AK_Brickster wrote:I also thought it would be cool to have some "fog of war" areas in the build. I also considered only building one civilization's town, though maybe you could have some enemy soldiers attacking something as well, since the actual battles are the whole point of the game.
I like the idea of having at least some soldiers from another empire, even if we decide not to do the buildings for it. I agree that the battles are important, and it would give us a chance to show a second faction color, just to help emphasize why all the buildings on one side have a faction color. That is, if you see some red troops battling some green troops, you'll have an easier time making the connection that red and green are team colors.
AK_Brickster wrote:As for the peasants, I'm all for doing the yellow torsos, I just don't have any and thought that the other ones would be more readily available. If people have a lot of yellow torsos, by all means, let's go that direction with it.
I have some. I also have some BrickForge stickers that make them look like muscles rather than just plain yellow.
AK_Brickster wrote:Just a thought, for the "fog of war", maybe we could elevate the black area to the height of a few bricks to give it a little depth?
I think we're going to have to prototype this and see how it looks. I actually considered having the fog of war be 8 or 10 bricks high, allowing us to give it spherical-looking cutouts to show vision radius from individual units on the board. But doing that runs the risk of just making too much chunky black, so I want to see it in brick form before we make a decision on that. (Plus, with black, you may not be able to see cutouts and subtle shapes anyway, so it may be pointless.)