Dwarves to create more armor.

171-190 – The Fire Klaw Clan’s leader, Gruthor died of old age during the war, and the now disarrayed clan fell victim to the axes of Wyrdain’s Orcs, ending the first Orc War. The scholar Majicke, now older, studied gems, and discovered they had different powers, if used correctly. He studied it further, and named his discoveries “Magic”. Magic was very undeveloped at the time, so he studied further, as he aged. The Elves’ scholars studied gems and nature, recording many important things for the further Ages. The Dwarves, out of boredom, invent the sport “Bouling” named after the Dwarf, Boul, who invented it. The Elves found the game rather foolish, and never played. The northern tribe, who had grown to call themselves “Northmen”, became master ship-builders, and their fast, sleek ships were the finest in the First Age. Unfortunately, they used these ships to rob Dwarven, Elven and Human trade ships. This caused the other Humans to design “War Ships”, ships with a crew of archers, and a steady supply of torches. The Elves and Dwarves soon copied. The Dwarves in Moy Kara were many, and finished the construction of two of their mountain cities, Firebrand and Grenwyn.

191-200 – The Orcs invent throwing axes, after a discovery during the Orc Wars. Unfortunately, or maybe fortunately, Wyrdain only lived a few more years before he died. The Orcs chose Derkeye as their new chieftain. The Dwarves, interested by the bow, invent ballistae, and install them on all War Ships. The Elves gained this item as well, due to the terms of the treaty. The Human scholars and inventors purchase the plans from the dwarves and install it on their War Ships, and also, the Humans make it smaller, calling it the “Crossbow”. The scholar Majicke finished a small part of his studies, by determining the powers of the gems:
Ruby: Fire
Emerald: Nature
Diamond: Light
Amethyst: Healing
Turquoise: Electricity
Onyx: Dark, also drains energy from caster
Sunstone: Greater fire
Dragonstone: Necromancy
Opal: Ice
Jade: Defense
Crystal: Gravity
Sapphire: Illusions
It would be years before anyone could use these, so Majicke continued his studies.

201-300, The Dawn Era – The “Lesser” Races, The First Dark Lord, and The Elven Exiles

201-210 – Timethious was not content with the current races, so he created the “lesser races”: The inventive Gnomes, the crafty Goblins, and the light-footed Lizardmen. The Lizardmen inhabited an island near Moy Kara, which the humans called “Lion’s Isle”, the Gnomes inhabited the forests on Lunaris and Gredhir, and the Goblins very quickly found caves on Gredhir and Moy Kara. (Historian’s Note: These races are ONLY called “lesser” to distinguish them from the other main races on Terra. You can think of it as a piano has minor and major chords, if you wish.) The Goblins preferred secrecy, and sealed off their caves. The Gnomes, interested by birds, made several failed experiments at flying. The Lizardmen were natural hunters and carpenters, and so they practiced both.

211-220 – Majicke, after years of studying, finally discovered how to draw magic from the precious stones, and found the secret to immortality in Dragonstones. He found that he could leech the life from other creatures, making his victim into a mindless, walking corpse. He soon accumulated a small army of “undead”, as the Elves began to call them. The king of Lunaris at the time, whose name remains currently unknown, banished him to the wilderness of Gredhir, and the Orcs drove him even further in. The Dwarves gained great fame for their armor, and even Elven Royal Guards wore it for protection. The Gnomes pressed with their experiments, resulting in sometimes amusing but brutal injuries that attracted Dwarves, Elves, and Men to watch. Later, an enterprising Gnome decided to charge entry, to fund more experiments. It is believed that this was the first circus. Men from Moy Kara visited the Lion Isle, only to find that Lizardmen had beat them there. Infuriated at this loss of a new land, the men attacked the Lizardmen, who, in self defense, used the first javelins to drive the men back. Later, map makers marked the place “Danger: Horrid Monsters”.

221-240 – The Orcs saw several strange things deep into the wilderness, such as dead looking vultures attacking their further villages, and animated skeletons clawing out the eyes of hunters. The Orcs sent messengers to the Dwarves’ mining colonies that were near the border, and the news quickly spread. Freng denied assistance to the Orcs, but the Dwarves, Gnomes and the humans of the city Leon sent warriors and machinery to assist. Several small battles came afterwards. The Dwarves in Stronghold discard mithril, after finding it increased weight over time, eventually becoming unbearably heavy. Bouling, after a miswriting, becomes Bowling, and tournaments and rules were developed. The Gnomes, apparently obsessing over flying, eventually make a large, chunky glider that flew for about 2 minutes.

241-250 – In the wilderness, things began to heat up as large armies of undead started slowly ambling further out, destroying several villages. They are led by an armored, disfigured, evil Majicke, and engage in several intimidating battles, every victory increasing their sum. The Gnomes panic, and send out huge sums of troops, almost entirely draining their treasury. The Dwarves send several messages, and some Elves, caught trying to go out to assist, are exiled by Freng, and become the two groups: Night Elves and Wood Elves. The Night Elves send out several archers, and the Wood Elves send shipments of fine Elven bows. The messages also get to Moy Kara and Lunaris, and they send out armored troops. A group of zealous worshipers of Timethious break into Majicke’s Tower, which was locked and ready for demolition, and find his studies on Diamonds. After hurried reading, they declare themselves the Lionheart Paladins, painting an emblem of a rampant lion on their shields, and using weak light magic. The king of Lunaris makes them a true order, allowed to carry out the law wherever needed. They immediately get a ship, and set course to Gredhir.

251-270 – The wars against the “Dark Lord” as he grew to be called raged on, and the undead pressed on. The Orcs were taking heavy losses of cities and villages, not to mention the many lives of Humans, Gnomes, Dwarves, and Night Elves. But then, after 10 years of warring and fighting, the Lionhearts launched a surprise assault from behind the hordes, sandwiching them. The Lionhearts had made a long journey to get to their vantage point, and they used it well. The undead fell like flies before these righteous warriors. Eventually, in a large battle involving all the combatants, from Dwarves to Orcs to Paladins, the Lionhearts engaged Majicke himself, and slew him after a legendary 3 hour fight. They took his body back to Lunaris to be sealed in a tomb, and the Gredhirians returned to their peaceful life. However, one party of Orcs ventured deep into the wilderness, and recovered Majicke’s books. The Orcs weren’t interested, so they were passed on to the Elves, who copied the books down and gave them to the other races. The Humans founded the Wizard’s Tower, where they started training young boys in the use of magic.

271-280 – The Gnomes improve their glider, making it less chunky and able to support itself in the air, allowing it to float in one place. The Dwarves delve right into the Goblin’s caves, and find that the Goblins are very welcoming of strangers. The Miners that visited, when they returned, reported strange things, like “Men made of metal” and “smoke-breathing tubes”. The Goblins, due to their secrecy, had time to create more advanced machines, thus their strange equipment. The other races excitedly send several students to learn at the Wizard’s Tower. The Lionhearts are sent to eradicate the lizardmen, but they weren’t welcomed when they had swords drawn and bows taut. The humans gave up hope on taking the island, and altogether gave up attacks.

281-300 – A student at the Wizard’s Tower accidentally overuses a Ruby, causing the death of himself and three other students, which causes an encouragement of higher safety. The Lizardmen send an ambassador to plead for peace, but he is immediately killed, stirring up anger in the Lion Isles. Nothing else significant happened, as it seemed these years were a rut for research and invention. (Historian’s Note: Radium fallout from U.G.A. Apocalypse Cannons eliminated any chances of further discovery in these years, thus limiting our knowledge in the years 281-300.)

301-400, The Warrior Era – The Lionheart Crusades, Gnome Flight Mastery, and The Wizard’s Guild

301-310 – After several accidents and mishaps at the Wizard’s Tower, The head wizard began limiting who could enter, and established rankings, calling it the “Wizard’s Guild”. The Lionhearts began recruiting members to join their ranks as Paladins of order and law. In the Human kingdom of Leon, a similar order was formed, the Paladins of Leon. Unlike the Lionhearts, the Leon Paladins weren’t trained in ay magic, but in the use of swords, spears, and bows.

311-320 – The Lionhearts had built their ranks to over 500 Paladins, and went across the continents, carrying out the law at their discretion, sometimes executing hundreds for their crimes. In 313, the Manslaughter occurred, in which the Lionhearts slew over 2000 male citizens of Gredhir for various crimes, including dishonesty, lust, greed, and theft. The king of Lunaris, King Herenid, was shocked at this incident, and outlawed the Lionhearts. He was soon after murdered in his sleep.
The Gnomes finally after years of trying and failing, master flight, getting a rather clumsily designed craft to stay in the air for 30 minutes with two passengers; one to monitor the engines, and one to pilot the machine. The hazard of the machine was that it tended to catch on fire if the engine overheated.

321-330 – The Lionhearts, though banned, still go on with their “lawbringing”, executing many more innocents and destroying dozens of villages. The Gredhir Dwarves experiment with mithril, seeing if they can find any use for the troublesome metal. The Moy Kara Humans unite under one banner, as the Moy Kara Empire, although the Dwarves remain independent. The Lunaris humans discover Legonia. Legonia had a very arid environment, with several deserts, but was rich with gold and iron. The Empire rushes to colonize it before Lunaris. On Legonia, the Arid War began, between the Empire and Lunaris colonists.

331-350 - The High Elves hire the Lionhearts, against the decree of Lunaris, to hunt down the defectors, the Wood Elves and the Night Elves. Leon is the first to react to this, besieging Deonoore. The Humans who settled in the mountains begin carving a castle into one of the tallest mountains. A mercenary by the name of Lord Hector III, who had the emblem of a falcon, unites several of the smaller tribes and villages under his banner, creating the Knights of the Black Falcon. As his first move, his small army went into the woods, to assist the Wood Elves in their fight against the Lionhearts. The Night Elves also arrived to help. The Lionhearts were completely overwhelmed, and retreated. King Freng himself led a charge out of the capital during the siege, but was slain in the battle. The soldiers of Leon captured Deonoore, but gave it back to the High Elves when they chose a new king, Heliar.

351-360 – The Gredhir Dwarves are all but successful in their experiments, but continue trying. The Wizard’s Guild requests a large number of gems from the Dwarves, who immediately obliged. The Knights of the Black Falcon begin constructing their capital, Castle Willowshaft. The humans of the mountains name themselves the Dragon Lords, claiming they had the ability to tame and ride dragons like warhorses. The Arid War raged on, with both the Empire and Lunaris fighting over the gold and iron.

361-370 – The Empire finally attacks Lunaris itself, and the Arid War escalates. Leon sends its army to Moy Kara, forcing the Empire to withdraw from Lunaris to defend their homeland. The Lizardmen emerge from the Lion Isles for the first time in years, and ambush the Empire’s ships. The Empire was crippled, and surrendered to Leon and Lunaris. The Lionhearts attack the Wizard’s Tower, but the students of magic easily beat them back. The Gredhir Dwarves finally discover a use for mithril, discovering that when melded with other, more conventional metals, it can be crafted into high quality armor and weaponry. The Dwarves name their creation Strongforge Metal. Soon, Strongforged weapons were the envy of generals all across Terra, and the few that could afford it heavily increased the Dwarves’ treasury. The Goblins emerge from their caves, to give an unusual object to the Elves. The Goblins gave them a small fortune of gold, and asked the Elves to find its purpose. They promptly returned to their caves, mining away, while Elven scholars puzzled over the item.

371-380 – The Dragon Lords finish their fortress, and name it Steelclaw Hold. And, to the astonishment of many, they prove their claims, flying over Gredhir on the backs of five dragons. The Lionhearts deem it unholy to tame such a creature, claiming such power is for no man. They begin siege on Steelclaw Hold, but their efforts were worthless against the mighty keep. An Elven scholar identifies the Goblins’ find as the Key to the Netherworld, and commands the Goblins to destroy it, hide it, or get rid of it immediately. The Goblins take the Elves’ advice, and hide it in an elaborate labyrinth.

381-390 – The Empire begins work on a massive tower, with hopes of being able to see the entire continent from its top. The Goblins’ curiosity gets the best of them, and they take the key out of the maze, and try to find the door in secret. The Gnomes experiment in cooking, creating many interesting dishes. The Lizardmen emerge from the Lion Isles, and build a village on Gredhir. The Lionhearts attack it almost immediately, but are driven away by the Night Elves.

391-400 – The High Elf king, Heliar, declares the Night and wood Elves as heretics, and orders that they be killed when seen. The Wood Elves form the Forester Clan, and the Night Elves form the Wolf Clan. Several Humans and Gnomes join both clans, and soon rivalry is started between the clans. The Foresters start robbing any who enter their woods, and the Wolf Clan begins escorting travelers through the woods, protecting them from attack. The Lizardmen on Gredhir show their skills, both as great craftsmen and skilled, stealthy hunters. The Dragon Lords discover another faction, the Sea Warriors, on the cold northern beaches. The Sea Warriors were raiders of the sea, making quick strikes on villages and docks. Despite this, the Dragon Lords formed a friendly alliance with the Sea Warriors.

401-500, Warrior Era –

501-600, Warrior Era –

601-700, Fortress Era –

701-800, Fortress Era –

801-900, Fortress Era –

901-1000, Royal Era – Elven Astronomy and the Calendar

1001-1100, Royal Era – The Hall of Heroes and the Black Falcon Betrayal

1101-1200, Royal Era –

1201-1300, Conquest Era – The Empire of Moy Kara’s Conquest

1301-1400, Conquest Era – The Sea Raider’s Return, the Lunarian Civil War, and the Return of Majicke

1401-1500, Conquest Era – The Fall of the Gredhir Kingdoms

1501-1600, Industry Era – Dwarven Cannon, Elven Elite Guard, and the Miner’s Guild

1601-1700, Industry Era – The Destruction of the Wizards Tower and Intercontinental Trade

1701-1800, Industry Era – Rifles, Currency, and the Great War of Gredhir

1801-1900, Unity Era – Automation, the Moy Kara Royal Marines, and the Knights of the White Monastery

1901-2000, Unity Era – The Gredhir Union, the Tangean Mercenary Company, and the Legonian Campaign

2001-2100, Unity Era – The United Gredhir Armies, the Legonian Revolution, and the Magi Exorci

2101-2200, Discovery Era –

2201-2300, Discovery Era –

2301-2400, Discovery Era –

2401-2500, Expansion Era –

2501-2600, Expansion Era –

2601-2700, Expansion Era –

2701-2800, Star Era –

2801-2900, Star Era –

2901-3000, Star Era –

3001-3100, Warlord Era –

3101-3200, Warlord Era –

3201-3300, Warlord Era –

3301-3400, Golden Era –

3401-3500, Golden Era –

3501-3600, Golden Era –

3601-3700, Forge Era –

3701-3800, Forge Era –

3801-3900, Forge Era –

3901-4000, Turmoil Era –

4001-4100, Turmoil Era –

4101-4200, Turmoil Era –

4201-4300, Apocalyptic Era –

4301-4400, Apocalyptic Era –

4401-4444, Apocalyptic Era –

Planets (Arranged in order from closest to farthest from Sol):
Sol – The sun
Marsat – A very hot planet, appears to be on fire.
Keore –
Terra – A very inhabitable planet, home to the majority of the galaxy’s life
Augas – An ocean covered planet, with a very poisonous atmosphere to Terrans. Home world of the Aguans.
Relas –
Tempros – Home world of the Templars.
Aeria – Home world of the Aerians. Has a very lunar environment.
New Sol – A mineral rich planet at the edge of the galaxy, home to many savage alien life forms.

The Terran Calendar:
Year = 10 months
Months = 40 days
Day = 30 hours
Hour = 50 minutes

Units of measurement:
Weight: Units are used for all increments of weight (About 1 pound), except in the case of incredibly small objects, which are measured in Millos. (About 1/10th of a pound)

1 – Frengar (The Month of Timethious)
2 – Helar (The Month of Helena)
3 – Arkus (The Month of Arrus)
4 – Warhor (The Month of Agros)
5 – Juder (The Month of Fate)
6 – Cerlea (The Month of Bruldor)
7 – Sorkarus (The Month of Kilinare)
8 – Dryus (The Month of Lukerre)
9 – Beaur (The Month of Frohte)
10 – Ingunhaar (The Month of Tidus)

Races (Terran):
Elves –

Natural Lifespan: 500-550 years
Appearance: Elves are well known for their ears, which are four inches long and come to a point at the top. Elves are very fair-skinned, and cannot tan or sunburn.
Native Language: Elven

Dwarves –
Natural Lifespan: 300-320 years
Appearance: Dwarves are about four feet tall, but their stockiness makes them weigh almost as much as a human.
Native Language: Old Terran

Humans –
Natural Lifespan: 70-80 years
Appearance: You should be able to figure this out.
Native Language: New Terran

Orcs –
Natural Lifespan: 70-80 years
Appearance: Orcs resemble humans in figure, with sharp teeth and sand green skin.
Native Language: Sla’k’nur

Goblins –
Natural Lifespan: 50-70 years
Appearance: Goblins are small and scrawny creatures, being three to four feet tall at most. They have ears resembling those of an elf.
Native Language: Kraeustan

Lizardmen –
Natural Lifespan: 60-80 years
Appearance: Lizardmen have a figure resembling a human’s, but have scales covering their skin. Their head resembles that of a common lizard.
Native Language: Slytherian

Gnomes –
Natural Lifespan: 120-140 years
Appearance: Gnomes are about the same height as dwarves, but aren’t as stocky.
Native Language: New Terran

Races (Alien):
Aerians –

Natural Lifespan: 60-70 years
Native Language: Aerian

Templar –
Natural Lifespan: 200-220 years
Native Language: Rentarian

Aguans –
Natural Lifespan: 40-50 years
Native Language: Aquatan

Terran Gods and Goddesses:


Peace and healing

Luck, fortune, and accuracy

Warfare, chaos, and destruction

Judgement of the dead

Weather and the sea

Magic and psychic abilities

Change and nature

Frohte (“Lady Luck”)
Chance, luck, and beauty

Knowledge, invention, and machinery
Last edited by doodstormer on Wed Aug 13, 2008 4:21 am, edited 11 times in total.
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Postby doodstormer » Sat Aug 25, 2007 7:41 pm

EDIT: moved to main post
Last edited by doodstormer on Wed Aug 13, 2008 4:24 am, edited 1 time in total.
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Postby Prince Imdol » Sat Aug 25, 2007 9:59 pm

A lot like Lord of the Rings. Almost the same in some ways. Its hard for us to read ALL of this, but I will try.

Will you ever plan on writing a story for this. It seems like it could very well be a good start for one.

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Sow an action, reap a habit.
Sow a habit, reap a character.
Sow a character, reap a destiny"

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Postby Tower of Iron Will » Sun Aug 26, 2007 5:53 am

Good start, need pictures to back story line.
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Postby ottoatm » Sun Aug 26, 2007 9:07 am

Pictures! Pictures I say! :)

Looks interesting, but the italics makes the reading a bit difficult for me. What I read seemed quite interesting. Pics!
Knight Templar
n. pl. Knights Templars or Knights Templar
1.A member of an order of knights founded about 1118 to protect pilgrims in the Holy Land during the Second Crusade.

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Postby smcginnis » Sun Aug 26, 2007 7:05 pm

Very nice history.... Pics would be cool, as ottoatm said.

May I ask why you posted the second half twice?

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Postby doodstormer » Wed Aug 29, 2007 3:52 pm

As said when i posted the second part...
For the rest of this History, I will post the next part AND attatch it to the original post

And for pics, one a chapter! I'll alternate between forums: What is your opinion of what part one's pic should be?
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Postby smcginnis » Wed Aug 29, 2007 5:26 pm

doodstormer wrote:As said when i posted the second part...
For the rest of this History, I will post the next part AND attatch it to the original post
Yes, I saw that, but that doesn't explain why you did it. Is it so that you can attach future installments at the beginning of the topic, in case the first post doesn't allow you to add any more?

Edit: No, sorry, I see what you mean by that now. A new post for each addition, and putting it in the first post. I still don't understand why, though. ;)

doodstormer wrote:And for pics, one a chapter! I'll alternate between forums: What is your opinion of what part one's pic should be?

Hmm.... Well, I can't really think of a 'definitive scene', per se; but might I suggest a pic of an Elf, a Dwarf, maybe Timethious up in the sky, and a map of the continents?

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Postby Sir Kohran » Fri Aug 31, 2007 7:40 am

Prince Imdol wrote:A lot like Lord of the Rings. Almost the same in some ways.

Unfortunately this is the problem with pretty much any fantasy story that comes along these days; regardless of what you actually write you're almost certain to be 'copying' something else, whether it's LOTR or Harry Potter or or Star Wars orWarCraft or A Song of Fire and Ice, simply because fantasy as a genre has essentially been done. As suvied once said, as far as actual plot goes there's nothing new you can do. Heck, look at this guy's writing so far - Elves, Dwarves, Orcs, wars, clans, racial rivalries, axes, First/Second Ages, ships, magic - I could probably find pretty much all of this in LOTR or Warcraft. This doesn't mean that what he's written is *bad* - it's actually very good - simply that it's not original. Even more complex and developed epics like Ikros or the CCRP suffer from the same dilemma. These days it has become virtually impossible to write anything that's completely original.

So if all the elements have been defined, what's the answer? The answer, IMO, is to vary what's already there. Try writing from different perspectives, write in a different style, focus on characters that you would normally consider unimportant, take 'boring bits' and make them interesting, create subplots and intertwine them with the main story, write different types of tales. If you think of something that seems ridiculous, feel free to play with it and see if anything could be made of it. Do this and you'll be sure to write something that is at least interesting and will attract attention.

Um...anyway... :wink:

You have a good beginning for a story here; there are clearly a lot of possibilities. What do you plan on doing with this world?

- Matt
Last edited by Sir Kohran on Fri Aug 31, 2007 12:22 pm, edited 1 time in total.
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Postby doodstormer » Fri Aug 31, 2007 11:25 am

Well, i'm probably going to base a few comics/stories off this world. One of the reasons i wrote this was to do something different; no one has ever explained why fantasy has orcs, elves, dwarves, etc. but not in the future. thanks for giving your opinion, its pretty helpful.
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Postby Luís » Fri Aug 31, 2007 12:14 pm

This is a great story. Very Tolkien-esque(scince when is that bad?!).
doodstormer wrote:Well, i'm probably going to base a few comics/stories off this world. One of the reasons i wrote this was to do something different; no one has ever explained why fantasy has orcs, elves, dwarves, etc. but not in the future. thanks for giving your opinion, its pretty helpful.

Have you ever read "The Silmarillion"?
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You know you're a good person when you see megablocks and have to do things you would rather not.
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Postby doodstormer » Thu Sep 06, 2007 3:57 pm

no, i unfortunately am not very attentive, so i can't read super long books without getting distracted. :(
School is kind of in the way of the third chapter, but it'll eventually get done. Thanks for all the positive comments!

Erm... about the pictures... i uh... haven't got around to it. I'm still trying to make a good Timethious minifig. I guess i could have an art contest or something...
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Postby Maedhros » Thu Sep 06, 2007 6:46 pm

doodstormer wrote:no, i unfortunately am not very attentive, so i can't read super long books without getting distracted. :(

Actually it's one of the shortest fantasy books I've read.. but oh well ;)
"Hinc satis elucet maiorem habere uim ad discenda ista liberam curiositatem quam meticulosam necessitatem.”
- Augustinus Hipponensis
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Postby doodstormer » Tue Oct 23, 2007 3:15 am

EDIT: moved to main post
Last edited by doodstormer on Wed Aug 13, 2008 4:23 am, edited 1 time in total.
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Postby doodstormer » Thu Apr 17, 2008 5:47 pm

Sorry for the double post, but NEW PART. Yay!
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