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What should i call this game?

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What should i call this game?

Postby Albatross_Viking » Sat May 16, 2009 2:12 pm

Ive made a lego castle wargame, but i dont know what to call it. So please tell me what you think about the rules, and say if you got any idea for a name. (i havent tested it yet, so if you do so, please report any bugs to me). This is the rules:


The different units:

Archer (bow, quiver, helmet):
LP: 7
A: 3
D: 1
R: 24
S: 8

Swordsman (sword, triangular shield, helmet):
LP: 7
A: 3
D: 2
S: 8

Spearman (spear, triangular shield, helmet):
LP: 7
A: 2
D: 2
S: 8

Lancer (lance, visor helmet, horse w. saddle):
LP: 10
A: 2
D: 2
S: 11
Cavalry Charge:
+2A if unit moves or more steps in order to perform the attack.

Crossbowman (crossbow, quiver, helmet):
LP: 7
A: 3
D: 1
R: 17
S: 8
Armor-Piercing Bolts:
Attack ignores 1D (only works vs. units with 2D or more)

Piker (pike [spear on oar-holder], helmet):
LP: 7
A: 2
D: 2
R: 7
S: 8
Long Pike:
+2A vs. cavalry.


Standard bearer (lance with flag on, helmet):
LP: 7
A: 0
D: 1
S: 8
National Sign:
+1 morale to all allied troops in 10 steps range from the standard bearer.

Two-handed-swordsman (large sword, helmet):
LP: 7
A: 3
D: 1
S: 8
Great-sword:
+1A vs. infantry.

Commander (sword, visor helmet, breastplate, horse w. barding):
LP: 12-14
A: 4
D: 4
S: 10
National Sign:
+1 morale to allied troops in 10 steps range of the commander.
New Orders:
2 times a round you can make 1 more draw with 1 unit.


LP = life points (how many hits unit can take before dieing)
A = attack (maximal damage unit can deal)
D = defense (maximal attacks unit can block)
R = range (maximal steps away unit can hit opponents)
S = speed (maximal steps unit can walk)

All the above explanations (except the one for LP) means max… pr. turn.




















Rules:





Riding:

Any kind of unit (except two-handed-swordsmen, pikers and standard bearers) can be mounted on a horse. If a mounted unit dies, the horse stay on the battlefield and can be used by other units (or there can be some horses without riders placed around the battlefield from the start, ready to be used). A unit mounted on a horse gets:
+2 LP and + 2 S. Lancers and commanders have to be mounted all the time.

Battles:
Lets say a swordsman (3A/3D) attacks a spearman (2A/2D).
The player who has the swordsman takes 3 normal 6-sided dices (one for each A of the swordsman) and the player who has the spearman takes 2 of the same kind of dices (one for each D of the unit).
They then throw these dices without looking at the result.
Then both players take 1 dice, compare the number of eyes and remove the used dices. If attackers dice shows most eyes, it means that attacker has hit defender. If defenders dice shows most eyes, the strike has been blocked. Continue doing this until all dices have been used (swordsman has 1A more than spearman has D, so that is automatically 1 damage on spearman). The result could be something like this:
Dice 1: Attacker gets a 4, defender gets a 2.
Dice 2: Attacker gest a 1, defender gets a 5.
Dice 3: No more dices for defender, attacker automatically wins this one.

In this case the result would be 2 damage on the spearman (1 for dice 2, 1 for dice 3).

If attacker can only see something of defender, defender gets +1D.








Army Setup:

The size of the players armies are decided by the chosen amount of points available for each players. You automatically have a commander (if you want, you can give him a special name) This is the prices for the different units:

Spearman: 60 pt.
Swordsman: 100 pt.
Archer: 100 pt.
Lancer: 150 pt.
Piker: 150 pt.
Crossbowman: 150 pt.
Two-handed-swordsmen: 150 pt.
Standard Bearer: 125 pt.
(these are just an idea for the cost of the units)

This is an example of a players Army-Card, a piece of paper that show wich units he/she has, how many hits they have taken, how many hits they can take (LP) and how many enemies they have killed:
(925 pt. army)
Player 1
(unit type)-----------------(hits taken)----------------------(LP)----------(kills)
_____________________________________________________________
Swordsman 1: I I I /7 I I
Swordsman 2: I I /7
Piker 1: I I I I I I I /7 I
Piker 2: /7
Archer 1 I I I /7 I I
Archer 2: I /7
Archer 3: /7
Standard bearer 1: I I I /7
Valdemarr Barel(commander): I I I I /12-14 I I I

In this case, piker 1 will be removed from the battlefield, since he has already taken the maximum 7 hits. To prevent confusion, it will also be a good idea to make cross out his name on the Army-Card. Since player 1s troops are named with numbers (f.x. swordsman 1, swordsman 2), player 2s troops has to be named with letters
(f.x. piker a, piker b).
The units number or letter is indicated on it with a small piece of paper on double-sided tape with the number/letter on wich is put somewhere on the unit. In case of too large armies for the number of letters in the alfabet, continue like this: after f.x. swordsman z, you just make swordsman a1.






Ranks:
All units start on rank 1 (soldier). If a unit has killed 5 enemies, it gets to rank 2 (warrior), and if it has killed 10 enemies, it gets to rank 3 (veteran). A units rank is indicated with a S (soldier), a W (warrior) or a V (veteran) besides its name.
A soldier has the normal 7 LP. A warrior gets +1 LP.
A veteran gets additional +1-2 LP.

Morale:

Morale is increased by standard bearers and commanders ability “National Sign”.
For each plus in morale a unit has, it gets +1 LP and + 1 S.

Range:

Range indicates how long away a unit can attack from. Archers and crossbowmen have a special range, while all other units have to stand so near to their target that it looks like they can realistically use their weapon. (f.x., you can`t fight with a pike with one hand or use it while only holding it just right on the back-part of it).



Siege weapons:

Siege weapons include rams and siege towers. The number of units required to carry a ram or roll a siege tower depends on its size. F.x., 4 units will be good for a about 15 studs long ram. A siege weapon gets 3 S for every second unit pushing/carrying it (placing like 12 units pushing 4 units pushing a siege tower is cheating, it has to be a realistic amount of units). F.x., a ram carried by 4 units has 6 S. To prevent units using a siege weapon die too easily, all units carrying a ram or pushing a siege tower gets +2-3 D. Mounted units cant carry/push siege weapons.

A_V
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Re: What should i call this game?

Postby JoshWedin » Sat May 16, 2009 4:49 pm

Hi A-V,

Its hard to tell if this game would be interesting or not. I doubt anyone will feel compelled to build units, learn all the rules, etc when you haven't even bothered to work the bugs out. That is something a game creator usually tries to do before announcing a game.

Here are a couple of bugs that I ran across.

Albatross_Viking wrote:A = attack (maximal damage unit can deal)
D = defense (maximal attacks unit can block)
R = range (maximal steps away unit can hit opponents)
S = speed (maximal steps unit can walk)


I don't think "Maximal" means what you think it does.

You refer to "Pikers" quite a bit. Here is the definition of a Piker. Perhaps you mean "Pikemen", but it would interesting to have units of skinflints and misers. I'm just not sure how they would attack the enemy.

Your rules for movement are very vague. You say how many steps a unit can take, but you never define what a step is. Perhaps I missed it, but I couldn't find that information.

Lastly, there are several places that you are extremely vague about rules. Rules need to be solid and concrete. For Siege Engines, you say that only a "realistic" number can push them. What does that mean? Who decides that? You also mention several places that units get bonuses of a range. 1-2pts for example. How does one know if your unit gets 1 or 2? Just guess or pick one? I'll pick the higher one if they are my units. If they are the enemies...I'll argue for the smaller. You need to be much more specific.

Best of luck,
Josh
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Re: What should i call this game?

Postby Albatross_Viking » Sat May 16, 2009 5:55 pm

I´ll try to make it better then. I dont know if thats possible, but if it is, can you then delete the entire post about the game so i can post a new one when ive fixed those bugs you mentioned?

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Re: What should i call this game?

Postby Albatross_Viking » Sat May 16, 2009 6:01 pm

Oh, and about the miser, it could maybe be somekind of unit making other players troops belive that he was their real leader, and then refuse to pay them making them so angry that they left the battlefield :)
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Re: What should i call this game?

Postby Aliencat » Sat May 16, 2009 8:00 pm

One thing I see that's never good in this kind of game is that most of the melee attacks are weaker than the ranged attacks. Making melee attacks stronger than ranged attacks will really improve gameplay. Otherwise there's not much use for melee troops at all. Like bringing a knife to a gunfight, if you get my drift ;)
But good start for sure, keep working off of that!
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Re: What should i call this game?

Postby JoshWedin » Sun May 17, 2009 12:23 am

Albatross_Viking wrote:I´ll try to make it better then. I dont know if thats possible, but if it is, can you then delete the entire post about the game so i can post a new one when ive fixed those bugs you mentioned?

A_V


No, its fine. We'll leave it. You asked for help with bugs. Someone else may want to look it over too. Once you improve it, you can start a new post and I'll lock this one. Or you can add the update to this post. Its all good.

Josh
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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 8:40 am

Yeah, then ill do that , Josh. And Aliencat, that sounds like a good idea. Ill decrease ranged attacks A to 2 and/or increase their cost.

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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 9:12 am

Im planning to decrease ranged units speed so they cant just run from melee´ers too. But should it be to 7 or 6?
Oh, and to joshwedin. I know this i probably not the forum to ask about such things, but since ur an admin, and the FAQ section that you shall ask an admin in case of problems with avatars, ill do so anyways: The problem i have is, that i cannot get the picture i want to use as my avatar down to a useable size. How can i do that (using paint.net in my attempts to fix it)?.
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Re: What should i call this game?

Postby Aliencat » Sun May 17, 2009 9:27 am

I think decreasing speed to 6 and attack to 2 would make for a much more balanced battle. And really make people have to defend their archers/crossbowmen with other melee troops.
As for your avatar, sounds like all you need to do is downsize the image, DNL wrote an excellent tutorial on a free program called VSO Image Resizer, that does just the trick. Link to the tutorial here.
(since Josh is out in the goat pasture fixing the fence again, figured I might answer that one as well)
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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 10:05 am

Alright, ill do that and try using DNL´s tutorial.
Thanks in advance.

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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 10:08 am

Oh, just one little thing. How do i find that tutorial? :)

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Re: What should i call this game?

Postby Aliencat » Sun May 17, 2009 10:25 am

Aliencat wrote:Link to the tutorial here.

^ click the word "here" up in that quote, or further up in my previous post.
Alternatively, on the forum's main page, browse to "Publishing" and look for the "VSO Image Resizer Tutorial" there.
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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 12:34 pm

When were anyways talking about it, Aliencat, how do i change that "Gong farmer" under my username and avatar to something else?

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Re: What should i call this game?

Postby Albatross_Viking » Sun May 17, 2009 12:35 pm

Well, now thers writen "serf"
Alright, thanks for that. (know this has nothing to do with the post i write it in, but i just wanna test this editing stuff :) )
Last edited by Albatross_Viking on Sun May 17, 2009 1:07 pm, edited 1 time in total.
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Re: What should i call this game?

Postby Aliencat » Sun May 17, 2009 12:55 pm

You don't, you can't change it. You go up in "rank" by the number of posts you make, but try not to double-post like you have a few times above, because that will result in it not going up at all anymore, and you'll be stuck as a "Gong Farmer" or even "N00b of the Month".

What you do to prevent that, once you've posted something and you realize you still want to say more, is you hit the edit button at the bottom of your last post, and add what you wanted to add. That way you won't be making double-posts, and you can still add whatever you wanted to say. Just remember that double-posts are frowned upon and will result in you not going up in rank at all, so editing your last post is the way to go, if no one has replied yet.
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