DarkTemplar wrote:...Fallout had to bring out all those DLC's because the original ending was so rubbishy and rushed. You wouldn't want to same to happen with a new Oblivion game.
I'd like to point out that Fallout 3's ending was neither rubbishy nor rushed. The ending was intended to be definite and final, and probably a give a reason to purchase the Broken Steel DLC. On a side note, F3 had 5 DLC packs while ES4: Oblivion had 9 DLC packs, most of which were just houses.
DarkTemplar wrote:Also it would be nice if they had more diversity when visiting Oblivion in the next game. I know I was getting pretty tired of closing Oblvion gates by scaling similar towers over and over again, maybe if they were more eventful like the Bruma gate were it is timed.
I agree wholeheartedly that Oblivion should of had more diversity in the Gates, but I still acknowledge that they were somewhat diverse outside the towers. I highly doubt we will be returning to Oblivion in the next game though, or rather, any Daedric plane for very long. That idea has been used up twice with Oblivion (Main quest and Shiveing Isles DLC), I think we're more likely to be set with a quest line regarding what happens now that there is no Emperor.