Bruce N H wrote:Sorry for not doing my normal CCC feedback this year. That always takes a lot of time and life got in the way. Would people be interested if I did a feedback thread even at this late date?
I had interpreted Tony's thread as the equivalent this year (albeit a more condensed version), but missed out on the chance before it was closed. Essentially I would be interested in feedback on my entries (in particular Wot's a Wock?), but if there isn't widerspread demand (the feedback-on-request system of the previous Battles Contest seems to work better, maybe, than going through every entry), then I understand. My CCCVI performance was a factor in giving me the impression that "routine" builds work best for contests.
Bruce N H wrote:Hard to say you repeatedly lose. In the CCC you had one win and four honorable mentions from your six entries.
Repeatedly lose without knowing how to improve
(with "repeatedly" meaning a fair few occurences, not "always"). In many contests I know exactly what the problem was, having been aware of it myself, or been told it in feedback from the judges. It's the not-knowing that bugs me, not the losing itself. Job Mullers is a good example of where I was anticipating to do better than I did. With Seb's feedback it was wholly understandable, and is the sort of "technicality" I referred to earlier: it could be rectified with a single grand-dwarf-supervisor with a steampunkish control-board in front of him.
Ah I can finally comment on this, now that we're done judging for the contest.
I must say this really is an incredible MOC. It's very well built and full of action, details, and nifty building techniques. Excellent job on... well... everything really!
This scene really makes an outstanding stand-alone MOC, but I must honestly admit that as a contest-entry, I was having trouble seeing the actual "guy doing the job".
But don't think for a second that this didn't end up one of the winners because it's not a grand MOC, the building style of this is awesome, even for your standards. I could even be cheesy and say you've outdone yourself
Bruce N H wrote:BTW, I didn't think Estrelaron was a rehash of Tirachinas at all, except maybe in the most trival of senses that there was a wall, a moat and a battle. Estrelaron has so many more details and the sense of action is much better.
Perhaps not in the finished product, but I had originally had the duck-men going through a drain (inspired by Hippotam) and there was a half-built area behind the wall (ran out of time) of a similar style to Tirachinas. With Tirachinas I had also intended to put in a grassy/muddy area with a catapult on it on the far side of the bridge (hence the MOC's name, which I never got round to changing), but ran out of bricks. So they came from the same rough idea, but executed differently - in my mind, they're the same (the fort in Estrelaron was an evolution of that in Tirachinas too - biger gatehouse, tower, more architectural details, silted up moat banks)
RichardAM wrote:This is just my thoughts, but if Josh was to re-look at every entry and give reason as to why they didn't qualify, would require a huge amount of work on his part, and one without gain. He's devoted his time into the contest already, the contest is over, his role is complete. The discussion and review, I feel, is ours.
There's no harm in asking for feedback - after all, he provided it after the last Battles Contest, and it was very helpful. I looked it up when building my entry this year, and tried to incorporate it (no half-bodies this time
). Conversely, if he's too busy to do so, then it's totally understandable.