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Classic Castle Table-top Wargame

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Classic Castle Table-top Wargame

Postby Jaeger » Mon Jan 31, 2011 9:05 pm

Hello all.

I've been building a Lego-themed gaming table to be used with the "Songs of Blades and Heroes" system.

The table isn't quite finished yet, but the missing parts should be in the mail. Here's what I've got so far:

http://i23.photobucket.com/albums/b361/ ... Table3.jpg

Hang Man Hill:
http://i23.photobucket.com/albums/b361/ ... Table4.jpg

The troops:
http://i23.photobucket.com/albums/b361/ ... goArmy.jpg

Dragon Rider and Wizard:
http://i23.photobucket.com/albums/b361/ ... Wizard.jpg

This forum could do with an auto re-size function. :)

/Jaeger
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Re: Classic Castle Table-top Wargame

Postby Rogue Shadow » Tue Feb 01, 2011 4:05 am

Very well done, and welcome to CC! I haven't played (or heard of) the board game that you based it off of, but I like the solid building techniques here; and I also like what you have done for the playing characters. I have tried to think of a way to do something like that, but it never came to fruition. Well done! (Nice job on using the 4x4 flat plates as character bases.) Keep up the good work!
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What is the most resilient parasite?...An idea. Highly contagious. Once an idea has taken hold of the brain it's almost impossible to eradicate. An idea that is fully formed-fully understood-that sticks; right in there somewhere. -INCEPTION
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Re: Classic Castle Table-top Wargame

Postby Jaeger » Tue Feb 01, 2011 8:47 pm

Thanks.

It's a table-top game best compared to warhammer, but at a skirmish level and with differnt rules.

The models actually only have 2 stats: Quality and Combat and a few skills.

A standard knight (or rather men at arms) is Q3 and C3.

You decide how many dice you roll to activate a model (between 1 and 3 dice) and all succesess result in an action by that model. So a Q3 model would require a roll of 3 or better on a six-sided dice to gain 1 success, but there's a catch. If you roll 2 falures the play passes to the opponent and might result in that you don't get to activate all your models.

Combat is used both for attack (melee and shooting) and defence.

The skills make some models special according to the skill.

I just received more bricks from bricklink, so the table will soon be complete. Just need a few more base plates and a statue (A classic castle knight in all Light Grey actually - might be used as a golem in a scenario too).

I'll update with more pictures when I'm finished (and maybe a battle report later on).

/Jaeger
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Re: Classic Castle Table-top Wargame

Postby Evil Ben » Wed Feb 02, 2011 6:28 pm

Looks gorgeous; hope you have fun with it.

For those who haven't come across it before, the Song of Blades system is great for skirmish-level games; it's what we've been using over the last few months too. It's quick and it's got really simple mechanics but there's plenty of depth in tactics. Command and control are handled elegantly, and (in contrast to Warhammer), leader characters are vital but not usually combat monsters. In spite of the fact that each model has only two statistics, the special rules mean that all kinds of different troops can be represented. And the core rules (which are all you need) can be had for $5 (again, something of a contrast to Warhammer...).

The set-up you've got there looks pretty big, though - were you planning to use all of it in your games? I find an area only a shade bigger than nine 32x32 baseplates (if I had that many... my terrain is built on plates and smaller baseplates placed on a green cloth) is plenty for two-player games; yours looks to be at least sixteen when it's done.
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Re: Classic Castle Table-top Wargame

Postby Frank_Lloyd_Knight » Thu Feb 03, 2011 4:46 am

I like the way you made hoods for some of the horses!
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Re: Classic Castle Table-top Wargame

Postby Jaeger » Sat Feb 05, 2011 9:10 am

Thanks all for the comments.

@Evil Ben: Yeah my original plan was to have a 3x3 32 studs base plates table, but since I wanted to include the yellow castle I made it bigger (4x4 32 studs base plates), so the castle seemed less dominating.

I just got my trees for the woods btw:

http://i23.photobucket.com/albums/b361/ ... goWood.jpg

/Jaeger
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Re: Classic Castle Table-top Wargame

Postby Evil Ben » Sat Feb 05, 2011 7:11 pm

Aha. I see. That makes sense.

I like what you've done with the dark green, there. Nice natural-looking outline for the wood.
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Re: Classic Castle Table-top Wargame

Postby Jaeger » Mon Feb 07, 2011 11:39 am

Yeah the dark green is good for outling the edges of the wooded area, which is usefull in the game.

I also got the last pieces for my statue:

http://i23.photobucket.com/albums/b361/ ... Statue.jpg

/Jaeger
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Re: Classic Castle Table-top Wargame

Postby J_MAN » Mon Feb 07, 2011 5:25 pm

The pics look great! Do you plan on posting rules for this game? I'd be interested in playing.
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Re: Classic Castle Table-top Wargame

Postby ChromeKnight » Wed Mar 09, 2011 11:52 pm

Jaeger wrote:Hello all.
I've been building a Lego-themed gaming table to be used with the "Songs of Blades and Heroes" system.
/Jaeger


So have I!

you can see the board here
http://www.flickr.com/photos/80685200@N00/5511393813/

The whole set here
http://www.flickr.com/photos/80685200@N ... 511393813/

and for those that were asking, the rules here
http://www.ganeshagames.net/

It's fun, easy and challenging.
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